# Hello there! When creating a new race,
# don't forget to add/edit race scripted triggers, effects and events.
#
# To-do/to-check list:
# * Add new potential_race_<your race>_trigger
# * Add this trigger to WCSUP.1
# * Add your race to has_race_trait_trigger
# * Add your race to has_prev_race_trigger
# * Check can_marry_trigger, maybe this's what you need?
# * Check is_humanoid_trigger and the like
# * Add your race to remove_racial_traits_effect
# * And of course, check and edit wc_race_events
# * Don't forget about portrait!... do you know how to add it?
# And the most important rule...
# Just follow examples, because our ancestors couldn't make mistakes... right?

# Note: AI behavior modifiers are pretty minor because there's add_default_traits effect.
# It adds personality traits depending on race, religion etc.
# So race traits only partially affect AI behavior.

# Note: if you add infertile race, add it to is_completely_infertile_trigger
creature_human = {
	diplomacy = 2
	health = 0.2

	ai_ambition = 10		# Imperialists

	same_opinion = 10
	general_opinion = -10
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_orc = {
	martial = 2
	combat_rating = 10
	
	ai_honor = 15			# Prize honor

	same_opinion = 10
	general_opinion = -10
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_ogre = {
	diplomacy = -2
	martial = -1
	stewardship = -1
	intrigue = -2
	learning = -2
	health = 0.7
	combat_rating = 20

	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 10		# Imperialists

	same_opinion = 15
	general_opinion = -15
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_troll = {
	diplomacy = -1
	martial = 1

	ai_greed = 15			# Looters
	ai_ambition = 10		# Imperialists

	same_opinion = 10
	general_opinion = -10
	
	text_effect_heal_wounds_faster = 1
	text_effect_regenerate_body_parts = 1
	average_lifespan = 70

	random = no
	customizer = no
}
creature_murloc = {
	diplomacy = -2
	martial = -1
	stewardship = -2
	intrigue = -2
	learning = -2
	fertility = 1.0
	health = -0.5
	combat_rating = -20

	ai_rationality = -15	# Impulsive
	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 20
	general_opinion = -20
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_gnoll = {
	diplomacy = -4
	stewardship = -2
	intrigue = -2
	learning = -3
	fertility = 0.75
	health = 0.1
	combat_rating = 10

	ai_rationality = -15	# Impulsive
	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 25
	general_opinion = -25
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_kobold = {
	martial = -2
	learning = -2
	fertility = 0.5
	combat_rating = -20

	ai_rationality = -15	# Impulsive
	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 20
	general_opinion = -20
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_dwarf = {
	stewardship = 1
	fertility = -0.1

	ai_ambition = 10		# Imperialists

	same_opinion = 10
	general_opinion = -10
	
	average_lifespan = 250
	immortal = yes

	random = no
	customizer = no
}
creature_gnome = {
	diplomacy = 1
	stewardship = 2
	learning = 2
	fertility = -0.1
	combat_rating = -10

	same_opinion = 10
	general_opinion = -10
	
	average_lifespan = 300
	immortal = yes

	random = no
	customizer = no
}

# High elves
creature_high_elf = {
	learning = 2
	fertility = -0.1

	ai_ambition = 10		# Imperialists

	same_opinion = 10
	general_opinion = -10
	
	average_lifespan = 1000
	immortal = yes

	random = no
	customizer = no
}
creature_blood_elf = {
	martial = 1
	learning = 1
	fertility = -0.1

	ai_ambition = 10		# Imperialists

	same_opinion = 10
	general_opinion = -10
	
	average_lifespan = 1000
	immortal = yes

	random = no
	customizer = no
}

creature_naga = {
	combat_rating = 10
	fertility = -0.1
	
	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 10		# Imperialists

	same_opinion = 25
	general_opinion = -25
	
	average_lifespan = 1500
	immortal = yes

	random = no
	customizer = no
}

# Red dragons
creature_red_whelp = {
	fertility = -10
	health = 0.5

	general_opinion = -10
	dynasty_opinion = 10
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes
	cannot_marry = yes

	random = no
	customizer = no
}
creature_red_drake = {
	diplomacy = 2
	learning = 2
	fertility = -10
	health = 1
	combat_rating = 30

	general_opinion = -10
	dynasty_opinion = 10
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes
	cannot_marry = yes

	random = no
	customizer = no
}
creature_red_dragon = {
	diplomacy = 2
	martial = 1
	stewardship = 1
	learning = 2
	fertility = -10
	health = 1
	combat_rating = 60

	general_opinion = -10
	dynasty_opinion = 10
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_red_wyrm = {
	diplomacy = 2
	martial = 1
	stewardship = 2
	learning = 2
	fertility = 1
	health = 1
	combat_rating = 100

	general_opinion = -10
	dynasty_opinion = 10
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}

# Blue dragons
creature_blue_whelp = {
	fertility = -10
	health = 0.5

	general_opinion = -10
	dynasty_opinion = 10
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes
	cannot_marry = yes

	random = no
	customizer = no
}
creature_blue_drake = {
	stewardship = 1
	learning = 2
	fertility = -10
	health = 1
	combat_rating = 30

	general_opinion = -10
	dynasty_opinion = 10
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes
	cannot_marry = yes

	random = no
	customizer = no
}
creature_blue_dragon = {
	martial = 1
	stewardship = 1
	learning = 2
	fertility = -10
	health = 1
	combat_rating = 60

	general_opinion = -10
	dynasty_opinion = 10
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_blue_wyrm = {
	diplomacy = 1
	martial = 1
	stewardship = 2
	learning = 3
	fertility = 1
	health = 1
	combat_rating = 100

	general_opinion = -10
	dynasty_opinion = 10
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}

# Green dragons
creature_green_whelp = {
	fertility = -10
	health = 0.5

	general_opinion = -10
	dynasty_opinion = 10
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes
	cannot_marry = yes

	random = no
	customizer = no
}
creature_green_drake = {
	stewardship = 1
	intrigue = 1
	learning = 2
	fertility = -10
	health = 1
	combat_rating = 30

	general_opinion = -10
	dynasty_opinion = 10
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes
	cannot_marry = yes

	random = no
	customizer = no
}
creature_green_dragon = {
	diplomacy = 1
	stewardship = 1
	intrigue = 1
	learning = 2
	fertility = -10
	health = 1
	combat_rating = 60

	general_opinion = -10
	dynasty_opinion = 10
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_green_wyrm = {
	diplomacy = 2
	stewardship = 2
	intrigue = 1
	learning = 2
	fertility = 1
	health = 1
	combat_rating = 100

	general_opinion = -10
	dynasty_opinion = 10
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}

# Black dragons
creature_black_whelp = {
	fertility = -10
	health = 0.5

	general_opinion = -10
	dynasty_opinion = 10

	ai_greed = 20			# Gold-lovers
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes
	cannot_marry = yes

	random = no
	customizer = no
}
creature_black_drake = {
	martial = 2
	intrigue = 2
	fertility = -10
	health = 1
	combat_rating = 30

	ai_greed = 20			# Gold-lovers
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	general_opinion = -10
	dynasty_opinion = 10
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes
	cannot_marry = yes

	random = no
	customizer = no
}
creature_black_dragon = {
	martial = 2
	intrigue = 2
	fertility = -10
	health = 1
	combat_rating = 60

	ai_greed = 20			# Gold-lovers
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	general_opinion = -10
	dynasty_opinion = 10
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_black_wyrm = {
	martial = 3
	stewardship = 1
	intrigue = 2
	learning = 1
	fertility = 1
	health = 1
	combat_rating = 100

	ai_greed = 20			# Gold-lovers
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	general_opinion = -10
	dynasty_opinion = 10
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}

creature_goblin = {
	stewardship = 2
	intrigue = 1
	learning = 1
	combat_rating = -10

	ai_greed = 25			# Capitalists
	ai_honor = -15		# Any means to an end
	ai_ambition = 10		# Imperialists

	same_opinion = 10
	general_opinion = -10
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_pygmy = {
	diplomacy = -2
	martial = -1
	stewardship = -2
	intrigue = -1
	fertility = 0.1
	combat_rating = -20
	
	ai_rationality = -15	# Impulsive
	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end

	same_opinion = 20
	general_opinion = -20
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_hozen = {
	diplomacy = -2
	martial = -1
	stewardship = -3
	learning = -2
	fertility = 0.5

	ai_rationality = -15	# Impulsive
	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 15
	jinyu_group_opinion = -5
	general_opinion = -15
	
	average_lifespan = 70	 # Short-lived, but not really

	random = no
	customizer = no
}
creature_draenei = {
	diplomacy = 2
	martial = -1
	intrigue = -1
	learning = 2
	fertility = -0.1

	same_opinion = 10
	general_opinion = -10
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_arakkoa_corrupted = {
	diplomacy = -1
	intrigue = 2
	learning = 1

	ai_ambition = 10		# Imperialists

	same_opinion = 15
	general_opinion = -15
	
	average_lifespan = 70

	random = no
	customizer = no
}

# Undeads
creature_ghoul = {
	diplomacy = -4
	martial = -4
	stewardship = -4
	intrigue = -4
	learning = -4
	health = 0.2
	combat_rating = -10

	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive
	
	text_effect_average_lifespan_immortality = 1

	random = no
	customizer = no
}
creature_wraith = {
	intrigue = 2
	health = 0.2
	combat_rating = -10

	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive
	
	text_effect_does_not_rot = 1

	text_effect_average_lifespan_immortality = 1

	random = no
	customizer = no
}
creature_banshee = {		# Only for elf women
	potential = { is_female = yes }

	intrigue = 2
	health = 0.2
	combat_rating = -10

	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive
	
	text_effect_does_not_rot = 1

	text_effect_average_lifespan_immortality = 1

	random = no
	customizer = no
}
creature_plague_eruptor = {
	diplomacy = -4
	martial = -4
	stewardship = -4
	intrigue = -4
	learning = -4
	health = 1
	combat_rating = 20

	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive
	
	text_effect_average_lifespan_immortality = 1

	random = no
	customizer = no
}
creature_abomination = {
	diplomacy = -4
	martial = -3
	stewardship = -3
	intrigue = -4
	learning = -4
	health = 1
	combat_rating = 40

	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive
	
	text_effect_average_lifespan_immortality = 1

	random = no
	customizer = no
}
creature_lich = {
	stewardship = 1
	intrigue = 1
	learning = 2
	health = 0.8
	combat_rating = 40

	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive
	
	text_effect_does_not_rot = 1

	text_effect_average_lifespan_immortality = 1

	random = no
	customizer = no
}
creature_wickerman = {	# Throsic ghoul counterpart
	diplomacy = -2
	martial = 2
	stewardship = -2
	learning = -1
	intrigue = -1
	health = 0.2
	combat_rating = 10

	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	text_effect_does_not_rot = 1
	
	text_effect_average_lifespan_immortality = 1

	random = no
	customizer = no
}
creature_wicker_behemoth = {	# Throsic vampire counterpart
	diplomacy = -2
	martial = 2
	stewardship = -2
	intrigue = -2
	learning = -2
	health = 0.5
	combat_rating = 30

	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	text_effect_does_not_rot = 1
	
	text_effect_average_lifespan_immortality = 1

	random = no
	customizer = no
}
creature_wicker_golem = {	# Throsic abomination counterpart
	diplomacy = -3
	martial = 4
	stewardship = -3
	intrigue = -3
	learning = -3
	health = 1
	combat_rating = 40

	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	text_effect_does_not_rot = 1
	
	text_effect_average_lifespan_immortality = 1

	random = no
	customizer = no
}

# Demons
creature_annihilan = {
	diplomacy = -4
	martial = 4
	stewardship = 2
	intrigue = -2
	learning = 2
	health = 1
	combat_rating = 30

	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 10
	general_opinion = -10
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_nathrezim = {
	diplomacy = -1
	martial = -2
	intrigue = 3
	learning = 2
	health = 1
	combat_rating = 20

	plot_power_modifier = 0.15

	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 10
	general_opinion = -10

	text_effect_mind_control_chance = 1

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_eredruin = {
	diplomacy = -2
	martial = 2
	intrigue = -2
	learning = -2
	health = 1
	combat_rating = 30

	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 10
	general_opinion = -10
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_fel_orc = {
	diplomacy = -2
	martial = 2
	intrigue = -2
	learning = -2
	health = 0.6
	combat_rating = 20

	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 10
	general_opinion = -10
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_felblood_elf = {
	diplomacy = -2
	martial = 1
	intrigue = 1
	learning = 2
	combat_rating = 10

	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 10
	general_opinion = -10
	
	average_lifespan = 1000
	immortal = yes

	random = no
	customizer = no
}
creature_satyr = {
	intrigue = 2
	learning = 2
	combat_rating = 10

	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 10
	general_opinion = -10
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_eredar = {
	opposites = {
		creature_draenei
	}

	diplomacy = -2
	martial = 2
	intrigue = 2
	learning = 3
	health = 1
	combat_rating = 25

	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 10
	opposite_opinion = -50
	general_opinion = -10

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_sayaadi = {
	diplomacy = -1
	intrigue = 2
	combat_rating = 10

	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 10
	general_opinion = -10

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_shivarra = {
	diplomacy = -1
	martial = 2
	intrigue = 2
	learning = 1
	health = 1

	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 10
	general_opinion = -10
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_moarg = {
	diplomacy = -1
	martial = 1
	stewardship = 1
	learning = 1
	combat_rating = 15

	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 10
	general_opinion = -10

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_observer = {
	martial = -2
	stewardship = -2
	intrigue = 2
	learning = 3
	combat_rating = 30

	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 10
	general_opinion = -10

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_avatar_of_sargeras = {
	diplomacy = -3
	martial = 3
	stewardship = 2
	intrigue = 3
	learning = 2
	health = 1
	combat_rating = 150

	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}

# Elementals
creature_air_elemental = {
	opposites = {
		creature_earth_elemental
		creature_fire_elemental
		creature_water_elemental
	}

	diplomacy = -1
	martial = -1
	intrigue = 1
	learning = 1
	fertility = -10
	combat_rating = 20

	ai_rationality = -15	# Impulsive
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 15
	opposite_opinion = -50
	general_opinion = -15

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_earth_elemental = {
	opposites = {
		creature_air_elemental
		creature_fire_elemental
		creature_water_elemental
	}

	diplomacy = -1
	stewardship = 1
	fertility = -10
	health = 1
	combat_rating = 10

	ai_rationality = -15	# Impulsive
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 15
	opposite_opinion = -50
	general_opinion = -15
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_fire_elemental = {
	opposites = {
		creature_air_elemental
		creature_earth_elemental
		creature_water_elemental
	}

	diplomacy = -1
	martial = 2
	stewardship = -1
	intrigue = -1
	fertility = -10
	combat_rating = 40

	ai_rationality = -15	# Impulsive
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 15
	opposite_opinion = -50
	general_opinion = -15
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_flamewaker = {
	opposites = {
		creature_air_elemental
		creature_earth_elemental
		creature_water_elemental
	}

	diplomacy = -1
	martial = 2
	stewardship = -1
	intrigue = -1
	fertility = -10
	combat_rating = 40

	ai_rationality = -15	# Impulsive
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 15
	opposite_opinion = -50
	general_opinion = -15

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_water_elemental = {
	opposites = {
		creature_air_elemental
		creature_earth_elemental
		creature_fire_elemental
	}

	diplomacy = -1
	martial = -1
	stewardship = 1
	learning = 1
	fertility = -10
	health = 1
	combat_rating = 20

	ai_rationality = -15	# Impulsive
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 15
	opposite_opinion = -50
	general_opinion = -15

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}

creature_iron_dwarf = {
	martial = 1
	stewardship = 1
	fertility = -10
	combat_rating = 10

	same_opinion = 10
	general_opinion = -10

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_vrykul = {
	diplomacy = -1
	martial = 2
	fertility = -0.1
	combat_rating = 10

	ai_rationality = -15	# Impulsive
	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 20
	general_opinion = -20

	average_lifespan = 250
	immortal = yes

	random = no
	customizer = no
}
creature_tuskarr = {
	diplomacy = 1
	martial = -1
	stewardship = 1
	intrigue = -1
	health = 0.4

	same_opinion = 10
	general_opinion = -10
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_magnataur = {
	diplomacy = -4
	martial = -3
	stewardship = -3
	intrigue = -4
	learning = -4
	fertility = -0.1
	health = 0.8
	combat_rating = 30

	ai_rationality = -15	# Impulsive
	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 25
	general_opinion = -25
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_furbolg = {
	martial = -1
	stewardship = -1
	intrigue = -2
	learning = -1
	fertility = -0.1
	combat_rating = 10

	same_opinion = 15
	general_opinion = -15
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_gorloc = {
	opposites = {
		creature_wolvar
	}

	diplomacy = -2
	martial = -4
	stewardship = -2
	intrigue = -3
	learning = -2
	fertility = 1
	health = -0.5
	combat_rating = -20

	ai_rationality = -15	# Impulsive
	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 20
	opposite_opinion = -50
	general_opinion = -20
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_watcher = {
	martial = 2
	stewardship = 2
	intrigue = -2
	fertility = -10
	health = 1
	combat_rating = 50

	same_opinion = 10
	general_opinion = -10

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_wolvar = {
	opposites = {
		creature_gorloc
	}

	diplomacy = -4
	stewardship = -1
	learning = -3
	fertility = 0.75
	health = -0.5

	ai_rationality = -15	# Impulsive
	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 25
	opposite_opinion = -50
	general_opinion = -25
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_taunka = {
	diplomacy = -1
	stewardship = 1
	intrigue = -2
	learning = 1
	fertility = -0.1
	health = 0.5
	combat_rating = 20

	same_opinion = 10
	general_opinion = -10
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_kvaldir = {
	diplomacy = -1
	stewardship = -1
	martial = 2
	intrigue = 1
	combat_rating = 10

	ai_rationality = -15	# Impulsive
	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 25
	general_opinion = -25

	text_effect_average_lifespan_immortality = 1

	random = no
	customizer = no
}
creature_nerubian = {
	diplomacy = -2
	stewardship = 2
	intrigue = -1
	learning = 2
	health = 0.2

	ai_honor = -15		# Any means to an end
	ai_ambition = 10		# Imperialists

	same_opinion = 10
	general_opinion = -10
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_harpy = {
	diplomacy = -2
	martial = -1
	stewardship = -2
	intrigue = -1
	learning = -1
	health = 0.5
	fertility = -10
	combat_rating = 10

	ai_rationality = -15	# Impulsive
	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 25
	general_opinion = -25
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_mechagnome = {
	stewardship = 2
	learning = 2
	fertility = -10

	same_opinion = 10
	general_opinion = -10

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_earthen = {
	martial = 1
	stewardship = 2
	learning = 1
	fertility = -10
	combat_rating = 10

	same_opinion = 10
	general_opinion = -10

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}

# Bronze dragons
creature_bronze_whelp = {
	fertility = -10
	health = 0.5

	general_opinion = -10
	dynasty_opinion = 10

	text_effect_average_lifespan_immortality = 1
	immortal = yes
	cannot_marry = yes

	random = no
	customizer = no
}
creature_bronze_drake = {
	stewardship = 2
	learning = 2
	fertility = -10
	health = 1
	combat_rating = 30

	general_opinion = -10
	dynasty_opinion = 10

	text_effect_average_lifespan_immortality = 1
	immortal = yes
	cannot_marry = yes

	random = no
	customizer = no
}
creature_bronze_dragon = {
	martial = 1
	stewardship = 2
	learning = 2
	fertility = -10
	health = 1
	combat_rating = 60

	general_opinion = -10
	dynasty_opinion = 10

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_bronze_wyrm = {
	martial = 2
	stewardship = 3
	intrigue = 1
	learning = 2
	fertility = 1
	health = 1
	combat_rating = 100

	general_opinion = -10
	dynasty_opinion = 10

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}

creature_giant = {
	martial = 2
	intrigue = -1
	learning = -2
	fertility = -0.1
	health = 1
	combat_rating = 40

	same_opinion = 10
	general_opinion = -10

	average_lifespan = 800
	immortal = yes

	random = no
	customizer = no
}

creature_nraqi = {
	diplomacy = -3
	martial = 2
	intrigue = 2
	fertility = -10
	combat_rating = 30

	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 10
	general_opinion = -10
	creature_cthraxxi_opinion = 10	# Brother races

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_cthraxxi = {
	diplomacy = -3
	martial = 2
	intrigue = 2
	learning = 1
	fertility = -10
	health = 1
	combat_rating = 50

	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 10
	general_opinion = -10
	creature_nraqi_opinion = 10		# Brother races
	old_gods_worship_opinion = 10	# They worship them as demi-gods

	text_effect_mind_control_chance = 1

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}

creature_night_elf = {
	stewardship = 1
	learning = 2
	fertility = -0.1

	ai_ambition = 10		# Imperialists

	same_opinion = 10
	general_opinion = -10

	average_lifespan = 1500
	immortal = yes

	random = no
	customizer = no
}
creature_tauren = {
	diplomacy = 1
	martial = -2
	intrigue = -1
	learning = 1
	fertility = -0.1
	health = 0.5
	combat_rating = 20

	same_opinion = 10
	general_opinion = -10
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_centaur = {
	diplomacy = -3
	stewardship = -3
	intrigue = -2
	learning = -3
	fertility = 0.15
	combat_rating = 10

	ai_rationality = -15	# Impulsive
	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 25
	general_opinion = -25
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_quilboar = {
	diplomacy = -3
	martial = -1
	stewardship = -2
	intrigue = -1
	learning = -2
	fertility = 0.25
	health = 0.2

	ai_rationality = -15	# Impulsive
	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 25
	general_opinion = -25
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_tolvir = {
	martial = 2
	intrigue = -1
	learning = 2
	health = 0.1

	ai_ambition = 10		# Imperialists

	same_opinion = 10
	general_opinion = -10
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_qiraji = {
	diplomacy = -2
	martial = 2
	stewardship = 1
	learning = 1
	combat_rating = 20

	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 10
	general_opinion = -10

	text_effect_mind_control_chance = 1
	text_effect_can_not_declare_wars_before_awakening = 1

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_dryad = {
	diplomacy = 1
	martial = 2
	learning = 2
	fertility = -0.1
	combat_rating = 10

	same_opinion = 10
	general_opinion = -10
	druidism_group_opinion = 5	# Children of Nature

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_frostnymph = {
	diplomacy = 1
	martial = 2
	learning = 2
	fertility = -0.1
	combat_rating = 10

	same_opinion = 10
	general_opinion = -10
	druidism_group_opinion = 5	# Children of Nature

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_highborne = {
	stewardship = 1
	learning = 2
	fertility = -0.1

	ai_ambition = 10		# Imperialists

	same_opinion = 10
	general_opinion = -10
	# druidism_group_opinion = -10

	average_lifespan = 1500
	immortal = yes

	random = no
	customizer = no
}

# Infinite Dragons
creature_infinite_whelp = {
	fertility = -10
	health = 0.5

	general_opinion = -20
	dynasty_opinion = 20

	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	text_effect_average_lifespan_immortality = 1
	immortal = yes
	cannot_marry = yes

	random = no
	customizer = no
}
creature_infinite_drake = {
	diplomacy= -1
	martial = 1
	stewardship = 2
	learning = 2
	fertility = -10
	health = 1
	combat_rating = 30

	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	general_opinion = -20
	dynasty_opinion = 20

	text_effect_average_lifespan_immortality = 1
	immortal = yes
	cannot_marry = yes

	random = no
	customizer = no
}
creature_infinite_dragon = {
	diplomacy= -3
	martial = 2
	stewardship = 2
	intrigue = 2
	learning = 2
	fertility = -10
	health = 1
	combat_rating = 60

	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	general_opinion = -20
	dynasty_opinion = 20

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_infinite_wyrm = {
	diplomacy= -3
	martial = 2
	stewardship = 2
	intrigue = 2
	learning = 2
	fertility = 1
	health = 1
	combat_rating = 100

	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	general_opinion = -25
	dynasty_opinion = 25

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}

creature_old_god = {
	diplomacy = 99
	martial = 99
	stewardship = 99
	intrigue = 99
	learning = 99
	fertility = -10
	health = 100
	combat_rating = 300

	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_vulpera = {
	diplomacy = 1
	martial = 2
	health = 0.2

	same_opinion = 10
	general_opinion = -10
	druidism_group_opinion = 5
	loa_group_opinion = 5
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_sethrak = {
	stewardship = 1
	martial = 2
	health = 0.2
	combat_rating = 5

	ai_ambition = 10		# Imperialists

	same_opinion = 10
	general_opinion = -10
	druidism_group_opinion = 5
	loa_group_opinion = 5
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_titan_keeper = {
	fertility = -10
	health = 1
	combat_rating = 350

	same_opinion = 30
	general_opinion = 5

	text_effect_average_lifespan_immortality = 1
	immortal = yes
	cannot_marry = yes

	random = no
	customizer = no
}
creature_titan = {
	fertility = -10
	health = 100
	combat_rating = 500

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}

# Ancients
creature_protector = {
	diplomacy = -5
	martial = 3
	fertility = -10
	health = 1
	combat_rating = 40

	same_opinion = 10
	general_opinion = -10
	druidism_group_opinion = 5	# Children of Nature

	text_effect_average_lifespan_immortality = 1
	immortal = yes
	cannot_marry = yes

	random = no
	customizer = no
}
creature_ancient_war = {
	diplomacy = -5
	martial = 5
	fertility = -10
	health = 1
	combat_rating = 60

	same_opinion = 10
	general_opinion = -10
	druidism_group_opinion = 5	# Children of Nature

	text_effect_average_lifespan_immortality = 1
	immortal = yes
	cannot_marry = yes

	random = no
	customizer = no
}
creature_ancient_lore = {
	diplomacy = -3
	learning = 5
	fertility = -10
	health = 1
	combat_rating = 60

	same_opinion = 10
	general_opinion = -10
	druidism_group_opinion = 5	# Children of Nature

	text_effect_average_lifespan_immortality = 1
	immortal = yes
	cannot_marry = yes

	random = no
	customizer = no
}
creature_ancient_wind = {
	diplomacy = -5
	martial = 3
	learning = 3
	fertility = -10
	health = 1
	combat_rating = 60

	same_opinion = 10
	general_opinion = -10
	druidism_group_opinion = 5	# Children of Nature

	command_modifier = {
		speed = 0.1
	}

	text_effect_average_lifespan_immortality = 1
	immortal = yes
	cannot_marry = yes

	random = no
	customizer = no
}
# Pandaria
creature_pandaren = {
	diplomacy = 2
	combat_rating = 5 	# Martial artists
	
	ai_ambition = -5 	# Peaceful

	same_opinion = 10
	general_opinion = -10
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_mogu = {
	diplomacy = -2
	martial = 1
	intrigue = 1
	health = 0.2

	ai_honor = -15		# Any means to an end
	ai_ambition = 10		# Imperialists

	same_opinion = 15
	general_opinion = -15
	
	average_lifespan = 250
	immortal = yes

	random = no
	customizer = no
}
creature_saurok = {
	diplomacy = -2
	martial = 2
	health = 0.2

	ai_rationality = -15	# Impulsive
	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 25
	general_opinion = -25
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_jinyu = {
	learning = 2
	health = 0.4

	ai_rationality = 10		# Prize resourcefulness
	ai_honor = 5			# Dislike underhandedness

	same_opinion = 10
	general_opinion = -10
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_ankoan = {
	martial = 2
	health = 0.4

	ai_honor = 15			# Prize honor

	same_opinion = 10
	general_opinion = -10
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_yaungol = {
	diplomacy = -1
	martial = 2
	intrigue = -1
	stewardship = -1
	learning = 1
	fertility = -0.1
	health = 0.5
	combat_rating = 20

	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 15
	general_opinion = -15
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_mantid = {
	diplomacy = -2
	martial = 1
	intrigue = 1
	learning = 1
	health = 0.2

	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 10
	general_opinion = -10
	
	average_lifespan = 250
	immortal = yes

	# Should not declare wars before the Empress declares the start of a new Cycle
	
	random = no
	customizer = no
}
creature_grummle = {
	diplomacy = 1
	martial = -2
	stewardship = 2
	health = 0.2

	ai_greed = 10		# Traders
	ai_ambition = -5 	# Peaceful
	
	same_opinion = 10
	general_opinion = -10
	
	average_lifespan = 70

	random = no
	customizer = no
}
creature_stone_tolvir = {
	martial = 2
	intrigue = -1
	learning = 2
	fertility = -10
	health = 0.1

	ai_ambition = 10		# Imperialists

	same_opinion = 10
	general_opinion = -10
	
	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}
creature_lothraxim = {
	diplomacy = -1
	martial = -2
	intrigue = 3
	learning = 2
	fertility = 10
	health = 1
	combat_rating = 20

	plot_power_modifier = 0.15

	ai_greed = 15			# Looters
	ai_honor = -15		# Any means to an end
	ai_ambition = 15		# Aggressive

	same_opinion = 10
	general_opinion = 40

	text_effect_mind_control_chance = 1

	text_effect_average_lifespan_immortality = 1
	immortal = yes

	random = no
	customizer = no
}