targetted_decisions = {
######################################
####### Divinite               #######
######################################
	Change-Title_Divinite = {
		filter = all
		ai_target_filter = all
		ai = no
		diplomacy_icon = GFX_icon_Divinite
		from_potential = {
			OR = {
				has_landed_title = d_divinite_1
				trait = Divinite
			}
		}
		allow = {
		#	ai = yes
			FROM = {
				war = no
				rebel = no
			}
			OR = {
				tier = KING
				tier = EMPEROR
			}
			NOT = {
				is_vassal_or_below = FROM
				de_jure_vassal_or_below = FROM
			}
			NOT = {
			#	has_landed_title = k_papal_state
			#	has_landed_title = e_papal_state
			#	has_landed_title = d_fraticelli
			#	has_landed_title = k_orthodox
			#	has_landed_title = e_china_west_governor
				has_landed_title = e_holy_see
			#	has_minor_title = title_cardinal
			#	has_minor_title = title_fraticelli_cardinal
			#	trait = Pape-Catholic
			#	trait = Pape-Fraticelli
			#	trait = Cardinal-Catholic
			#	trait = Cardinal-Fraticelli
			#	trait = Eveque-Catholic
			#	trait = Eveque-Fraticelli
				trait = Archidiacre
			#	trait = trait_Sede_Vacante
				trait = Divinite
			#	trait = immortal
			#	government = theocracy_government
			#	government = Gouvernement_Vatican
			#	government = theocratic_feudal_government
			#	government = chinese_imperial_government
			#	government = confucian_bureaucracy
				government = order_government
			#	government = merchant_republic_government
			#	government = republic_government
			}
		}
		effect = {
			FROM = {
				liege = {
					save_event_target_as = transfer_Divinite_1
				}
				save_event_target_as = transfer_Divinite_2
			}
			d_divinite_1 = {
				destroy_landed_title = THIS
			}
			unsafe_destroy_landed_title = d_divinite_1
			FROM = {
				religion = ROOT
			}
			FROM = {
				set_player_character = event_target:transfer_Divinite_1
				abdicate_to = event_target:transfer_Divinite_1
			}
			d_divinite_1 = {
				grant_title = event_target:transfer_Divinite_2
			}
			FROM = {
				set_defacto_liege = ROOT
				recalc_succession = yes
			}
			event_target:transfer_Divinite_1 = {
				set_player_character = event_target:transfer_Divinite_2
			}
		}
	}
}