#p27 Blood and mud splatter.
27 = {
	0 = { # 0 - blank
		factor = 1
		modifier = {
			factor = 100
			has_game_rule = { name = blood_splatter_rule value = off }
		}
	}

	1 = { # a - Some blood
		factor = 100
		trigger = {
			has_character_modifier = blood_splatter_1
		}
	}

	2 = { # b - A lot of blood
		factor = 100
		trigger = {
			has_character_modifier = blood_splatter_2
		}
	}

	3 = { # c - Bathory of blood
		factor = 100
		trigger = {
			has_character_modifier = blood_splatter_3
		}
	}

	4 = { # d - Mud splatter
		factor = 100
		trigger = {
			OR = {
				has_character_modifier = mud_splatter
				has_character_modifier = fell_into_the_river
				has_character_modifier = dung_collector
			}
		}
	}

	5 = { # e - Grime
		factor = 100
		trigger = {
			OR = {
				trait = uncouth
				has_character_modifier = dirty_hands
			}
		}
	}
}
