settlement_decisions = {
######################################
####### Divinite			   #######
######################################
	Divinite_maladie_tuberculosis = {
		filter = all
		ai_target_filter = all
		ai = no
		diplomacy_icon = GFX_icon_Divinite
		from_potential = {
			has_landed_title = c_divinite
			trait = Divinite
		}
		allow = {
            NOT = {
                location = {
					disease = tuberculosis
				}
            }
		}
		effect = {
			location = {
				spawn_disease = tuberculosis
			}
		}
	}
}