# p5 Headgear
5 = {
	0 = { # 0 - Imperial crown/Caliph turban
		factor = 99

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				OR = {
					blg_headgear_emperor = yes
					blg_merchant_headgear = yes
				}
				NOR = {
					trait = in_hiding
					blg_pilgrimage = yes
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 1 }
			}
		}

		modifier = {
			factor = 0.01
			blg_merchant_headgear = yes
		}
	}

	1 = { # a - Royal crown/turban 1
		factor = 1

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				OR = {
					blg_headgear_king = yes
					blg_merchant_headgear = yes
				}
				NOR = {
					trait = in_hiding
					blg_pilgrimage = yes
				}
				trigger_if = {
					limit = {
						is_female = yes
						culture = hadhar
					}
					OR = {
						religion = pantheist_league
						trait = moralist
					}
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 2 }
			}
		}

		modifier = {
			factor = 0.01
			OR = {
				has_portrait_property = { layer = 5 index = 2 }
				has_portrait_property = { layer = 5 index = 3 }
				has_portrait_property = { layer = 5 index = 4 }
			}
		}
	}

	2 = { # b - Royal crown/turban 2
		factor = 1

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				OR = {
					blg_headgear_king = yes
					blg_merchant_headgear = yes
					AND = {
						is_female = yes
						culture = hadhar
						OR = {
							higher_real_tier_than = count
							spouse_even_if_dead = { higher_real_tier_than = count }
							has_minor_title = title_prince
							has_minor_title = title_queen_mother
						}
						NOR = {
							religion = pantheist_league
							trait = moralist
						}
					}
				}
				NOR = {
					trait = in_hiding
					blg_pilgrimage = yes
				}
				trigger_if = {
					limit = {
						is_female = yes
						OR = {
							culture = badia
							culture = mari
						}
					}
					OR = {
						religion = pantheist_league
						trait = moralist
					}
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 3 }
			}
		}

		modifier = {
			factor = 0.01
			OR = {
				has_portrait_property = { layer = 5 index = 1 }
				has_portrait_property = { layer = 5 index = 3 }
				has_portrait_property = { layer = 5 index = 4 }
			}
		}
	}

	3 = { # c - Royal crown/turban 3
		factor = 1

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				OR = {
					blg_headgear_king = yes
					blg_merchant_headgear = yes
					AND = {
						is_female = yes
						culture = hadhar
						OR = {
							higher_real_tier_than = count
							spouse_even_if_dead = { higher_real_tier_than = count }
							has_minor_title = title_prince
							has_minor_title = title_queen_mother
						}
						NOR = {
							religion = pantheist_league
							trait = moralist
						}
					}
				}
				NOR = {
					trait = in_hiding
					blg_pilgrimage = yes
				}
				trigger_if = {
					limit = {
						blg_headgear_chinese = yes
					}
					song_dynasty_futou_trigger = yes
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 4 }
			}
		}

		modifier = {
			factor = 0.01
			OR = {
				has_portrait_property = { layer = 5 index = 1 }
				has_portrait_property = { layer = 5 index = 2 }
				has_portrait_property = { layer = 5 index = 4 }
			}
		}

		modifier = {
			factor = 1000
			song_dynasty_futou_trigger = yes
		}

		modifier = {
			factor = 99
			blg_headgear_persian_crown = yes
		}
	}

	4 = { # d - Simple golden band/turban
		factor = 5

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				blg_headgear_duke = yes
				blg_headgear_king = no
				NOR = {
					trait = in_hiding
					blg_pilgrimage = yes
				}
				trigger_if = {
					limit = {
						is_female = yes
						culture = hadhar
					}
					OR = {
						religion = pantheist_league
						trait = moralist
					}
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 5 }
			}
		}

		modifier = {
			factor = 0.05
			OR = {
				has_portrait_property = { layer = 5 index = 1 }
				has_portrait_property = { layer = 5 index = 2 }
				has_portrait_property = { layer = 5 index = 3 }
				has_portrait_property = { layer = 5 index = 5 }
				has_portrait_property = { layer = 5 index = 6 }
				has_portrait_property = { layer = 5 index = 7 }
				has_portrait_property = { layer = 5 index = 8 }
				has_portrait_property = { layer = 5 index = 9 }
			}
		}

		modifier = {
			factor = 0.01
			blg_blocked_duke = yes
		}
	}

	5 = { # e - Common headgear 1
		factor = 1

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				blg_headgear_common = yes
				trigger_if = {
					limit = {
						is_female = no
						blg_culture_celtic = yes
					}
					blg_clothes_noble = no
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 6 }
			}
		}

		modifier = {
			factor = 0.05
			OR = {
				has_portrait_property = { layer = 5 index = 4 }
				has_portrait_property = { layer = 5 index = 6 }
				has_portrait_property = { layer = 5 index = 7 }
				has_portrait_property = { layer = 5 index = 8 }
				has_portrait_property = { layer = 5 index = 9 }
				has_portrait_property = { layer = 5 index = 11 }
				NAND = {
					year < 950
					has_portrait_property = { layer = 31 index = 0 }
				}
			}
		}

		modifier = {
			factor = 2
			is_female = yes
			is_married = no
			blg_culture_west_slavic = yes
		}

		modifier = {
			factor = 1000
			trait = leper
			blg_headgear_alternate_leper = yes
		}
	}

	6 = { # f - Common headgear 2
		factor = 1
		hide_layers = { 31 = {} }

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				blg_headgear_common = yes
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 7 }
			}
		}

		modifier = {
			factor = 0.05
			OR = {
				has_portrait_property = { layer = 5 index = 4 }
				has_portrait_property = { layer = 5 index = 5 }
				has_portrait_property = { layer = 5 index = 7 }
				has_portrait_property = { layer = 5 index = 8 }
				has_portrait_property = { layer = 5 index = 9 }
				has_portrait_property = { layer = 5 index = 11 }
				NOT = { has_portrait_property = { layer = 31 index = 0 } }
			}
		}
	}

	7 = { # g - Common headgear 3
		factor = 1
		hide_layers = { 31 = {} }

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				blg_headgear_common = yes
				trigger_if = {
					limit = {
						is_female = yes
						culture = untheric
					}
					OR = {
						religion = pantheist_league
						trait = moralist
					}
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 8 }
			}
		}

		modifier = {
			factor = 0.05
			OR = {
				has_portrait_property = { layer = 5 index = 4 }
				has_portrait_property = { layer = 5 index = 5 }
				has_portrait_property = { layer = 5 index = 6 }
				has_portrait_property = { layer = 5 index = 8 }
				has_portrait_property = { layer = 5 index = 9 }
				has_portrait_property = { layer = 5 index = 11 }
				NOT = { has_portrait_property = { layer = 31 index = 0 } }
			}
		}
	}

	8 = { # h - Common headgear 4
		factor = 1
		hide_layers = { 31 = {} }

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				blg_headgear_common = yes
				trigger_if = {
					limit = {
						is_female = yes
						blg_culture_west_slavic = yes
					}
					is_married = no
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 9 }
			}
		}

		modifier = {
			factor = 0.05
			OR = {
				has_portrait_property = { layer = 5 index = 4 }
				has_portrait_property = { layer = 5 index = 5 }
				has_portrait_property = { layer = 5 index = 6 }
				has_portrait_property = { layer = 5 index = 7 }
				has_portrait_property = { layer = 5 index = 9 }
				has_portrait_property = { layer = 5 index = 11 }
				NOT = { has_portrait_property = { layer = 31 index = 0 } }
			}
		}

		modifier = {
			factor = 2
			is_female = yes
			is_married = no
			blg_culture_west_slavic = yes
		}
	}

	9 = { # i - Shady headgear
		factor = 3
		hide_layers = { 31 = {} }
		hide_layers = { 32 = {} }
		hide_layers = { 33 = {} }

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				OR = {
					blg_headgear_intrigue = yes
					trait = in_hiding
					trait = leper
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 10 }
			}
		}

		modifier = {
			factor = 33
			OR = {
				has_job_title = job_spymaster
				trait = leper
			}
		}
	}

	10 = { # j - Martial headgear
		factor = 100
		hide_layers = { 43 = {} }

		trigger = {
			trigger_if = {
				limit = { NOT = { is_variable_equal = { which = ca_headgear value = 11 } } }
				trigger_if = {
					limit = {
						blg_merchant_headgear = yes
					}
					is_variable_equal = { which = ca_headgear value = 0 }
				}
				trigger_else = {
					NOT = { check_variable = { which = ca_headgear value = 13 } }
					blg_headgear_military = yes
					OR = {
						blg_elite_commander = no
						blg_mercenary = yes
						blg_peasant = yes
						blg_default_clothing = yes
					}
					NOR = {
						blg_prisoner = yes
						blg_saint = yes
					}
				}
			}
		}

		modifier = {
			factor = 0.01
			blg_merchant_headgear = yes
		}
	}

	11 = { # k - Blank
		factor = 4

		trigger = {
			trigger_if = {
				limit = { is_variable_equal = { which = ca_headgear value = 0 } }
				OR = {
					blg_headgear_duke = no
					trait = in_hiding
					blg_prisoner = yes
					blg_saint = yes
					blg_pilgrimage = yes
					blg_peasant = yes
					blg_holy_order = yes
				}
				trigger_if = {
					limit = {
						is_female = yes
						blg_modest = yes
					}
					OR = {
						blg_prisoner = yes
						blg_saint = yes
						blg_slave = yes
					}
				}
			}
			trigger_else = {
				is_variable_equal = { which = ca_headgear value = 12 }
			}
		}

		modifier = {
			factor = 1000
			OR = {
				blg_prisoner = yes
				blg_saint = yes
			}
		}

		modifier = {
			factor = 10
			blg_slave = yes
		}

		modifier = {
			factor = 0.1
			blg_headgear_covered = yes
			NOT = { trait = cynical }
		}

		modifier = {
			factor = 10
			OR = {
				has_portrait_property = { layer = 3 index = 10 }
				has_portrait_property = { layer = 3 index = 12 }
				has_portrait_property = { layer = 3 index = 13 }
				has_portrait_property = { layer = 3 index = 14 }
			}
			blg_headgear_covered = no
		}

		modifier = {
			factor = 0.05
			OR = {
				has_portrait_property = { layer = 5 index = 4 }
				has_portrait_property = { layer = 5 index = 5 }
				has_portrait_property = { layer = 5 index = 6 }
				has_portrait_property = { layer = 5 index = 7 }
				has_portrait_property = { layer = 5 index = 8 }
				has_portrait_property = { layer = 5 index = 9 }
			}
		}

		modifier = {
			factor = 20
			has_dlc = "Holy Fury"
			is_female = yes
			blg_headgear_overlayer = yes
		}

		modifier = {
			factor = 0.25
			employer = { is_patrician = yes }
		}
	}

	12 = { # l - Royal helmet
		factor = 100
		hide_layers = { 43 = {} }

		trigger = {
			trigger_if = {
				limit = { NOT = { is_variable_equal = { which = ca_headgear value = 13 } } }
				trigger_if = {
					limit = {
						blg_merchant_headgear = yes
					}
					is_variable_equal = { which = ca_headgear value = 0 }
				}
				trigger_else = {
					NOT = { check_variable = { which = ca_headgear value = 14 } }
					blg_headgear_military = yes
					blg_headgear_king = yes
				}
			}
		}

		modifier = {
			factor = 0.01
			blg_merchant_headgear = yes
		}
	}

	13 = { # m - Ducal helmet
		factor = 100
		hide_layers = { 43 = {} }

		trigger = {
			trigger_if = {
				limit = { NOT = { is_variable_equal = { which = ca_headgear value = 14 } } }
				trigger_if = {
					limit = {
						blg_merchant_headgear = yes
					}
					is_variable_equal = { which = ca_headgear value = 0 }
				}
				trigger_else = {
					NOT = { check_variable = { which = ca_headgear value = 15 } }
					OR = {
						blg_headgear_military = yes
						blg_military_governor = yes
					}
					blg_elite_commander = yes
				}
			}
		}

		modifier = {
			factor = 0.01
			blg_merchant_headgear = yes
		}

		modifier = {
			factor = 0.99
			blg_headgear_chinese = yes
		}
	}

	14 = { # n - Chinese war gear
		factor = 99
		hide_layers = { 43 = {} }

		trigger = {
			trigger_if = {
				limit = { NOT = { is_variable_equal = { which = ca_headgear value = 15 } } }
				trigger_if = {
					limit = {
						blg_merchant_headgear = yes
					}
					is_variable_equal = { which = ca_headgear value = 0 }
				}
				trigger_else = {
					blg_headgear_chinese = yes
					blg_headgear_military = yes
					blg_elite_commander = yes
				}
			}
		}

		modifier = {
			factor = 0.01
			blg_merchant_headgear = yes
		}
	}
}
