namespace = Divinite_trait
######################################
####### Divinite			   #######
######################################
character_event = {
	id = Divinite_trait.1
	hide_window = yes
	is_triggered_only = yes
	trigger = {
		NOT = {
			has_landed_title = d_divinite
		}
		OR = {
			trait = Divinite
			trait = Divinite_immunite_boss
			has_minor_title = title_Divinite
		}
	}
	immediate = {
		remove_trait = Divinite
		remove_trait = Divinite_immunite_boss
		remove_title = title_Divinite
	}
}

character_event = {
	id = Divinite_trait.2
	hide_window = yes
	mean_time_to_happen = {
		days = 1
	}
	trigger = {
		NOT = {
			has_landed_title = d_divinite
		}
		OR = {
			trait = Divinite
			trait = Divinite_immunite_boss
			has_minor_title = title_Divinite
		}
	}
	immediate = {
		remove_trait = Divinite
		remove_trait = Divinite_immunite_boss
		remove_title = title_Divinite
	}
}
######################################
character_event = {
	id = Divinite_trait.3
	hide_window = yes
	is_triggered_only = yes
	only_rulers = yes
	trigger = {
		has_landed_title = d_divinite
		OR = {
			NOT = {
				trait = Divinite
			}
			NOT = {
				has_minor_title = title_Divinite
			}
		}
	}
	immediate = {
		add_trait = Divinite
		give_minor_title = title_Divinite
	}
}

character_event = {
	id = Divinite_trait.4
	hide_window = yes
	only_rulers = yes
	mean_time_to_happen = {
		days = 1
	}
	trigger = {
		has_landed_title = d_divinite
		OR = {
			NOT = {
				trait = Divinite
			}
			NOT = {
				has_minor_title = title_Divinite
			}
		}
	}
	immediate = {
		add_trait = Divinite
		give_minor_title = title_Divinite
	}
}
######################################
character_event = {
	id = Divinite_trait.5
	hide_window = yes
	is_triggered_only = yes
	only_rulers = yes
	trigger = {
		has_landed_title = d_divinite
		trait = Divinite
		trait = immortal
	}
	immediate = {
		remove_trait = immortal
	}
}

character_event = {
	id = Divinite_trait.6
	hide_window = yes
	only_rulers = yes
	mean_time_to_happen = {
		days = 1
	}
	trigger = {
		has_landed_title = d_divinite
		trait = Divinite
		trait = immortal
	}
	immediate = {
		remove_trait = immortal
	}
}
######################################