targeted_decisions = {
	# Currently, debug mode is only used to enable/disable the events that pop up post-conquest
	expd_pill_debug_mode_enable = {
		filter = self
		ai = no
		only_playable = yes
		potential = {
			NOT = { has_global_flag    = expd_pill_blocked_global     }
			NOT = { has_character_flag = expd_pill_blocked_char       }
			NOT = { has_global_flag    = expd_pill_debug_mode_enabled }
		}
		allow = {
			always = yes
		}
		effect = {
			hidden_tooltip = {
				set_global_flag = expd_pill_debug_mode_enabled
			}
		}
	}
	expd_pill_debug_mode_disable = {
		filter = self
		ai = no
		only_playable = yes
		potential = {
			NOT = { has_global_flag    = expd_pill_blocked_global     }
			NOT = { has_character_flag = expd_pill_blocked_char       }
			        has_global_flag    = expd_pill_debug_mode_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			hidden_tooltip = {
				clr_global_flag = expd_pill_debug_mode_enabled
			}
		}
	}
}