# Diseases and related effects.

### Diseases:

blg_bleeding = {
	OR = {
		has_character_modifier = tortured_prisoner
		has_character_modifier = tortured_witch
		has_character_modifier = struck_by_lightning
	}
}

# Blind, natural or maimed.
blg_blind = {
	OR = {
		trait = blinded
		trait = blind
		trait = blind_moth
	}
}

# Pox boils.
blg_boils = {
	OR = {
		trait = has_small_pox
		trait = witches_pox
		trait = has_peryite_plague
	}
}

# Bubonic boils.
blg_bubonic = {
	trait = has_bubonic_plague
}

# Crippled leg.
blg_crippled = {
	OR = {
		trait = one_legged
		trait = mangled
		has_character_modifier = swollen_ankle
	}
}

# Drooling spit.
blg_drooling = {
	OR = {
		trait = incapable
		trait = infirm
		trait = rabies
		trait = greenspore
		trait = chrondiasis
	}
}

# Fat physique.
blg_fat = {
	trait = is_fat
}

# Feverish.
blg_fever = {
	OR = {
		trait = fever
		trait = has_typhoid_fever
	}
}

# Nose cold.
blg_flu = {
	OR = {
		trait = ill
		trait = flu
	}
}

# Bandaged sick skin.
blg_leper = {
	trait = leper
	trigger_if = {
		limit = { has_dlc = "Reapers" }
		trait = disfigured
	}
}

# Pale and gaunt.
blg_pale = {
	OR = {
		trait = is_malnourished
		trait = fatigue
		trait = malaise
		trait = cancer
		trait = has_tuberculosis
		trait = has_swamp_rot
		trait = chrondiasis
		trait = undead
		trait = lich
		has_character_modifier = broken_spirit
	}
}

# Oxygen deprived.
blg_pneumonic = {
	trait = pneumonic
}

# Syphilitic pox.
blg_pox = {
	OR = {
		trait = syphilitic
		trait = has_aztec_disease
	}
}

# Skin rash.
blg_rash = {
	OR = {
		trait = rash
		trait = has_measles
		trait = has_typhus
		trait = has_knahaten_flu
	}
}

# Baggy eyes.
blg_stressed = {
	OR = {
		trait = stressed
		has_character_flag = stage_4_vampire
	}
}

# Sturdy physique.
blg_sturdy = {
	OR = {
		trait = sturdy
		AND = {
			trait = dwarf
			blg_fair = no
		}
	}
}

# Remaining food drips.
blg_vomit = {
	OR = {
		trait = vomiting
		trait = food_poisoning
		trait = cholera
	}
}

### Supernatural effects:

# Demon eyes and horns.
blg_demon = {
	has_character_flag = revealed_daedric_heritage
}

# Glowing eyes.
blg_glowing = {
	trait = lich
}

# Godly glow.
blg_god = {
	always = no
}

# Vampire fangs.
blg_vampire = {
	OR = {
		trait = known_vampire
		trait = known_vampire_benevolent
		AND = {
			trait = vampire
			multiplayer = no
			OR = {
				is_local_human_observer = yes
				any_player = {
					trait = vampire
					at_location = ROOT
				}
			}
		}
	}
	blg_adult = yes
	NOT = { has_game_rule = { name = blg_traits value = off } }
}

# Wolf eyes.
blg_werewolf = {
	OR = {
		trait = known_lycan
		trait = known_lycan_benevolent
		AND = {
			trait = lycan
			multiplayer = no
			OR = {
				is_local_human_observer = yes
				any_player = {
					trait = lycan
					at_location = ROOT
				}
			}
		}
	}
}
