targetted_decisions = {
######################################
####### Divinite               #######
######################################
	Landless_Divinite = {
		filter = all
		ai_target_filter = all
		ai = no
		diplomacy_icon = GFX_icon_Divinite
		from_potential = {
			OR = {
				has_landed_title = d_divinite_1
				trait = Divinite
			}
		}
		allow = {
			FROM = {
				is_landed = no
				has_landed_title = d_divinite_1
				trait = Divinite
			}
			FROM = {
				independent = no
			}
			ROOT = {
				war = no
				rebel = no
				tier = BARON
				same_realm = FROM
				top_liege = {
					OR = {
						tier = KING
						tier = EMPEROR
					}
				}
				NOT = {
					has_landed_title = k_papal_state
					has_landed_title = e_papal_state
					has_landed_title = d_fraticelli
					has_landed_title = k_orthodox
					has_landed_title = e_china_west_governor
					has_landed_title = e_holy_see
					has_minor_title = title_cardinal
					has_minor_title = title_fraticelli_cardinal
					trait = Pape-Catholic
					trait = Pape-Fraticelli
					trait = Cardinal-Catholic
					trait = Cardinal-Fraticelli
					trait = Eveque-Catholic
					trait = Eveque-Fraticelli
					trait = Archidiacre
					trait = trait_Sede_Vacante
					trait = Divinite
					trait = immortal
					government = theocracy_government
					government = Gouvernement_Vatican
					government = theocratic_feudal_government
					government = chinese_imperial_government
					government = confucian_bureaucracy
					government = order_government
					government = merchant_republic_government
					government = republic_government
				}
			}
		}
		effect = {
			ROOT = {
				top_liege = {
					save_event_target_as = liege_divinite
				}
			}
			ROOT = {
				abdicate_to = FROM
			}
			FROM = {
				set_defacto_liege  = event_target:liege_divinite
			}
		}
	}
}