targetted_decisions = {
######################################
####### Divinite			   #######
######################################
	trait-bug_Divinite = {
		filter = all
		ai_target_filter = all
		ai = no
		diplomacy_icon = GFX_icon_Divinite
		from_potential = {
			OR = {
				has_landed_title = d_divinite_1
				trait = Divinite
			}
		}
		allow = {
			ai = yes
			trait = Divinite
		}
		effect = {
			remove_trait = Divinite
		}
	}
}	