namespace = Divinite_bug_non_bug_Divinite
######################################
####### Divinite			   #######
######################################
character_event = {
	id = Divinite_bug_non_bug_Divinite.1
	hide_window = yes
	is_triggered_only = yes
	only_rulers = yes
	trigger = {
		NOT = {
			any_character = {
				has_landed_title = c_divinite
			#	trait = Divinite
			}
		}
	}
	immediate = {
		create_character = {
			name = "Roberto"
			culture = italian
			religion = catholic
			dynasty = none
			random_traits = no
			female = yes
			age = 16
			attributes = {
				stewardship = 1
				intrigue = 1
			}
		}
		new_character = {
			health = 9999.0
			add_trait = Divinite
			remove_trait = immortal
			set_government_type = order_government
			c_divinite = {
				grant_title = PREV
			}
			grant_title_no_opinion = c_divinite
		}
		c_divinite = {
			add_law = {
				law = succ_open_elective
				opinion_effect = no
			}
		}
		recalc_succession = yes
	}
}

character_event = {
	id = Divinite_bug_non_bug_Divinite.2
	hide_window = yes
	only_rulers = yes
	mean_time_to_happen = { 
		days = 1
	}
	trigger = {
		NOT = {
			any_character = {
				has_landed_title = c_divinite
			#	trait = Divinite
			}
		}
	}
	immediate = {
		create_character = {
			name = "Roberto"
			culture = italian
			religion = catholic
			dynasty = none
			random_traits = no
			female = yes
			age = 16
			attributes = {
				stewardship = 1
				intrigue = 1
			}
		}
		new_character = {
			health = 9999.0
			add_trait = Divinite
			remove_trait = immortal
			set_government_type = order_government
			c_divinite = {
				grant_title = PREV
			}
			grant_title_no_opinion = c_divinite
		}
		c_divinite = {
			add_law = {
				law = succ_open_elective
				opinion_effect = no
			}
		}
		recalc_succession = yes
	}
}
######################################