# Character
on_yearly_pulse = {
	events = {
		EDTSuzerainBuff.1000
	}
}

# ROOT is the character, FROM is the title, FROMFROM is the old holder
on_new_holder_inheritance = {
	events = {
		EDTSuzerainBuff.1000
	}
}

# From = Attacker, Root = Defender
on_war_ended_victory = {
	events = {
		EDTSuzerainBuff.1000
		EDTSuzerainBuff.1001
	}
}

# From = Attacker, Root = Defender
on_war_ended_whitepeace = {
	events = {
		EDTSuzerainBuff.1000
		EDTSuzerainBuff.1001
	}
}

# From = Attacker, Root = Defender
on_war_ended_defeat = {
	events = {
		EDTSuzerainBuff.1000
		EDTSuzerainBuff.1001
	}
}

# From = Attacker, Root = Defender
on_war_ended_invalid = {
	events = {
		EDTSuzerainBuff.1000
		EDTSuzerainBuff.1001
	}
}