targetted_decisions = {
######################################
####### Divinite			   #######
######################################
	Divinite_loi_royaume = {
		filter = self
		ai_target_filter = self
		ai = no
		diplomacy_icon = GFX_icon_Divinite
		potential = {
			has_landed_title = c_divinite
			trait = Divinite
		}
		allow = {
			has_landed_title = c_divinite
			trait = Divinite
			OR = {
				NOT = {
					c_divinite = {
						has_law = investiture_law_1
					}
				}
				NOT = {
					c_divinite = {
						has_law = out_of_realm_inheritance_law_1
					}
				}
				NOT = {
					c_divinite = {
						has_law = vassal_wars_law_2
					}
				}
				NOT = {
					c_divinite = {
						has_law = centralization_4
					}
				}
				NOT = {
					c_divinite = {
						has_law = status_of_women_4
					}
				}
				NOT = {
					c_divinite = {
						has_law = revoke_title_law_2
					}
				}
				NOT = {
					c_divinite = {
						has_law = ze_administration_laws_2
					}
				}
				NOT = {
					c_divinite = {
						has_law = succ_open_elective
					}	
				}
				NOT = {
					government = Divinite_government
				}
			}
		}
		effect = {
			c_divinite = {
				add_law = {
					law = investiture_law_1
					opinion_effect = no
				}
			}
			c_divinite = {
				add_law = {
					law = out_of_realm_inheritance_law_1
					opinion_effect = no
				}
			}
			c_divinite = {
				add_law = {
					law = vassal_wars_law_2
					opinion_effect = no
				}
			}
			c_divinite = {
				add_law = {
					law = centralization_4
					opinion_effect = no
				}
			}
			c_divinite = {
				add_law = {
					law = status_of_women_4
					opinion_effect = no
				}
			}
			c_divinite = {
				add_law = {
					law = revoke_title_law_2
					opinion_effect = no
				}
			}
			c_divinite = {
				add_law = {
					law = ze_administration_laws_2
					opinion_effect = no
				}
			}
			c_divinite = {
				add_law = {
					law = succ_open_elective
					opinion_effect = no
				}
			}
			set_government_type = Divinite_government
			recalc_succession = yes
		}
	}
}