targetted_decisions = {
######################################
####### Divinite			   #######
######################################
	pouvoir-mort_Divinite-2 = {
		filter = all
		ai_target_filter = all
		ai = no
		diplomacy_icon = GFX_icon_Divinite
		from_potential = {
			OR = {
				has_landed_title = d_divinite_1
				trait = Divinite
			}
		}
		allow = {
			age = 0
			NOT = {
				trait = Divinite
				has_landed_title = d_divinite_1
			}
			custom_tooltip = {
				text = LA_MORT_FLAG_desc
				NOT = {
					has_character_flag = Divinite_flag_candidat_la_mort
				}
			}
	#	}
	#	potential = {
			NOT = {
				trait = trait_Sede_Vacante
				has_landed_title = e_holy_see
			}
		}
		effect = {
			FROM = {
				save_event_target_as = LaMortDivinite
			}
			ROOT = {
				save_event_target_as = survivreDivinite
				set_character_flag = Divinite_flag_candidat_la_mort
				character_event = {
					id = Divinite_pouvoir_mort.2
	#				days = 1
				}
			}
		}
	}
}