# p34 Special Helmets
34 = {
	0 = { # 0 - blank
		factor = 1
	}

	1 = { # a - Templar special headgear.
		factor = 100
		hide_layers = {  1 = {} } #Hide Hair.
		hide_layers = {  3 = {} } #Hide Clothes.
		hide_layers = {  5 = {} } #Hide layer 5 (headgear) when this frame is picked.
		hide_layers = { 12 = {} } #Hide layer 12 (disfigured masks) when this frame is picked.
		hide_layers = { 19 = {} } #Hide layers with special crowns.
		hide_layers = { 31 = {} } #Veil overload.
		hide_layers = { 32 = {} }
		hide_layers = { 33 = {} }
		hide_layers = { 43 = {} }

		trigger = {
			OR = {
				has_landed_title = d_knights_templar
				liege = { has_landed_title = d_knights_templar }
			}

			OR = {
				in_command = yes
				has_character_flag = add_duel_xp
			}
			NOT = { has_game_rule = { name = martial_headgear value = off } }
		}
	}

	2 = { # b - Crusader King helmet - Male.
		factor = 100
		hide_layers = {  1 = {} } #Hide Hair.
		hide_layers = {  3 = {} } #Hide Clothes.
		hide_layers = {  5 = {} } #Hide layer 5 (headgear) when this frame is picked.
		hide_layers = { 12 = {} } #Hide layer 12 (disfigured masks) when this frame is picked.
		hide_layers = { 19 = {} } #Hide layers with special crowns.
		hide_layers = { 31 = {} } #Veil overload.
		hide_layers = { 43 = {} }

		trigger = {
			is_female = no
			any_artifact = {
				is_artifact_equipped = yes
				artifact_type = crown_crusader_king
			}
			OR = {
				AND = {
					in_command = yes
					OR = {
						war = yes
						liege = { war = yes }
						in_battle = yes
						in_siege = yes
						employer = { mercenary = yes }
						employer = { holy_order = yes }
					}
				}
				has_character_flag = add_duel_xp
			}
			NOT = { has_game_rule = { name = martial_headgear value = off } }
		}
	}

	3 = { # c - Crusader King helmet - Female.
		factor = 100
		hide_layers = {  1 = {} } #Hide Hair.
		hide_layers = {  3 = {} } #Hide Clothes.
		hide_layers = {  5 = {} } #Hide layer 5 (headgear) when this frame is picked.
		hide_layers = { 12 = {} } #Hide layer 12 (disfigured masks) when this frame is picked.
		hide_layers = { 19 = {} } #Hide layers with special crowns.
		hide_layers = { 32 = {} }
		hide_layers = { 33 = {} }
		hide_layers = { 43 = {} }

		trigger = {
			is_female = yes
			any_artifact = {
				is_artifact_equipped = yes
				artifact_type = crown_crusader_king
			}
			OR = {
				AND = {
					in_command = yes
					OR = {
						war = yes
						liege = { war = yes }
						in_battle = yes
						in_siege = yes
						employer = { mercenary = yes }
						employer = { holy_order = yes }
					}
				}
				has_character_flag = add_duel_xp
			}
			NOT = { has_game_rule = { name = martial_headgear value = off } }
		}
	}

	4 = { # d - Hospitaler special headgear.
		factor = 100
		hide_layers = {  1 = {} } #Hide Hair.
		hide_layers = {  3 = {} } #Hide Clothes.
		hide_layers = {  5 = {} } #Hide layer 5 (headgear) when this frame is picked.
		hide_layers = { 12 = {} } #Hide layer 12 (disfigured masks) when this frame is picked.
		hide_layers = { 19 = {} } #Hide layers with special crowns.
		hide_layers = { 31 = {} } #Veil overload.
		hide_layers = { 32 = {} }
		hide_layers = { 33 = {} }
		hide_layers = { 43 = {} }

		trigger = {
			OR = {
				has_landed_title = d_knights_hospitaler
				liege = { has_landed_title = d_knights_hospitaler }
			}

			OR = {
				in_command = yes
				has_character_flag = add_duel_xp
			}
			NOT = { has_game_rule = { name = martial_headgear value = off } }
		}
	}

	5 = { # e - Teuton special headgear.
		factor = 100
		hide_layers = {  1 = {} } #Hide Hair.
		hide_layers = {  3 = {} } #Hide Clothes.
		hide_layers = {  5 = {} } #Hide layer 5 (headgear) when this frame is picked.
		hide_layers = { 12 = {} } #Hide layer 12 (disfigured masks) when this frame is picked.
		hide_layers = { 19 = {} } #Hide layers with special crowns.
		hide_layers = { 31 = {} } #Veil overload.
		hide_layers = { 32 = {} }
		hide_layers = { 33 = {} }
		hide_layers = { 43 = {} }

		trigger = {
			OR = {
				has_landed_title = d_teutonic_order
				has_landed_title = k_teutonic_state
				liege = { has_landed_title = d_teutonic_order }
				liege = { has_landed_title = k_teutonic_state }
			}

			OR = {
				in_command = yes
				has_character_flag = add_duel_xp
			}
			NOT = { has_game_rule = { name = martial_headgear value = off } }
		}
	}

	6 = { # f - Wearable Winged Helmet
		factor = 100
		hide_layers = {  1 = {} } #Hide Hair.
		hide_layers = {  3 = {} } #Hide Clothes.
		hide_layers = {  5 = {} } #Hide layer 5 (headgear) when this frame is picked.
		hide_layers = { 12 = {} } #Hide layer 12 (disfigured masks) when this frame is picked.
		hide_layers = { 19 = {} } #Hide layers with special crowns.
		hide_layers = { 31 = {} } #Veil overload.
		hide_layers = { 32 = {} }
		hide_layers = { 33 = {} }
		hide_layers = { 43 = {} }

		trigger = {
			any_artifact = {
				is_artifact_equipped = yes
				artifact_type = crown_winged_helmet
			}
			OR = {
				AND = {
					in_command = yes
					OR = {
						war = yes
						liege = { war = yes }
						in_battle = yes
						in_siege = yes
						employer = { mercenary = yes }
						employer = { holy_order = yes }
					}
				}
				has_character_flag = add_duel_xp
			}
			NOT = { has_game_rule = { name = martial_headgear value = off } }
		}
	}

	7 = { # g - Calatrava/Santiago special headgear.
		factor = 100
		hide_layers = {  1 = {} } #Hide Hair.
		hide_layers = {  3 = {} } #Hide Clothes.
		hide_layers = {  5 = {} } #Hide layer 5 (headgear) when this frame is picked.
		hide_layers = { 12 = {} } #Hide layer 12 (disfigured masks) when this frame is picked.
		hide_layers = { 19 = {} } #Hide layers with special crowns.
		hide_layers = { 31 = {} } #Veil overload.
		hide_layers = { 32 = {} }
		hide_layers = { 33 = {} }
		hide_layers = { 43 = {} }

		trigger = {
			OR = {
				has_landed_title = d_knights_santiago
				has_landed_title = d_knights_calatrava
				liege = { has_landed_title = d_knights_santiago }
				liege = { has_landed_title = d_knights_calatrava }
			}

			OR = {
				in_command = yes
				has_character_flag = add_duel_xp
			}
			NOT = { has_game_rule = { name = martial_headgear value = off } }
		}
	}

	8 = { # h - Wearable Wrapped Helmet
		factor = 100
		hide_layers = {  1 = {} } #Hide Hair.
		hide_layers = {  3 = {} } #Hide Clothes.
		hide_layers = {  5 = {} } #Hide layer 5 (headgear) when this frame is picked.
		hide_layers = { 12 = {} } #Hide layer 12 (disfigured masks) when this frame is picked.
		hide_layers = { 19 = {} } #Hide layers with special crowns.
		hide_layers = { 31 = {} } #Veil overload.
		hide_layers = { 32 = {} }
		hide_layers = { 33 = {} }
		hide_layers = { 43 = {} }

		trigger = {
			any_artifact = {
				is_artifact_equipped = yes
				artifact_type = crown_wrapped_helmet
			}
			OR = {
				AND = {
					in_command = yes
					OR = {
						war = yes
						liege = { war = yes }
						in_battle = yes
						in_siege = yes
						employer = { mercenary = yes }
						employer = { holy_order = yes }
					}
				}
				has_character_flag = add_duel_xp
			}
			NOT = { has_game_rule = { name = martial_headgear value = off } }
		}
	}

	9 = { # i - Livonian special headgear.
		factor = 100
		hide_layers = {  1 = {} } #Hide Hair.
		hide_layers = {  3 = {} } #Hide Clothes.
		hide_layers = {  5 = {} } #Hide layer 5 (headgear) when this frame is picked.
		hide_layers = { 12 = {} } #Hide layer 12 (disfigured masks) when this frame is picked.
		hide_layers = { 19 = {} } #Hide layers with special crowns.
		hide_layers = { 31 = {} } #Veil overload.
		hide_layers = { 32 = {} }
		hide_layers = { 33 = {} }
		hide_layers = { 43 = {} }

		trigger = {
			OR = {
				has_landed_title = d_livonian_order
				liege = { has_landed_title = d_livonian_order }
			}

			OR = {
				in_command = yes
				has_character_flag = add_duel_xp
			}
			NOT = { has_game_rule = { name = martial_headgear value = off } }
		}
	}

	10 = { # j - Unicorn headgear.
		factor = 100

		trigger = {
			any_artifact = {
				is_artifact_equipped = yes
				artifact_type = crown_unicorn_helmet
			}
		}
	}

	11 = { # k - Miaphysite priest.
		factor = 100

		trigger = {
			is_female = no
			is_priest = yes
			OR = {
				religion = miaphysite
				is_heresy_of = miaphysite
				is_parent_religion = miaphysite
				religion = nestorian
				is_heresy_of = nestorian
				is_parent_religion = nestorian
			}
		}
	}

	12 = { # l - Zunist Crown
		factor = 100
		hide_layers = { 5 = {}} #Hide layer 5 (headgear) when this frame is picked.
		hide_layers = {31 = {}}
		hide_layers = {32 = {}}

		trigger = {
			OR = {
				any_artifact = {
						is_artifact_equipped = yes
						artifact_type = crown_zun_fylkir
				}
				trait = dead_crown_zun_fylkir
				AND = {
					rightful_religious_head = ROOT
					is_priest = yes
					religion_openly_zun_or_reformed_trigger = yes
				}
			}
		}
	}

	13 = { # m - Bald
		factor = 100
		hide_layers = { 1 = {}} #Hide layer 1 (hair) when this frame is picked.

		trigger = {
			OR = {
				religion = buddhist
				trait = digambara_jain
			}
			OR = {
				is_priest = yes
				is_ascetic_trigger = yes
				employer = { holy_order = yes }
			}
			NOT = { trait = cynical }
		}
	}
}
