#p27 Blood and mud splatter.
27 = {
	0 = { # 0 - blank
		factor = 1
		modifier = {
			factor = 100
			has_game_rule = { name = blood_splatter_rule value = off }
		}
	}

	1 = { # a - Some blood
		factor = 100
		trigger = {
			has_character_modifier = blood_splatter_1
		}
	}

	2 = { # b - A lot of blood
		factor = 100
		trigger = {
			has_character_modifier = blood_splatter_2
		}
	}

	3 = { # c - Bathory of blood
		factor = 100
		trigger = {
			has_character_modifier = blood_splatter_3
		}
	}

	4 = { # d - Mud splatter
		factor = 100
		trigger = {
			blg_mudsplatter = yes
		}
	}

	5 = { # e - Grime
		factor = 100
		trigger = {
			blg_dirty = yes

			NOR = {
				has_game_rule = { name = blg_traits value = notraits }
				has_game_rule = { name = blg_traits value = off }
			}
		}
	}

	6 = {
		factor = 100
		trigger = {
			OR = {
				AND = {
					is_female = yes
					OR = {
						has_character_flag = dw_visit_recovery
						has_character_modifier = lf_sex_recovery
						has_character_modifier = lf_great_sex
						has_character_modifier = lf_good_sex
					}
				}
				has_character_modifier = tentacle_exhausted_from_sex
				has_character_modifier = dwt_rape_trauma
				has_character_modifier = dos_dog_sex
				has_character_modifier = dos_stallion_sex
				has_character_modifier = dos_stallion_sex_rough
				has_character_modifier = dos_dog_sex_filthy
			}

			NOR = {
				has_game_rule = { name = blg_traits value = notraits }
				has_game_rule = { name = blg_traits value = off }
			}
		}
	}
}
