expd_at_build_city_effect = {
	FROM = {
		if = {
			limit = {
				expd_at_this_characters_stewardship_skill_is_40_plus = yes
			}
			wealth = -500
		}
		else_if = {
			limit = {
				OR = {
					expd_at_this_characters_stewardship_skill_is_30_to_40 = yes
					expd_at_this_characters_steward_has_stewardship_40_plus = yes
				}
			}
			wealth = -600
		}
		else_if = {
			limit = {
				OR = {
					expd_at_this_characters_stewardship_skill_is_20_to_30 = yes
					expd_at_this_characters_steward_has_stewardship_30_to_40 = yes
				}
			}
			wealth = -800
		}
		else_if = {
			limit = {
				OR = {
					expd_at_this_characters_stewardship_skill_is_10_to_20 = yes
					expd_at_this_characters_steward_has_stewardship_20_to_30 = yes
				}
			}
			wealth = -1000
		}
		else = {
			# Fallback tooltip, just in case
			wealth = -1000
		}
	}
	location = {
		show_scope_change = no
		build_holding = { type = city }
	}
}