targetted_decisions = {
######################################
####### Divinite			   #######
######################################
	Divinite_maladie_retirer = {
		filter = all
		ai_target_filter = all
		ai = no
		diplomacy_icon = GFX_icon_Divinite
		from_potential = {
			has_landed_title = d_divinite
			trait = Divinite
		}
		allow = {
			any_realm_province = {
				OR = {
					has_epidemic = yes
					has_disease  = yes
					disease = tuberculosis
					disease = typhoid_fever
					disease = typhus
					disease = bubonic_plague
					disease = measles
					disease = small_pox
					disease = syphilis
					disease = dancing_plague
				}
			}
			any_demesne_province = {	
				OR = {
					has_epidemic = yes
					has_disease  = yes
					disease = tuberculosis
					disease = typhoid_fever
					disease = typhus
					disease = bubonic_plague
					disease = measles
					disease = small_pox
					disease = syphilis
					disease = dancing_plague
				}
			}
		}
		effect = {
			any_realm_province = { 
				has_epidemic = yes
				reduce_disease = -1
				disease_defence = -1
				remove_province_modifier = depopulated_1
				remove_province_modifier = depopulated_2
				remove_province_modifier = depopulated_3
			}
			any_demesne_province = { 
				has_epidemic = yes
				reduce_disease = -1
				disease_defence = -1
				remove_province_modifier = depopulated_1
				remove_province_modifier = depopulated_2
				remove_province_modifier = depopulated_3
			}
		}
	}	
}