targetted_decisions = {
######################################
####### Divinite			   #######
######################################
	titre-add-1_Divinite = {
		filter = self
		ai_target_filter = self
		ai = no
		diplomacy_icon = GFX_icon_Divinite
		potential = {
			trait = Divinite
		}
		allow = {
			age = 0
			trait = Divinite
	#	}
	#	potential = {
			any_character = {
				NOT = {
					has_landed_title = d_divinite_1
				}
			}
			any_character = {
				NOT = {
					AND = {
						trait = Divinite
						ai = no
					}
				}
			}
			NOT = {
				has_landed_title = d_divinite_1
			}
			NOT = {
				tier = DUKE
				tier = KING
				tier = EMPEROR
			}
		}
		effect = {
			if = {
				limit = {
					any_character = {
						trait = Divinite
						ai = yes
					}
				}
				remove_trait = Divinite
			}
			d_divinite_1 = {
				destroy_landed_title = THIS
			}
			unsafe_destroy_landed_title = d_divinite_1
			if = {
				limit = {
					liege = {
						tier = KING
					}
				}
				liege = {
					save_event_target_as = liege_Divinite
				}
			}
			else_if = {
				limit = {
					liege = {
						tier = EMPEROR
					}
				}
				liege = {
					save_event_target_as = liege_Divinite
				}
			}
			else_if = {
				limit = {
					liege = {
						tier = DUKE
					}
				}
				top_liege = {
					save_event_target_as = liege_Divinite
				}
			}				
			primary_title = {
				d_divinite_1 = {
					grant_title = ROOT
				}
			}
			add_trait = Divinite
			FROM = {
				set_defacto_liege = event_target:liege_Divinite
			}
		}
	}
}