targetted_decisions = {
######################################
####### Divinite               #######
######################################
	pouvoir-foudre_Divinite = {
		filter = all
		ai_target_filter = all
		ai = no
		diplomacy_icon = GFX_icon_Divinite
		from_potential = {
			OR = {
				has_landed_title = d_divinite_1
				trait = Divinite
			}
		}
		allow = {
			age = 0
			NOT = {
				trait = Divinite
				has_landed_title = d_divinite_1
			}
	#	}
	#	potential = {
			NOT = {
				trait = trait_Sede_Vacante
				has_landed_title = e_holy_see
			}
		}
		effect = {
			FROM = {
				save_event_target_as = foudre_Divinite
			}
			ROOT = {
				character_event = {
					id = pouvoir-foudre_Divinite.1
				}
			}
		}
	}
}
