targetted_decisions = {
######################################
####### Divinite			   #######
######################################
	Divinite_pouvoir_mort_1 = {
		filter = all
		ai_target_filter = all
		ai = no
		diplomacy_icon = GFX_icon_Divinite
		from_potential = {
			has_landed_title = c_divinite
			trait = Divinite
		}
		allow = {
			NOT = {
				trait = Divinite
				has_landed_title = c_divinite
				trait = trait_Sede_Vacante
				has_landed_title = k_sqpr
				has_landed_title = e_holy_see
			}
			custom_tooltip = {
				text = Divinite_demande_en_cours
				NOT = {
					has_character_flag = Divinite_flag_candidat_la_mort
				}
			}
		}
		effect = {
			FROM = {
				save_event_target_as = Divinite_event_demandeur_la_mort
			}
			ROOT = {
				save_event_target_as = Divinite_event_candidat_la_mort
				set_character_flag = Divinite_flag_candidat_la_mort
				character_event = {
					id = Divinite_pouvoir_mort.1
	#				days = 1
				}
			}
		}
	}
}