# p6 EK Overlays (Werewolf, Chicken etc)
35 = {
	0 = {
		factor = 1
	}

	1 = {
		factor = 100
		trigger = {
			OR = {
				trait = known_lycan
				AND = {
					trait = lycan
					OR = {
						has_character_flag = hunting_lycan
						has_character_flag = always_lycan
					}
				}
			}
		}
	}

	2 =  {
		factor = 100
		trigger = {
			trait = polymorph_chicken
		}
	}

	3 = {
		factor = 99
		trigger = {
			trait = hagraven
		}

		modifier = {
			factor = 100
			trait = hagraven_1
		}
	}

	4 = {
		factor = 99
		trigger = {
			trait = hagraven
		}

		modifier = {
			factor = 100
			trait = hagraven_2
		}
	}

	5 = {
		factor = 99
		trigger = {
			trait = hagraven
		}

		modifier = {
			factor = 100
			trait = hagraven_3
		}
	}

	6 = {
		factor = 100
		trigger = {
			trait = azura
		}
	}

	7 = {
		factor = 100
		trigger = {
			trait = boethiah
		}
	}

	8 = {
		factor = 100
		trigger = {
			trait = clavicus
		}
	}

	9 = {
		factor = 100
		trigger = {
			trait = hermaeus
		}
	}

	10 = {
		factor = 100
		trigger = {
			trait = hircine
		}
	}

	11 = {
		factor = 100
		trigger = {
			trait = malacath
		}
	}

	12 = {
		factor = 100
		trigger = {
			trait = mehrunes
		}
	}

	13 = {
		factor = 100
		trigger = {
			trait = mephala
		}
	}

	14 = {
		factor = 100
		trigger = {
			trait = meridia
		}
	}

	15 = {
		factor = 100
		trigger = {
			trait = molag_bal
		}
	}

	16 = {
		factor = 100
		trigger = {
			trait = namira
		}
	}

	17 = {
		factor = 100
		trigger = {
			trait = nocturnal
		}
	}

	18 = {
		factor = 100
		trigger = {
			trait = peryite
		}
	}

	19 = {
		factor = 100
		trigger = {
			trait = sanguine
		}
	}

	20 = {
		factor = 100
		trigger = {
			trait = sheogorath
		}
	}

	21 = {
		factor = 100
		trigger = {
			trait = vaermina
		}
	}

	22 = {
		factor = 100
		trigger = {
			trait = jyggalag
		}
	}

	23 = {
		factor = 100
		trigger = {
			trait = the_ideal_masters
		}
	}

	24 = {
		factor = 100
		trigger = {
			trait = almalexia
		}
	}

	25 = {
		factor = 100
		trigger = {
			OR = {
				trait = sothasil
				trait = dagothur
			}
		}
	}

	26 = {
		factor = 100
		trigger = {
			trait = vivec
		}
	}

	#27 = { # Beyond property limit
	#	factor = 100
	#	trigger = {
	#		trait = dagothur
	#	}
	#}
}
