# tribal_monarchy_government
government_flavor = {
	name = gov_electorial_aristocratic_monarchy
	graphics = GFX_evt_orc_city
	priority = 1
	trigger = {
		government = tribal_monarchy_government
		
		is_electorial_trigger = yes
		is_aristocratic_trigger = yes
		is_monarchy_trigger = yes
	}
}
government_flavor = {
	name = gov_hereditary_aristocratic_monarchy
	graphics = GFX_evt_orc_city
	priority = 1
	trigger = {
		government = tribal_monarchy_government
		
		is_hereditary_trigger = yes
		is_aristocratic_trigger = yes
		is_monarchy_trigger = yes
	}	
}
government_flavor = {
	name = gov_electorial_despotic_monarchy
	graphics = GFX_evt_orc_city
	priority = 1
	trigger = {
		government = tribal_monarchy_government
		
		is_electorial_trigger = yes
		is_despotic_trigger = yes
		is_monarchy_trigger = yes
	}	
}
government_flavor = {
	name = gov_hereditary_despotic_monarchy
	graphics = GFX_evt_orc_city
	priority = 1
	trigger = {
		government = tribal_monarchy_government
		
		is_hereditary_trigger = yes
		is_despotic_trigger = yes
		is_monarchy_trigger = yes
	}	
}
government_flavor = {
	name = gov_electorial_absolute_monarchy
	graphics = GFX_evt_orc_city
	priority = 1
	trigger = {
		government = tribal_monarchy_government
		
		is_electorial_trigger = yes
		is_absolute_trigger = yes
		is_monarchy_trigger = yes
	}
}
government_flavor = {
	name = gov_hereditary_absolute_monarchy
	graphics = GFX_evt_orc_city
	priority = 1
	trigger = {
		government = tribal_monarchy_government
		
		is_hereditary_trigger = yes
		is_absolute_trigger = yes
		is_monarchy_trigger = yes
	}	
}
government_flavor = {
	name = gov_hereditary_absolute_autocracy
	graphics = GFX_evt_orc_city
	priority = 1
	trigger = {
		government = tribal_monarchy_government
		
		is_hereditary_trigger = yes
		is_absolute_trigger = yes
		is_autocracy_trigger = yes
	}	
}
government_flavor = {
	name = gov_electorial_absolute_autocracy
	graphics = GFX_evt_orc_city
	priority = 1
	trigger = {
		government = tribal_monarchy_government
		
		is_electorial_trigger = yes
		is_absolute_trigger = yes
		is_autocracy_trigger = yes
	}	
}
government_flavor = {
	name = gov_hereditary_despotic_autocracy
	graphics = GFX_evt_orc_city
	priority = 1
	trigger = {
		government = tribal_monarchy_government
		
		is_hereditary_trigger = yes
		is_despotic_trigger = yes
		is_autocracy_trigger = yes
	}	
}
government_flavor = {
	name = gov_electorial_despotic_autocracy
	graphics = GFX_evt_orc_city
	priority = 1
	trigger = {
		government = tribal_monarchy_government
		
		is_electorial_trigger = yes
		is_despotic_trigger = yes
		is_autocracy_trigger = yes
	}	
}
government_flavor = {
	name = gov_hereditary_aristocratic_autocracy
	graphics = GFX_evt_orc_city
	priority = 1
	trigger = {
		government = tribal_monarchy_government
		
		is_hereditary_trigger = yes
		is_aristocratic_trigger = yes
		is_autocracy_trigger = yes
	}
}
government_flavor = {
	name = gov_electorial_aristocratic_autocracy
	graphics = GFX_evt_orc_city
	priority = 1
	trigger = {
		government = tribal_monarchy_government
		
		is_electorial_trigger = yes
		is_aristocratic_trigger = yes
		is_autocracy_trigger = yes
	}
}

# legion_government
government_flavor = {
	name = legion_government
	graphics = GFX_evt_burning_legion
	priority = 3
	trigger = {
		government = legion_government
	}
}
# scourge_government
government_flavor = {
	name = scourge_government
	graphics = GFX_evt_scourge_army
	priority = 3
	trigger = {
		government = scourge_government
	}
}
# black_pact_government
government_flavor = {
	name = black_pact_government
	graphics = GFX_evt_black_empire
	priority = 3
	trigger = {
		government = black_pact_government
	}
}
# society_government
government_flavor = {
	name = society_government
	graphics = GFX_evt_society_joining
	priority = 3
	trigger = {
		government = society_government
	}
}
# hive_government
government_flavor = {
	name = hive_government
	graphics = GFX_evt_silithus
	priority = 3
	trigger = {
		government = hive_government
	}
}

# e_horde
government_flavor = {
	name = gov_electorial_aristocratic_horde
	graphics = GFX_evt_orc_city
	priority = 2
	trigger = {
		has_landed_title = e_horde
		
		is_electorial_trigger = yes
		is_aristocratic_trigger = yes
	}
}
government_flavor = {
	name = gov_hereditary_aristocratic_horde
	graphics = GFX_evt_orc_city
	priority = 2
	trigger = {
		has_landed_title = e_horde
		
		is_hereditary_trigger = yes
		is_aristocratic_trigger = yes
	}	
}
government_flavor = {
	name = gov_electorial_despotic_horde
	graphics = GFX_evt_orc_city
	priority = 2
	trigger = {
		has_landed_title = e_horde
		
		is_electorial_trigger = yes
		is_despotic_trigger = yes
	}	
}
government_flavor = {
	name = gov_hereditary_despotic_horde
	graphics = GFX_evt_orc_city
	priority = 2
	trigger = {
		has_landed_title = e_horde
		
		is_hereditary_trigger = yes
		is_despotic_trigger = yes
	}	
}
government_flavor = {
	name = gov_electorial_absolute_horde
	graphics = GFX_evt_orc_city
	priority = 2
	trigger = {
		has_landed_title = e_horde
		
		is_electorial_trigger = yes
		is_absolute_trigger = yes
	}
}
government_flavor = {
	name = gov_hereditary_absolute_horde
	graphics = GFX_evt_orc_city
	priority = 2
	trigger = {
		has_landed_title = e_horde
		
		is_hereditary_trigger = yes
		is_absolute_trigger = yes
	}	
}

# e_alliance
government_flavor = {
	name = gov_electorial_aristocratic_alliance
	graphics = GFX_evt_stormwind_champion
	priority = 2
	trigger = {
		has_landed_title = e_alliance
		
		is_electorial_trigger = yes
		is_aristocratic_trigger = yes
	}
}
government_flavor = {
	name = gov_hereditary_aristocratic_alliance
	graphics = GFX_evt_stormwind_champion
	priority = 2
	trigger = {
		has_landed_title = e_alliance
		
		is_hereditary_trigger = yes
		is_aristocratic_trigger = yes
	}	
}
government_flavor = {
	name = gov_electorial_despotic_alliance
	graphics = GFX_evt_stormwind_champion
	priority = 2
	trigger = {
		has_landed_title = e_alliance
		
		is_electorial_trigger = yes
		is_despotic_trigger = yes
	}	
}
government_flavor = {
	name = gov_hereditary_despotic_alliance
	graphics = GFX_evt_stormwind_champion
	priority = 2
	trigger = {
		has_landed_title = e_alliance
		
		is_hereditary_trigger = yes
		is_despotic_trigger = yes
	}	
}
government_flavor = {
	name = gov_electorial_absolute_alliance
	graphics = GFX_evt_stormwind_champion
	priority = 2
	trigger = {
		has_landed_title = e_alliance
		
		is_electorial_trigger = yes
		is_absolute_trigger = yes
	}
}
government_flavor = {
	name = gov_hereditary_absolute_alliance
	graphics = GFX_evt_stormwind_champion
	priority = 2
	trigger = {
		has_landed_title = e_alliance
		
		is_hereditary_trigger = yes
		is_absolute_trigger = yes
	}	
}
government_flavor = {
	name = gov_lothraxim_dominion
	graphics = GFX_evt_Nathrezim_Confident_Ruler
	priority = 3
	trigger = {
		AND = {
			trait = creature_lothraxim
			is_female = no
		}
	}	
}
government_flavor = {
	name = gov_lothraxim_dominion_female
	graphics = GFX_evt_Sayaad_Confident_Ruler
	priority = 3
	trigger = {
		AND = {
			trait = creature_lothraxim
			is_female = yes
		}
	}	
}