targetted_decisions = {
######################################
####### Divinite			   #######
######################################
	trait-add_Divin = {
		filter = self
		ai_target_filter = self
		ai = no
		diplomacy_icon = GFX_icon_Divinite
		potential = {
			OR = {
				has_landed_title = d_divinite_1
				trait = Divinite
			}
		}
		allow = {
			has_landed_title = d_divinite_1
			NOT = {
				trait = Divinite
			}
		}
		effect = {
			add_trait = Divinite
			remove_trait = immortal
		}
	}	
}