# p3 Clothes
3 = {
	0 = { # 0 - Royal clothes 1
		factor = 10

		trigger = {
			OR = {
				higher_real_tier_than = duke
				is_or_was_offmap_power_ruler = yes
				spouse_even_if_dead = {
					OR = {
						higher_real_tier_than = duke
						is_or_was_offmap_power_ruler = yes
					}
				}
				has_minor_title = title_despot
				has_minor_title = title_augusta
				has_minor_title = title_prince
				has_minor_title = title_queen_mother
				has_character_modifier = jd_prince
				has_character_modifier = jd_princess
				AND = {
					OR = {
						AND = {
							is_alive = yes
							employer = { is_patrician = yes }
						}
						AND = {
							higher_tier_than = baron
							government = republic_government
						}
					}
					in_command = no
					OR = {
						culture_group = latin
						culture_group = iberian
						culture_group = byzantine
						culture_group = arabic
						culture_group = iranian
						culture_group = west_african
						culture_group = east_african
						culture_group = central_african
						culture_group = altaic
						culture_group = mesoamerican
						culture_group = israelite
					}
				}
			}
			NOR = {
				mercenary = yes
				holy_order = yes
				trait = peasant_leader
				trait = heresiarch
			}
		}

		modifier = {
			factor = 0.05
			OR = {
				trait = humble
				AND = {
					OR = {
						AND = {
							is_alive = yes
							employer = { is_patrician = yes }
						}
						AND = {
							higher_tier_than = baron
							government = republic_government
						}
					}
					in_command = no
					OR = {
						culture_group = latin
						culture_group = iberian
						culture_group = byzantine
						culture_group = arabic
						culture_group = iranian
						culture_group = west_african
						culture_group = east_african
						culture_group = central_african
						culture_group = altaic
						culture_group = mesoamerican
						culture_group = israelite
					}
				}
			}
		}
	}

	1 = { # a - Royal clothes 2
		factor = 10

		trigger = {
			OR = {
				higher_real_tier_than = duke
				is_or_was_offmap_power_ruler = yes
				spouse_even_if_dead = {
					OR = {
						higher_real_tier_than = duke
						is_or_was_offmap_power_ruler = yes
					}
				}
				has_minor_title = title_despot
				has_minor_title = title_augusta
				has_minor_title = title_prince
				has_minor_title = title_queen_mother
				has_character_modifier = jd_prince
				has_character_modifier = jd_princess
				AND = {
					OR = {
						AND = {
							is_alive = yes
							employer = { is_patrician = yes }
						}
						AND = {
							higher_tier_than = baron
							government = republic_government
						}
					}
					in_command = no
					OR = {
						culture_group = latin
						culture_group = iberian
						culture_group = byzantine
						culture_group = arabic
						culture_group = iranian
						culture_group = west_african
						culture_group = east_african
						culture_group = central_african
						culture_group = altaic
						culture_group = mesoamerican
						culture_group = israelite
					}
				}
			}
			NOR = {
				mercenary = yes
				holy_order = yes
				trait = peasant_leader
				trait = heresiarch
			}
		}

		modifier = {
			factor = 0.05
			OR = {
				trait = humble
				AND = {
					OR = {
						AND = {
							is_alive = yes
							employer = { is_patrician = yes }
						}
						AND = {
							higher_tier_than = baron
							government = republic_government
						}
					}
					in_command = no
					OR = {
						culture_group = latin
						culture_group = iberian
						culture_group = byzantine
						culture_group = arabic
						culture_group = iranian
						culture_group = west_african
						culture_group = east_african
						culture_group = central_african
						culture_group = altaic
						culture_group = mesoamerican
						culture_group = israelite
					}
				}
			}
		}
	}

	2 = { # b - Royal clothes 3
		factor = 10

		trigger = {
			OR = {
				higher_real_tier_than = duke
				is_or_was_offmap_power_ruler = yes
				spouse_even_if_dead = {
					OR = {
						higher_real_tier_than = duke
						is_or_was_offmap_power_ruler = yes
					}
				}
				has_minor_title = title_despot
				has_minor_title = title_augusta
				has_minor_title = title_prince
				has_minor_title = title_queen_mother
				has_character_modifier = jd_prince
				has_character_modifier = jd_princess
				AND = {
					OR = {
						AND = {
							is_alive = yes
							employer = { is_patrician = yes }
						}
						AND = {
							higher_tier_than = baron
							government = republic_government
						}
					}
					in_command = no
					OR = {
						culture_group = latin
						culture_group = iberian
						culture_group = byzantine
						culture_group = arabic
						culture_group = iranian
						culture_group = west_african
						culture_group = east_african
						culture_group = central_african
						culture_group = altaic
						culture_group = mesoamerican
						culture_group = israelite
					}
				}
			}
			NOR = {
				mercenary = yes
				holy_order = yes
				trait = peasant_leader
				trait = heresiarch
			}
		}

		modifier = {
			factor = 0.05
			OR = {
				trait = humble
				AND = {
					OR = {
						AND = {
							is_alive = yes
							employer = { is_patrician = yes }
						}
						AND = {
							higher_tier_than = baron
							government = republic_government
						}
					}
					in_command = no
					OR = {
						culture_group = latin
						culture_group = iberian
						culture_group = byzantine
						culture_group = arabic
						culture_group = iranian
						culture_group = west_african
						culture_group = east_african
						culture_group = central_african
						culture_group = altaic
						culture_group = mesoamerican
						culture_group = israelite
					}
				}
			}
		}
	}

	3 = { # c - Noble clothes 1
		factor = 2

		trigger = {
			OR = {
				is_landed = yes
				higher_real_tier_than = count
				spouse_even_if_dead = {
					OR = {
						is_landed = yes
						higher_real_tier_than = count
					}
				}
				has_minor_title = title_despot
				has_minor_title = title_augusta
				has_minor_title = title_prince
				has_minor_title = title_queen_mother
				has_character_modifier = jd_prince
				has_character_modifier = jd_princess
				trait = proud
			}
			NOR = {
				trait = peasant_leader
				trait = heresiarch
			}
		}
	}

	4 = { # d - Noble clothes 2
		factor = 2

		trigger = {
			OR = {
				is_landed = yes
				higher_real_tier_than = count
				spouse_even_if_dead = {
					OR = {
						is_landed = yes
						higher_real_tier_than = count
					}
				}
				has_minor_title = title_despot
				has_minor_title = title_augusta
				has_minor_title = title_prince
				has_minor_title = title_queen_mother
				has_character_modifier = jd_prince
				has_character_modifier = jd_princess
				trait = proud
			}
			NOR = {
				trait = peasant_leader
				trait = heresiarch
			}
		}
	}

	5 = { # e - Noble clothes 3
		factor = 2

		trigger = {
			OR = {
				is_landed = yes
				higher_real_tier_than = count
				spouse_even_if_dead = {
					OR = {
						is_landed = yes
						higher_real_tier_than = count
					}
				}
				has_minor_title = title_despot
				has_minor_title = title_augusta
				has_minor_title = title_prince
				has_minor_title = title_queen_mother
				has_character_modifier = jd_prince
				has_character_modifier = jd_princess
				trait = proud
			}
			NOR = {
				trait = peasant_leader
				trait = heresiarch
			}
		}
	}

	6 = { # f - Modest clothes 1
		factor = 1

		trigger = {
			OR = {
				NOR = {
					is_landed = yes
					spouse_even_if_dead = { higher_real_tier_than = count }
					is_or_was_offmap_power_ruler = yes
					has_minor_title = title_despot
					has_minor_title = title_augusta
					has_minor_title = title_prince
					has_minor_title = title_queen_mother
					has_character_modifier = jd_prince
					has_character_modifier = jd_princess
				}
				trait = humble
				trait = peasant_leader
				trait = heresiarch
			}
		}
	}

	7 = { # g - Modest clothes 2
		factor = 1

		trigger = {
			OR = {
				NOR = {
					is_landed = yes
					spouse_even_if_dead = { higher_real_tier_than = count }
					is_or_was_offmap_power_ruler = yes
					has_minor_title = title_despot
					has_minor_title = title_augusta
					has_minor_title = title_prince
					has_minor_title = title_queen_mother
					has_character_modifier = jd_prince
					has_character_modifier = jd_princess
				}
				trait = humble
				trait = peasant_leader
				trait = heresiarch
			}
		}
	}

	8 = { # h - Modest clothes 3
		factor = 1

		trigger = {
			OR = {
				NOR = {
					is_landed = yes
					spouse_even_if_dead = { higher_real_tier_than = count }
					is_or_was_offmap_power_ruler = yes
					has_minor_title = title_despot
					has_minor_title = title_augusta
					has_minor_title = title_prince
					has_minor_title = title_queen_mother
					has_character_modifier = jd_prince
					has_character_modifier = jd_princess
				}
				trait = humble
				trait = peasant_leader
				trait = heresiarch
			}
		}
	}

	9 = { # i - Shady clothes
		factor = 3

		trigger = {
			OR = {
				has_job_title = job_spymaster
				AND = {
					intrigue >= 16
					lower_real_tier_than = duke
				}
			}
		}
	}

	10 = { # j - Martial
		factor = 100

		trigger = {
			trigger_if = {
				limit = {
					OR = {
						AND = {
							is_alive = yes
							employer = { is_patrician = yes }
						}
						AND = {
							higher_tier_than = baron
							government = republic_government
						}
					}
					in_command = no
				}
				OR = {
					culture_group = latin
					culture_group = iberian
					culture_group = byzantine
					culture_group = arabic
					culture_group = iranian
					culture_group = west_african
					culture_group = east_african
					culture_group = central_african
					culture_group = altaic
					culture_group = mesoamerican
					culture_group = israelite
				}
			}
			trigger_else = {
				OR = {
					AND = {
						in_command = yes
						OR = {
							war = yes
							liege = { war = yes }
							in_battle = yes
							in_siege = yes
							is_landed = no
						}
					}
					has_character_flag = add_duel_xp
					has_job_title = job_marshal
					death_reason = death_battle
					death_reason = death_duel
					death_reason = death_legendary_win_duel
					death_reason = death_legendary_fail_duel
					death_reason = death_mission_duel
					death_reason = death_battle_duel
					death_reason = death_claim_duel_attacker
					death_reason = death_claim_duel_defender
					employer = {
						OR = {
							AND = {
								mercenary = yes
								primary_title = {
									NOR = {
										title = d_venetian_navy
										title = d_genoese_navy
										title = d_hanseatic_navy
										title = d_frisian_navy
										title = d_maghreb_corsairs
										title = d_han_junks
										title = d_jurchen_corsairs
										title = d_treasure_fleet
									}
								}
							}
							holy_order = yes
						}
					}
					AND = {
						OR = {
							trait = varangian
							trait = shieldmaiden
							trait = gladiator
						}
						OR = {
							is_landed = no
							trait = travelling
						}
					}
				}
				trigger_if = {
					limit = { is_female = no }
					NAND = {
						OR = {
							higher_real_tier_than = count
							spouse_even_if_dead = { higher_real_tier_than = count }
							has_character_modifier = jd_strategist
						}
						NOR = {
							trait = peasant_leader
							trait = heresiarch
						}
					}
				}
			}
		}

		modifier = {
			factor = 0.01
			OR = {
				AND = {
					is_alive = yes
					employer = { is_patrician = yes }
				}
				AND = {
					higher_tier_than = baron
					government = republic_government
				}
			}
			in_command = no
			OR = {
				culture_group = latin
				culture_group = iberian
				culture_group = byzantine
				culture_group = arabic
				culture_group = iranian
				culture_group = west_african
				culture_group = east_african
				culture_group = central_african
				culture_group = altaic
				culture_group = mesoamerican
				culture_group = israelite
			}
		}
	}

	11 = { # k - Ragged clothes
		factor = 100

		trigger = {
			trigger_if = {
				limit = {
					OR = {
						AND = {
							is_alive = yes
							employer = { is_patrician = yes }
						}
						AND = {
							higher_tier_than = baron
							government = republic_government
						}
					}
					in_command = no
				}
				OR = {
					culture_group = latin
					culture_group = iberian
					culture_group = byzantine
					culture_group = arabic
					culture_group = iranian
					culture_group = west_african
					culture_group = east_african
					culture_group = central_african
					culture_group = altaic
					culture_group = mesoamerican
					culture_group = israelite
				}
			}
			trigger_else = {
				OR = {
					prisoner = yes
					death_reason = death_dungeon
					death_reason = death_slavery
				}
				NOT = { has_character_modifier = house_arrest }
			}
		}

		modifier = {
			factor = 0.01
			OR = {
				AND = {
					is_alive = yes
					employer = { is_patrician = yes }
				}
				AND = {
					higher_tier_than = baron
					government = republic_government
				}
			}
			in_command = no
			OR = {
				culture_group = latin
				culture_group = iberian
				culture_group = byzantine
				culture_group = arabic
				culture_group = iranian
				culture_group = west_african
				culture_group = east_african
				culture_group = central_african
				culture_group = altaic
				culture_group = mesoamerican
				culture_group = israelite
			}
		}
	}

	12 = { # l - Royal war gear
		factor = 100

		trigger = {
			trigger_if = {
				limit = {
					OR = {
						AND = {
							is_alive = yes
							employer = { is_patrician = yes }
						}
						AND = {
							higher_tier_than = baron
							government = republic_government
						}
					}
					in_command = no
				}
				OR = {
					culture_group = latin
					culture_group = iberian
					culture_group = byzantine
					culture_group = arabic
					culture_group = iranian
					culture_group = west_african
					culture_group = east_african
					culture_group = central_african
					culture_group = altaic
					culture_group = mesoamerican
					culture_group = israelite
				}
			}
			trigger_else = {
				OR = {
					AND = {
						in_command = yes
						OR = {
							war = yes
							liege = { war = yes }
							in_battle = yes
							in_siege = yes
							is_landed = no
						}
					}
					has_character_flag = add_duel_xp
					AND = {
						OR = {
							trait = varangian
							trait = shieldmaiden
							trait = gladiator
						}
						OR = {
							is_landed = no
							trait = travelling
						}
					}
					has_job_title = job_marshal
					death_reason = death_battle
					death_reason = death_duel
					death_reason = death_legendary_win_duel
					death_reason = death_legendary_fail_duel
					death_reason = death_mission_duel
					death_reason = death_battle_duel
					death_reason = death_claim_duel_attacker
					death_reason = death_claim_duel_defender
					employer = {
						OR = {
							AND = {
								mercenary = yes
								primary_title = {
									NOR = {
										title = d_venetian_navy
										title = d_genoese_navy
										title = d_hanseatic_navy
										title = d_frisian_navy
										title = d_maghreb_corsairs
										title = d_han_junks
										title = d_jurchen_corsairs
										title = d_treasure_fleet
									}
								}
							}
							holy_order = yes
						}
					}
					has_landed_title = e_china_west_governor
				}
				trigger_if = {
					limit = { is_nomadic = yes }
					OR = {
						real_tier = emperor
						spouse_even_if_dead = { real_tier = emperor }
					}
				}
				trigger_else = {
					OR = {
						higher_real_tier_than = duke
						spouse_even_if_dead = { higher_real_tier_than = duke }
					}
				}
			}
		}

		modifier = {
			factor = 0.01
			OR = {
				AND = {
					is_alive = yes
					employer = { is_patrician = yes }
				}
				AND = {
					higher_tier_than = baron
					government = republic_government
				}
			}
			in_command = no
			OR = {
				culture_group = latin
				culture_group = iberian
				culture_group = byzantine
				culture_group = arabic
				culture_group = iranian
				culture_group = west_african
				culture_group = east_african
				culture_group = central_african
				culture_group = altaic
				culture_group = mesoamerican
				culture_group = israelite
			}
		}
	}

	13 = { # m - Noble war gear
		factor = 100

		trigger = {
			trigger_if = {
				limit = {
					OR = {
						AND = {
							is_alive = yes
							employer = { is_patrician = yes }
						}
						AND = {
							higher_tier_than = baron
							government = republic_government
						}
					}
					in_command = no
				}
				OR = {
					culture_group = latin
					culture_group = iberian
					culture_group = byzantine
					culture_group = arabic
					culture_group = iranian
					culture_group = west_african
					culture_group = east_african
					culture_group = central_african
					culture_group = altaic
					culture_group = mesoamerican
					culture_group = israelite
				}
			}
			trigger_else = {
				OR = {
					higher_real_tier_than = count
					spouse_even_if_dead = { higher_real_tier_than = count }
					has_character_modifier = jd_strategist
				}
				OR = {
					AND = {
						in_command = yes
						OR = {
							war = yes
							liege = { war = yes }
							in_battle = yes
							in_siege = yes
							is_landed = no
						}
					}
					has_character_flag = add_duel_xp
					has_job_title = job_marshal
					death_reason = death_battle
					death_reason = death_duel
					employer = {
						OR = {
							AND = {
								mercenary = yes
								primary_title = {
									NOR = {
										title = d_venetian_navy
										title = d_genoese_navy
										title = d_hanseatic_navy
										title = d_frisian_navy
										title = d_maghreb_corsairs
										title = d_han_junks
										title = d_jurchen_corsairs
										title = d_treasure_fleet
									}
								}
							}
							holy_order = yes
						}
					}
					AND = {
						OR = {
							trait = varangian
							trait = shieldmaiden
							trait = gladiator
						}
						OR = {
							is_landed = no
							trait = travelling
						}
					}
				}
			}
		}

		modifier = {
			factor = 0.01
			OR = {
				AND = {
					is_alive = yes
					employer = { is_patrician = yes }
				}
				AND = {
					higher_tier_than = baron
					government = republic_government
				}
			}
			in_command = no
			OR = {
				culture_group = latin
				culture_group = iberian
				culture_group = byzantine
				culture_group = arabic
				culture_group = iranian
				culture_group = west_african
				culture_group = east_african
				culture_group = central_african
				culture_group = altaic
				culture_group = mesoamerican
				culture_group = israelite
			}
		}

		modifier = {
			factor = 0.99
			OR = {
				culture_group = chinese_group
				culture = tangut
			}
		}
	}

	14 = { # n - Chinese war gear
		factor = 99

		trigger = {
			trigger_if = {
				limit = {
					OR = {
						AND = {
							is_alive = yes
							employer = { is_patrician = yes }
						}
						AND = {
							higher_tier_than = baron
							government = republic_government
						}
					}
					in_command = no
				}
				OR = {
					culture_group = latin
					culture_group = iberian
					culture_group = byzantine
					culture_group = arabic
					culture_group = iranian
					culture_group = west_african
					culture_group = east_african
					culture_group = central_african
					culture_group = altaic
					culture_group = mesoamerican
					culture_group = israelite
				}
			}
			trigger_else = {
				has_dlc = "Jade Dragon"
				OR = {
					culture_group = chinese_group
					culture = tangut
				}
				OR = {
					higher_real_tier_than = count
					spouse_even_if_dead = { higher_real_tier_than = count }
					has_character_modifier = jd_strategist
				}
				NOR = {
					trait = peasant_leader
					trait = heresiarch
				}
				OR = {
					AND = {
						in_command = yes
						OR = {
							war = yes
							liege = { war = yes }
							in_battle = yes
							in_siege = yes
							is_landed = no
						}
					}
					has_character_flag = add_duel_xp
					has_job_title = job_marshal
					death_reason = death_battle
					death_reason = death_duel
					employer = {
						OR = {
							AND = {
								mercenary = yes
								primary_title = {
									NOR = {
										title = d_venetian_navy
										title = d_genoese_navy
										title = d_hanseatic_navy
										title = d_frisian_navy
										title = d_maghreb_corsairs
										title = d_han_junks
										title = d_jurchen_corsairs
										title = d_treasure_fleet
									}
								}
							}
							holy_order = yes
						}
					}
					AND = {
						OR = {
							trait = varangian
							trait = shieldmaiden
							trait = gladiator
						}
						OR = {
							is_landed = no
							trait = travelling
						}
					}
				}
			}
		}

		modifier = {
			factor = 0.01
			OR = {
				AND = {
					is_alive = yes
					employer = { is_patrician = yes }
				}
				AND = {
					higher_tier_than = baron
					government = republic_government
				}
			}
			in_command = no
			OR = {
				culture_group = latin
				culture_group = iberian
				culture_group = byzantine
				culture_group = arabic
				culture_group = iranian
				culture_group = west_african
				culture_group = east_african
				culture_group = central_african
				culture_group = altaic
				culture_group = mesoamerican
				culture_group = israelite
			}
		}
	}
}
