targetted_decisions = {
######################################
####### Divinite			   #######
######################################
	Divinite_bug_non_Divinite = {
		filter = self
		ai_target_filter = self
		ai = no
		diplomacy_icon = GFX_icon_Divinite
		potential = {
			NOT = {
				any_character = {
					has_landed_title = d_divinite
				}
			}
		}
		allow = {
			NOT = {
				any_character = {
					has_landed_title = d_divinite
				}
			}
		}
		effect = {
			create_character = {
				name = "Roberto"
				culture = italian
				religion = catholic
				dynasty = none
				random_traits = no
				female = yes
				age = 16
				attributes = {
					stewardship = 1
					intrigue = 1
				}
			}
			new_character = {
				health = 9999.0
				add_trait = Divinite
				remove_trait = immortal
				set_government_type = order_government
				d_divinite = {
					grant_title = PREV
				}
				grant_title_no_opinion = d_divinite
			}
			d_divinite = {
				add_law = {
					law = succ_open_elective
					opinion_effect = no
				}
			}
			recalc_succession = yes
		}
	}
}