targeted_decisions = {
	
	# Players can choose to block/unblock fast pillaging on a global level (affects all players and all AI)
	expd_pill_block_global = {
		filter = self
		ai = no
		only_playable = yes
		potential = {
			NOT = { has_global_flag = expd_pill_blocked_global }
			NOT = { any_player = { NOT = { character = ROOT } } } # You cannot disable fast pillaging globally in multiplayer. If you want to do that, disable the mod!
		}
		allow = {
			always = yes
		}
		effect = {
			hidden_tooltip = {
				set_global_flag = expd_pill_blocked_global
			}
		}
	}
	expd_pill_enable_global = {
		filter = self
		ai = no
		only_playable = yes
		potential = {
			has_global_flag = expd_pill_blocked_global
		}
		allow = {
			always = yes
		}
		effect = {
			hidden_tooltip = {
				clr_global_flag = expd_pill_blocked_global
			}
		}
	}
	
	# Character-level blocks are only available for players, and only if fast pillaging is not blocked on a global level
	# The point of these decisions is to remove the possibility of accidental clicks
	expd_pill_block_char = {
		filter = self
		ai = no
		only_playable = yes
		potential = {
			NOT = { has_character_flag = expd_pill_blocked_char }
			NOT = { has_global_flag = expd_pill_blocked_global }
			OR = {
				is_tribal = yes
				is_nomadic = yes
			}
		}
		allow = {
			always = yes
		}
		effect = {
			hidden_tooltip = {
				set_character_flag = expd_pill_blocked_char
			}
		}
	}
	expd_pill_enable_char = {
		filter = self
		ai = no
		only_playable = yes
		potential = {
			has_character_flag = expd_pill_blocked_char
			NOT = { has_global_flag = expd_pill_blocked_global }
			OR = {
				is_tribal = yes
				is_nomadic = yes
			}
		}
		allow = {
			always = yes
		}
		effect = {
			hidden_tooltip = {
				clr_character_flag = expd_pill_blocked_char
			}
		}
	}
}