#namespace = self-santee_Divinite
######################################
####### Divinite			   #######
######################################
#character_event = {
#	id = self-santee_Divinite.1
#	hide_window = yes
#	is_triggered_only = yes
#	trigger = {
#		trait = Divinite
#		NOT = {
#			health = 9999.0
#		}
#	}
#	immediate = {
#		health = 9999.0
#	}
#}

#character_event = {
#	id = self-santee_Divinite.2
#	hide_window = yes
#	only_rulers = yes
#	mean_time_to_happen = {
#		days = 1
#	}
#	trigger = {
#		trait = Divinite
#		NOT = {
#			health = 9999.0
#		}
#	}
#	immediate = {
#		health = 9999.0
#	}
#}