namespace = enfant_God
######################################
####### Divinite			   #######
######################################
character_event = {
	id = enfant_God.1
	hide_window = yes
	is_triggered_only = yes
	trigger = {
		OR = {
			mother = {
				trait = Divinite
			}
			father = {
				trait = Divinite
			}
		}
		NOT = {
			trait = immortal
		}
	}
	immediate = {
		add_trait = immortal
	}
}