namespace = Divinite_titre_royaume
######################################
####### Divinite			   #######
######################################
character_event = {
	id = Divinite_titre_royaume.1
	hide_window = yes
	is_triggered_only = yes
	only_rulers = yes
	trigger = {
		has_landed_title = d_divinite
		trait = Divinite
		tier = DUKE
		num_of_duke_titles >= 1
	}
	immediate = {
		any_demesne_title = {
			limit = { 
				tier = DUKE
				NOT = {
					title = d_divinite
				}
			}
			destroy_landed_title = THIS
		}
	}
}

character_event = {
	id = Divinite_titre_royaume.2
	hide_window = yes
	only_rulers = yes
	mean_time_to_happen = { 
		days = 1
	}
	trigger = {
		has_landed_title = d_divinite
		trait = Divinite
		tier = DUKE
		num_of_duke_titles >= 1
	}
	immediate = {
		any_demesne_title = {
			limit = { 
				tier = DUKE
				NOT = {
					title = d_divinite
				}
			}
			destroy_landed_title = THIS
		}
	}
}
######################################
character_event = {
	id = Divinite_titre_royaume.3
	hide_window = yes
	is_triggered_only = yes
	only_rulers = yes
	trigger = {
		has_landed_title = d_divinite
		trait = Divinite
		tier = KING
		num_of_king_titles >= 1
	}
	immediate = {
		any_demesne_title = {
			limit = { 
				tier = KING
			}
			destroy_landed_title = THIS
		}
	}
}

character_event = {
	id = Divinite_titre_royaume.4
	hide_window = yes
	only_rulers = yes
	mean_time_to_happen = { 
		days = 1
	}
	trigger = {
		has_landed_title = d_divinite
		trait = Divinite
		tier = KING
		num_of_king_titles >= 1
	}
	immediate = {
		any_demesne_title = {
			limit = { 
				tier = KING
			}
			destroy_landed_title = THIS
		}
	}
}
######################################
character_event = {
	id = Divinite_titre_royaume.5
	hide_window = yes
	is_triggered_only = yes
	only_rulers = yes
	trigger = {
		has_landed_title = d_divinite
		trait = Divinite
		tier = EMPEROR
		num_of_emperor_titles >= 1
	}
	immediate = {
		any_demesne_title = {
			limit = { 
				tier = EMPEROR
			}
			destroy_landed_title = THIS
		}
	}
}

character_event = {
	id = Divinite_titre_royaume.6
	hide_window = yes
	only_rulers = yes
	mean_time_to_happen = { 
		days = 1
	}
	trigger = {
		has_landed_title = d_divinite
		trait = Divinite
		tier = EMPEROR
		num_of_emperor_titles >= 1
	}
	immediate = {
		any_demesne_title = {
			limit = { 
				tier = EMPEROR
			}
			destroy_landed_title = THIS
		}
	}
}
######################################
character_event = {
	id = Divinite_titre_royaume.7
	hide_window = yes
	is_triggered_only = yes
	trigger = {
		has_claim = d_divinite
	}
	immediate = {
		remove_claim = d_divinite
	}
}

character_event = {
	id = Divinite_titre_royaume.8
	hide_window = yes
	mean_time_to_happen = {
		days = 1
	}
	trigger = {
		has_claim = d_divinite
	}
	immediate = {
		remove_claim = d_divinite
	}
}
######################################
character_event = {
	id = Divinite_titre_royaume.9
	hide_window = yes
	is_triggered_only = yes
	only_rulers = yes
	trigger = {
		has_landed_title = d_divinite
		any_liege = {
			has_landed_title = k_spqr
		}
	}
	immediate = {
		set_defacto_liege = THIS
		recalc_succession = yes
	}
}

character_event = {
	id = Divinite_titre_royaume.10
	hide_window = yes
	only_rulers = yes
	mean_time_to_happen = {
		days = 1
	}
	trigger = {
		has_landed_title = d_divinite
		any_liege = {
			has_landed_title = k_spqr
		}
	}
	immediate = {
		set_defacto_liege = THIS
		recalc_succession = yes
	}
}
######################################