targetted_decisions = {
######################################
####### Divinite               #######
######################################
	Divinite_Change_Character = {
		filter = all
		ai_target_filter = all
		ai = no
		diplomacy_icon = GFX_icon_Divinite
		from_potential = {
			has_landed_title = d_divinite
			trait = Divinite
		}
		allow = {
			ai = yes
			OR = {
				is_landed = no
				tier = BARON
				tier = COUNT
			}
			NOT = {
				tier = DUKE
				tier = KING
				tier = EMPEROR
			}
			NOT = {
				has_landed_title = k_brutii
				has_landed_title = k_julii
				has_landed_title = k_scipii
				has_landed_title = k_spqr
				has_landed_title = k_papal_state
				has_landed_title = e_papal_state
				has_landed_title = e_holy_see
				has_landed_title = d_fraticelli
				has_landed_title = k_orthodox
				has_landed_title = e_china_west_governor
				has_minor_title = title_cardinal
				has_minor_title = title_fraticelli_cardinal
				trait = Pape-Catholic
				trait = Pape-Fraticelli
				trait = Cardinal-Catholic
				trait = Cardinal-Fraticelli
				trait = Eveque-Catholic
				trait = Eveque-Fraticelli
				trait = Archidiacre
				trait = trait_Sede_Vacante
				trait = Divinite
				trait = immortal
			}
		}
		effect = {
			d_divinite = {
				destroy_landed_title = THIS
			}
			unsafe_destroy_landed_title = d_divinite
			FROM = {
				health = -9999.0
				remove_trait = Divinite
				remove_trait = immortal
				set_government_type = feudal_government
			}
			ROOT = {
				health = 9999.0
				add_trait = Divinite
				remove_trait = immortal
				set_government_type = order_government
			}
			top_liege = {
				save_event_target_as = liege_Divinite
			}
			d_divinite = {
				grant_title = ROOT
			}
			ROOT = {
				set_defacto_liege = event_target:liege_Divinite
			}
			if = {
				limit = {
					FROM = {
						trait = Divinite_immunite_boss
					}
				}
				FROM = {
					remove_trait = Divinite_immunite_boss
				}
				ROOT = {
					add_trait = Divinite_immunite_boss
				}
			}
			FROM = {
				set_player_character = ROOT
			}
			d_divinite = {
				add_law = {
					law = investiture_law_1
					opinion_effect = no
				}
			}
			d_divinite = {
				add_law = {
					law = out_of_realm_inheritance_law_1
					opinion_effect = no
				}
			}
			d_divinite = {
				add_law = {
					law = vassal_wars_law_2
					opinion_effect = no
				}
			}
			d_divinite = {
				add_law = {
					law = centralization_4
					opinion_effect = no
				}
			}
			d_divinite = {
				add_law = {
					law = status_of_women_4
					opinion_effect = no
				}
			}
			d_divinite = {
				add_law = {
					law = revoke_title_law_2
					opinion_effect = no
				}
			}
			d_divinite = {
				add_law = {
					law = ze_administration_laws_2
					opinion_effect = no
				}
			}
			d_divinite = {
				add_law = {
					law = succ_open_elective
					opinion_effect = no
				}
			}
			set_government_type = Divinite_government
			recalc_succession = yes
			ROOT = {
				remove_character_modifier = severe_illness
				remove_character_modifier = bedridden_illness
				remove_character_modifier = cracked_ribs
				remove_character_modifier = swollen_wrist
				remove_character_modifier = black_eye
				remove_character_modifier = bad_power_omen
				remove_character_modifier = fulfilled_vision_worst
				remove_character_modifier = out_of_patience
				remove_character_modifier = bandaged_arm
				remove_character_modifier = aborted_child
				remove_character_modifier = failed_treatment_1
				remove_character_modifier = failed_treatment_2
				remove_trait = food_poisoning
				remove_trait = depressed
				remove_trait = drunkard
				remove_trait = incapable
				remove_trait = infirm
				remove_trait = lunatic
				remove_trait = possessed
				remove_trait = stressed
				remove_trait = wounded
				remove_trait = scarred
				remove_trait = scarred_type_1
				remove_trait = scarred_type_2
				remove_trait = scarred_type_3
				remove_trait = scarred_type_4
				remove_trait = scarred_type_5
				remove_trait = scarred_type_6
				remove_trait = scarred_type_7
				remove_trait = scarred_type_8
				remove_trait = scarred_type_9
				remove_trait = scarred_type_10
				remove_trait = scarred_mid
				remove_trait = scarred_high
				remove_trait = 	maimed 			
				remove_trait = has_aztec_disease
				remove_trait = has_typhus
				remove_trait = cancer
				remove_trait = has_tuberculosis
				remove_trait = dancing_plague
				remove_trait = dysentery
				remove_trait = flu
				remove_trait = gout
				remove_trait = syphilitic
				remove_trait = has_typhoid_fever
				remove_trait = ill
				remove_trait = leper
				remove_trait = has_measles
				remove_trait = pneumonic
				remove_trait = rabies
				remove_trait = scurvy
				remove_trait = sickly
				remove_trait = has_small_pox
				remove_trait = has_bubonic_plague			
				remove_trait = abdominal_pain
				remove_trait = chest_pain
				remove_trait = cough
				remove_trait = cramps
				remove_trait = diarrhea
				remove_trait = fatigue
				remove_trait = fever
				remove_trait = headache
				remove_trait = infection
				remove_trait = malaise
				remove_trait = rash
				remove_trait = vomiting			
				remove_trait = is_fat
				remove_trait = is_malnourished			
				remove_trait = disfigured
				remove_trait = mangled
				remove_trait = one_eyed
				remove_trait = one_handed
				remove_trait = one_legged
				remove_trait = severely_injured			
				remove_trait = clubfooted
				remove_trait = dwarf
				remove_trait = harelip
				remove_trait = hunchback
				remove_trait = imbecile
				remove_trait = inbred
				remove_trait = lisp
				remove_trait = slow
				remove_trait = stutter
				remove_trait = ugly
				remove_trait = weak
				remove_trait = giant
				remove_trait = lefthanded
				remove_trait = freckles
				remove_trait = freckles_2
				remove_trait = freckles_3
				remove_trait = freckles_4
				remove_trait = freckles_5			
				remove_trait = blinded
				remove_trait = eunuch
				remove_trait = lovers_pox			
				remove_trait = slothful
				remove_trait = hard_pregnancy
				remove_trait = troubled_pregnancy
				clr_character_flag = sneaky_lover
				clr_character_flag = sneaky_assassin
				clr_character_flag = sneaky_revolutionary
			}
		}
	}
}