"BEE2.pellet_catcher"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.65"
	"soundlevel"  	"SNDLVL_90dB"
	"pitch"		"100,120"
	// It's a p1-ported sound, but the resource needs to be here -
	// otherwise it won't work if players don't install the P1 style too.
	"rndwave"
	{
	"wave"		"BEE2/p1/alyx_stunner1.wav"
	"wave"		"BEE2/p1/alyx_stunner2.wav"
	}
}
