targetted_decisions = {
######################################
####### Divinite			   #######
######################################
	Divinite_trait_1 = {
		filter = self
		ai_target_filter = self
		ai = no
		diplomacy_icon = GFX_icon_Divinite
		potential = {
			has_landed_title = c_divinite
			trait = Divinite
		}
		allow = {
			has_landed_title = c_divinite
			OR = {
				NOT = {
					trait = Divinite
				}
				has_minor_title = title_cardinal
				has_minor_title = title_fraticelli_cardinal
				has_minor_title = title_archdeacon
				trait = Cardinal-Catholic
				trait = Cardinal-Fraticelli
				trait = Eveque-Catholic
				trait = Eveque-Fraticelli
				trait = Archidiacre
			}
		}
		effect = {
			add_trait = Divinite
			remove_title = title_cardinal
			remove_title = title_fraticelli_cardinal
			remove_title = title_archdeacon
			remove_trait = Cardinal-Catholic
			remove_trait = Cardinal-Fraticelli
			remove_trait = Eveque-Catholic
			remove_trait = Eveque-Fraticelli
			remove_trait = Archidiacre
		}
	}	

	Divinite_trait_2 = {
		filter = all
		ai_target_filter = all
		ai = no
		diplomacy_icon = GFX_icon_Divinite
		from_potential = {
			has_landed_title = c_divinite
			trait = Divinite
		}
		allow = {
			NOT = {
				has_landed_title = c_divinite
			}
			OR = {
				trait = Divinite
				trait = Divinite_immunite_boss
			}
		}
		effect = {
			remove_trait = Divinite
			remove_trait = Divinite_immunite_boss
		}
	}
}