#p30 Eye effects.
30 = {
	0 = { # 0 - blank
		factor = 1
	}

	1 = { # a - Demon Child
		factor = 100
		trigger = {
			has_character_modifier = demon_horns
			NOT = { has_game_rule = { name = supernatural_events value = off } }
		}
	}

	2 = {
		factor = 0
	}

	3 = { # c - Divine possessed
		factor = 100
		trigger = {
			trait = possessed
			OR = {
				has_character_modifier = voice_of_jesus
				has_character_modifier = military_jesus
			}
			NOT = { has_game_rule = { name = supernatural_events value = off } }
		}
	}

	4 = { # d - Blind
		factor = 100
		trigger = {
			trait = blinded
		}
	}

	5 = { # e - Wolfblooded
		factor = 100
		trigger = {
			OR = {
				has_character_modifier = wolf_blood
				has_character_modifier = lycanthropy
			}
			NOT = { has_game_rule = { name = supernatural_events value = off } }
		}
	}

	6 = { # f - Possessed
		factor = 100
		trigger = {
			trait = possessed
			is_alive = yes
		}
	}

	7 = { # g - Incapable
		factor = 100
		trigger = {
			OR = {
				trait = incapable
				trait = sick_incapable
			}
			is_alive = yes
		}
	}

	8 = { # h - Lunatic
		factor = 100
		trigger = {
			trait = lunatic
			is_alive = yes
		}
	}

	9 = { # i - Depressed
		factor = 100
		trigger = {
			trait = depressed
			is_alive = yes
		}
	}

	10 = { # j - Stressed
		factor = 100
		trigger = {
			trait = stressed
			is_alive = yes
		}
	}

	11 = { # k - Blinded eye
		factor = 100
		trigger = {
			trait = one_eyed
			NOR = {
				has_portrait_property = { layer = 13 index = 11 }
				has_portrait_property = { layer = 13 index = 12 }
				has_portrait_property = { layer = 13 index = 13 }
			}
		}
	}
}
