targetted_decisions = {
######################################
####### Divinite               #######
######################################
	Divinite_liege = {
		filter = all
		ai_target_filter = all
		ai = no
		diplomacy_icon = GFX_icon_Divinite
		from_potential = {
			has_landed_title = c_divinite
			trait = Divinite
		}
		allow = {
			FROM = {
				war = no
				rebel = no
			}
			ROOT = {
				OR = {
					tier = DUKE
					tier = KING
					tier = EMPEROR
				}
				NOT = {
					is_vassal_or_below = FROM
					de_jure_vassal_or_below = FROM
				}
				NOT = {
					has_landed_title = k_spqr
					has_landed_title = e_holy_see
					has_landed_title = e_holy_see_orthodox
				}
			}
		}
		effect = {
			FROM = {
				liege = {
					save_event_target_as = transfer_Divinite_1
				}
				save_event_target_as = transfer_Divinite_2
			}
			c_divinite = {
				destroy_landed_title = THIS
			}
			unsafe_destroy_landed_title = c_divinite
			FROM = {
				set_player_character = event_target:transfer_Divinite_1
				abdicate_to = event_target:transfer_Divinite_1
			}
			c_divinite = {
				grant_title = event_target:transfer_Divinite_2
			}
			FROM = {
				set_defacto_liege = ROOT
				recalc_succession = yes
			}
			event_target:transfer_Divinite_1 = {
				set_player_character = event_target:transfer_Divinite_2
			}
		}
	}
}