society_decisions = {
	bugfix_force_trigger_legendary_journey_decision = {
		ai = no
		is_in_society = yes
		potential = {
			society = {
				this_society_is_a_warrior_lodge_trigger = yes
				society_progress = 100
			}
		}
		allow = {
			society = {
				any_society_member = { is_society_grandmaster = yes }
			}
		}
		effect = {
			society = {
				set_society_progress = 99
				add_society_progress = 1
			}
		}
	}
}