# p42 Artifacts and items - indoor furniture layer.
42 = {
	0 = { # 0 - blank
		factor = 1
	}

	1 = { # a - Big Relic
		factor = 100
		trigger = {
			OR = {
				has_artifact = ark_of_the_covenant
				has_artifact = shroud_of_jesus
				has_artifact = bones_of_st_peter
				has_artifact = blessed_mantle
			}
		}
	}

	2 = { # b - Harp
		factor = 10
		trigger = {
			any_artifact = {
				is_artifact_active = yes
				artifact_type = davids_harp
			}
		}
	}

	3 = { # c - Sampo
		factor = 100
		trigger = {
			any_artifact = {
				is_artifact_active = yes
				artifact_type = sampo
			}
		}
	}

	4 = { # d - Small Relic
		factor = 2
		trigger = {
			any_artifact = {
				is_artifact_active = yes
				OR = {
					artifact_type = holy_foreskin
					artifact_type = seal_of_mohammad
					artifact_type = mohammads_beard
					artifact_type = tooth_of_mohammad
					artifact_type = buddhas_tooth
					artifact_type = sariraka_actual_body_part
					artifact_type = random_world_mythological_heart_1
					artifact_type = random_world_mythological_blood
					artifact_type = random_world_mythological_eye
					has_artifact_flag = bodypart
					has_artifact_flag = remains
					has_artifact_flag = saint_item
				}
			}
		}
	}

	5 = { # e - Holy Grail
		factor = 100
		trigger = {
			OR = {
				has_artifact = holy_grail
				has_artifact = holy_chalice
			}
		}
	}

	6 = { # f - Bowl
		factor = 10
		trigger = {
			any_artifact = {
				is_artifact_active = yes
				OR = {
					artifact_type = mohammads_bowl
					artifact_type = water_of_blessed_mantle
					artifact_type = cup_of_jamshid
				}
			}
		}
	}

	7 = { # g - Horn
		factor = 10
		trigger = {
			any_artifact = {
				is_artifact_active = yes
				has_artifact_flag = horn
			}
		}
	}

	8 = { # h - Hunting Trophy
		factor = 100
		trigger = {
			has_character_flag = achievement_great_hunter
			has_character_flag = white_stag
		}
	}

	9 = { # i - Hunting Trophy
		factor = 100
		trigger = {
			has_character_flag = achievement_great_hunter
			has_character_flag = white_bear
		}
	}

	10 = { # j - Hunting Trophy
		factor = 100
		trigger = {
			has_character_flag = achievement_great_hunter
			has_character_flag = white_tiger
		}
	}

	11 = { # k - Hunting Trophy
		factor = 100
		trigger = {
			has_character_flag = achievement_great_hunter
			has_character_flag = white_lion
		}
	}

	12 = { # l - Tablet
		factor = 10
		trigger = {
			any_artifact = {
				is_artifact_active = yes
				OR = {
					has_artifact_flag = tablet
					artifact_type = yada_tashy
				}
			}
		}
	}

	13 = { # m - Jade Dragon
		factor = 10
		trigger = {
			has_artifact = jade_dragon
		}
	}

	14 = { # n - Water clock
		factor = 10
		trigger = {
			has_artifact = water_clock
		}
	}
}
