targetted_decisions = {
######################################
####### Vatican				   #######
######################################
	bank = {
		filter = all
		ai_target_filter = all
		ai = no
		diplomacy_icon = GFX_icon_Bank_Vatican
		from_potential = {
			religion = catholic
			NOT = {
				has_landed_title = k_papal_state
			}
			NOT = {
				trait = trait_Sede_Vacante	
			}
		}
		potential = {
			ROOT = {
				has_landed_title = k_papal_state
			}
		}
		allow = {
			ROOT = {
				age = 0
				has_landed_title = k_papal_state
				NOT = {
					trait = trait_Sede_Vacante	
				}
				ai = no
			}
			OR = {
			#	AND = {
			#		ROOT = {
			#			treasury > 1600 # 600 + 1000
			#		}
			#		FROM = {
						tier = BARON
			#		}
			#	}
			#	AND = {
			#		ROOT = {
			#			treasury > 2200 # 1200 + 1000
			#		}
			#		FROM = {
						tier = COUNT
			#		}
			#	}
			#	AND = {
			#		ROOT = {
			#			treasury > 2800 # 1800 + 1000
			#		}
			#		FROM = {
						tier = DUKE
			#		}
			#	}
			#	AND = {
			#		ROOT = {
			#			treasury > 3400 # 2400 + 1000
			#		}
			#		FROM = {
						tier = KING
			#		}
			#	}
			#	AND = {
			#		ROOT = {
			#			treasury > 4000 # 3000 + 1000
			#		}
			#		FROM = {
						tier = EMPEROR
			#		}
			#	}
			}
			FROM = {
				age = 0
				religion = ROOT
				rightful_religious_head = ROOT
				is_landed = yes
				NOT = {
					any_liege = {
						has_claim = k_papal_state
					}
					has_claim = k_papal_state
					any_vassal = {
						has_claim = k_papal_state
					}
				}
				NOT = {
					top_liege = {
						custom_tooltip = {
							text = any_realm_character_bank
							any_realm_character = {
								has_claim = k_papal_state
							}
						}
					}
				}
				NOT = {
					trait = excommunicated
				}
			#	treasury > 1
				NOT = {
					has_character_modifier = Bank_1
					has_character_modifier = Bank_2
					has_character_modifier = Bank_3
				}
			}
		}
		effect = {
			FROM = {
				character_event = {
					id = Bank.1
				#	days = 1
				}
			}
		} 
	}
}