targetted_decisions = {
	
	expd_t_enable_debug_mode = {
		only_playable = yes
		filter = self
		ai = no
		potential = {
			NOT = { has_global_flag = expd_t_debug_mode }
		}
		allow = {
			always = yes
		}
		effect = {
			hidden_tooltip = { set_global_flag = expd_t_debug_mode }
		}
	}
	
	expd_t_disable_debug_mode = {
		only_playable = yes
		filter = self
		ai = no
		potential = {
			has_global_flag = expd_t_debug_mode
		}
		allow = {
			always = yes
		}
		effect = {
			hidden_tooltip = { clr_global_flag = expd_t_debug_mode }
		}
	}
	
	expd_t_debug_list_all_protectors = {
		only_playable = yes
		filter = self
		third_party_filter = all
		ai = no
		potential = {
			has_global_flag = expd_t_debug_mode
		}
		allow = {
			always = yes
		}
		third_party_potential = {
			FROMFROM = {
				any_tributary = {
					is_tributary = {
						type = expd_t_protectorate
					}
				}
			}
		}
		third_party_allow = {
			always = no
		}
		effect = {
			# Nothing
		}
	}
	
	expd_t_debug_list_all_protectorates = {
		only_playable = yes
		filter = self
		third_party_filter = all
		ai = no
		potential = {
			has_global_flag = expd_t_debug_mode
		}
		allow = {
			always = yes
		}
		third_party_potential = {
			FROMFROM = { is_tributary = { type = expd_t_protectorate } }
		}
		third_party_allow = {
			always = no
		}
		effect = {
			# Nothing
		}
	}
	
	expd_t_debug_destroy_all_ai_protectorates = {
		only_playable = yes
		filter = self
		ai = no
		potential = {
			has_global_flag = expd_t_debug_mode
		}
		allow = {
			always = yes
		}
		effect = {
			any_character = {
				limit = {
					is_tributary = { type = expd_t_protectorate }
					suzerain = { ai = yes }
				}
				suzerain = { remove_tributary = PREV }
			}
		}
		
	}
	
}