# p40 Weapons for the left hand.
40 = {
	0 = { # 0 - blank
		factor = 1
		modifier = {
			factor = 100
			NOR = {
				AND = {
					in_command = yes
					OR = {
						war = yes
						liege = { war = yes }
						in_battle = yes
						in_siege = yes
						employer = { mercenary = yes }
						employer = { holy_order = yes }
					}
				}
				has_character_flag = add_duel_xp
			}
		}

		modifier = {
			factor = 100
			has_character_flag = mock_duel
			has_character_flag = weapon_is_hand
		}
	}

	1 = { # a - Staff
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			OR = {
				has_character_flag = weapon_is_staff
				any_artifact = {
					is_artifact_equipped = yes
					has_artifact_flag = staff
					NOT = { has_artifact_flag = jewelry }
				}
			}
		}

		modifier = {
			factor = 0.5
			NOT = { has_character_flag = add_duel_xp }
			has_character_flag = weapon_is_staff
		}
	}

	2 = { # b - Polearm
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			NOT = { has_character_flag = mock_duel }
			any_artifact = {
				is_artifact_equipped = yes
				artifact_type = chinese_ji
			}
		}
	}

	3 = { # c - Trident
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			NOT = { has_character_flag = mock_duel }
			any_artifact = {
				is_artifact_equipped = yes
				OR = {
					artifact_type = lance_tier_3_trident
					artifact_type = lance_tier_4_trident
				}
			}
		}
	}

	4 = { # d - Spear
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			OR = {
				has_character_flag = weapon_is_spear
				AND = {
					NOT = { has_character_flag = mock_duel }
					any_artifact = {
						is_artifact_equipped = yes
						quality == 1
						OR = {
							has_artifact_flag = lance
							has_artifact_flag = spear
						}
						NOT = { has_artifact_flag = jewelry }
					}
				}
			}
		}

		modifier = {
			factor = 0.5
			NOT = { has_character_flag = add_duel_xp }
			has_character_flag = weapon_is_spear
		}
	}

	5 = { # e - Spear
		factor = 100
		trigger = {
			NOT = { has_character_flag = mock_duel }
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			any_artifact = {
				is_artifact_equipped = yes
				quality == 2
				OR = {
					has_artifact_flag = lance
					has_artifact_flag = spear
				}
				NOT = { has_artifact_flag = jewelry }
			}
		}
	}

	6 = { # f - Spear
		factor = 100
		trigger = {
			NOT = { has_character_flag = mock_duel }
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			any_artifact = {
				is_artifact_equipped = yes
				OR = {
					has_artifact_flag = lance
					has_artifact_flag = spear
				}
				NOT = { has_artifact_flag = jewelry }
			}
		}
	}

	7 = { # g - Scimitar
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			OR = {
				has_character_flag = weapon_is_scimitar
				AND = {
					NOT = { has_character_flag = mock_duel }
					any_artifact = {
						is_artifact_equipped = yes
						OR = {
							artifact_type = scimitar_tier_1_new
							artifact_type = scimitar_tier_2_new
						}
					}
				}
			}
		}

		modifier = {
			factor = 0.5
			has_character_flag = weapon_is_scimitar
		}
	}

	8 = { # h - Scimitar
		factor = 100
		trigger = {
			NOT = { has_character_flag = mock_duel }
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			any_artifact = {
				is_artifact_equipped = yes
				OR = {
					artifact_type = scimitar_tier_3_golden
					artifact_type = scimitar_tier_3_fortune
					artifact_type = scimitar_tier_3_conquest
					artifact_type = scimitar_tier_4_golden
					artifact_type = scimitar_tier_4_fortune
					artifact_type = scimitar_tier_4_conquest
				}
			}
		}
	}

	9 = { # i - Zweihander
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			NOT = { has_character_flag = mock_duel }
			any_artifact = {
				is_artifact_equipped = yes
				artifact_type = zweihander_sword
			}
		}
	}

	10 = { # j - Sword
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			OR = {
				has_character_flag = weapon_is_sword
				any_artifact = {
					is_artifact_equipped = yes
					quality == 1
					has_artifact_flag = sword
					NOT = { has_artifact_flag = jewelry }
				}
			}
		}

		modifier = {
			factor = 0.5
			NOT = { has_character_flag = add_duel_xp }
			has_character_flag = weapon_is_sword
		}
	}

	11 = { # k - Sword
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			any_artifact = {
				is_artifact_equipped = yes
				quality == 2
				has_artifact_flag = sword
				NOT = { has_artifact_flag = jewelry }
			}
		}
	}

	12 = { # l - Sword
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			any_artifact = {
				is_artifact_equipped = yes
				OR = {
					has_artifact_flag = sword
					artifact_type = sword_from_heaven
				}
				NOT = { has_artifact_flag = jewelry }
			}
		}
	}

	13 = { # m - Axe
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			OR = {
				has_character_flag = weapon_is_axe
				any_artifact = {
					is_artifact_equipped = yes
					quality == 1
					has_artifact_flag = axe
					NOT = { has_artifact_flag = jewelry }
				}
			}
		}

		modifier = {
			factor = 0.5
			has_character_flag = weapon_is_axe
		}
	}

	14 = { # n - Axe
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			any_artifact = {
				is_artifact_equipped = yes
				quality == 2
				OR = {
					has_artifact_flag = axe
					artifact_type = loot_axe
				}
				NOT = { has_artifact_flag = jewelry }
			}
		}
	}

	15 = { # o - Axe
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			any_artifact = {
				is_artifact_equipped = yes
				has_artifact_flag = axe
				NOT = { has_artifact_flag = jewelry }
			}
		}
	}

	16 = { # p - Hammer
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			any_artifact = {
				is_artifact_equipped = yes
				OR = {
					artifact_type = mace_tier_3_foe_hammer
					artifact_type = mace_tier_4_foe_hammer
				}
			}
		}
	}

	17 = { # q - Flail
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			any_artifact = {
				is_artifact_equipped = yes
				OR = {
					artifact_type = mace_tier_3_shatterer
					artifact_type = mace_tier_4_shatterer
				}
			}
		}
	}

	18 = { # r - Mace
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			OR = {
				has_character_flag = weapon_is_mace
				any_artifact = {
					is_artifact_equipped = yes
					quality == 1
					has_artifact_flag = mace
					NOT = { has_artifact_flag = jewelry }
				}
			}
		}

		modifier = {
			factor = 0.5
			has_character_flag = weapon_is_mace
		}
	}

	19 = { # s - Mace
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			any_artifact = {
				is_artifact_equipped = yes
				quality == 2
				has_artifact_flag = mace
				NOT = { has_artifact_flag = jewelry }
			}
		}
	}

	20 = { # t - Mace
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			any_artifact = {
				is_artifact_equipped = yes
				has_artifact_flag = mace
				NOT = { has_artifact_flag = jewelry }
			}
		}
	}

	21 = { # u - Bow
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			NOT = { has_character_flag = add_duel_xp }
			any_artifact = {
				is_artifact_equipped = yes
				quality == 1
				has_artifact_flag = bow
			}
		}
	}

	22 = { # v - Bow
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			NOT = { has_character_flag = add_duel_xp }
			any_artifact = {
				is_artifact_equipped = yes
				quality == 2
				has_artifact_flag = bow
			}
		}
	}

	23 = { # w - Bow
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			NOT = { has_character_flag = add_duel_xp }
			any_artifact = {
				is_artifact_equipped = yes
				has_artifact_flag = bow
			}
		}
	}

	24 = { # x - Crossbow
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			NOT = { has_character_flag = add_duel_xp }
			any_artifact = {
				is_artifact_equipped = yes
				has_artifact_flag = crossbow
			}
		}
	}

	25 = { # y - Handgun
		factor = 100
		trigger = {
			OR = {
				trait = lefthanded
				trait = one_handed
			}
			NAND = {
				trait = lefthanded
				trait = one_handed
			}
			NOT = { has_character_flag = add_duel_xp }
			any_artifact = {
				is_artifact_equipped = yes
				has_artifact_flag = gun
			}
		}
	}
}
