namespace = Divinite_loi_royaume
######################################
####### Divinite			   #######
######################################
character_event = {
	id = Divinite_loi_royaume.1
	hide_window = yes
	only_rulers = yes
	mean_time_to_happen = { 
		days = 1
	}
	trigger = {
		has_landed_title = c_divinite
		trait = Divinite
		OR = {
			NOT = {
				c_divinite = {
					has_law = investiture_law_1
				}
			}
			NOT = {
				c_divinite = {
					has_law = out_of_realm_inheritance_law_1
				}
			}
			NOT = {
				c_divinite = {
					has_law = vassal_wars_law_2
				}
			}
			NOT = {
				c_divinite = {
					has_law = centralization_4
				}
			}
			NOT = {
				c_divinite = {
					has_law = status_of_women_4
				}
			}
			NOT = {
				c_divinite = {
					has_law = revoke_title_law_2
				}
			}
			NOT = {
				c_divinite = {
					has_law = ze_administration_laws_2
				}
			}
			NOT = {
				c_divinite = {
					has_law = succ_open_elective
				}	
			}
			NOT = {
				government = Divinite_government
			}
		}
	}	
	immediate = {
		c_divinite = {
			add_law = {
				law = investiture_law_1
				opinion_effect = no
			}
		}
		c_divinite = {
			add_law = {
				law = out_of_realm_inheritance_law_1
				opinion_effect = no
			}
		}
		c_divinite = {
			add_law = {
				law = vassal_wars_law_2
				opinion_effect = no
			}
		}
		c_divinite = {
			add_law = {
				law = centralization_4
				opinion_effect = no
			}
		}
		c_divinite = {
			add_law = {
				law = status_of_women_4
				opinion_effect = no
			}
		}
		c_divinite = {
			add_law = {
				law = revoke_title_law_2
				opinion_effect = no
			}
		}
		c_divinite = {
			add_law = {
				law = ze_administration_laws_2
				opinion_effect = no
			}
		}
		c_divinite = {
			add_law = {
				law = succ_open_elective
				opinion_effect = no
			}
		}
		set_government_type = Divinite_government
		recalc_succession = yes
	}
}

character_event = {
	id = Divinite_loi_royaume.2
	hide_window = yes
	is_triggered_only = yes	
	only_rulers = yes
	trigger = {
		has_landed_title = c_divinite
		trait = Divinite
		OR = {
			NOT = {
				c_divinite = {
					has_law = investiture_law_1
				}
			}
			NOT = {
				c_divinite = {
					has_law = out_of_realm_inheritance_law_1
				}
			}
			NOT = {
				c_divinite = {
					has_law = vassal_wars_law_2
				}
			}
			NOT = {
				c_divinite = {
					has_law = centralization_4
				}
			}
			NOT = {
				c_divinite = {
					has_law = status_of_women_4
				}
			}
			NOT = {
				c_divinite = {
					has_law = revoke_title_law_2
				}
			}
			NOT = {
				c_divinite = {
					has_law = ze_administration_laws_2
				}
			}
			NOT = {
				c_divinite = {
					has_law = succ_open_elective
				}	
			}
			NOT = {
				government = Divinite_government
			}
		}
	}	
	immediate = {
		c_divinite = {
			add_law = {
				law = investiture_law_1
				opinion_effect = no
			}
		}
		c_divinite = {
			add_law = {
				law = out_of_realm_inheritance_law_1
				opinion_effect = no
			}
		}
		c_divinite = {
			add_law = {
				law = vassal_wars_law_2
				opinion_effect = no
			}
		}
		c_divinite = {
			add_law = {
				law = centralization_4
				opinion_effect = no
			}
		}
		c_divinite = {
			add_law = {
				law = status_of_women_4
				opinion_effect = no
			}
		}
		c_divinite = {
			add_law = {
				law = revoke_title_law_2
				opinion_effect = no
			}
		}
		c_divinite = {
			add_law = {
				law = ze_administration_laws_2
				opinion_effect = no
			}
		}
		c_divinite = {
			add_law = {
				law = succ_open_elective
				opinion_effect = no
			}
		}
		set_government_type = Divinite_government
		recalc_succession = yes
	}
}
######################################