#namespace = NON_COMPATIBLE
#####################################
###### Vatican                #######
#####################################
#character_event = {
#    id = NON_COMPATIBLE.1
#    hide_window = yes
#    ai = no
#    mean_time_to_happen = {
#        days = 1
#    }
#    trigger = {
#		any_character = {
#			OR = {
#				AND = {
#					has_landed_title = k_papal_state
#					OR = {
#						trait = pape_trait # Medieval earth
#						trait = PDP_pope # playable theocratie
#						trait = papal_icon # divine intervention
#						trait = pope # Historical true start
#					}
#				}
#				OR = {
#					trait = PDP_cardinal
#					trait = PDP_playable_theocracy_ruler
#					trait = PDP_archdeacon
#					trait = PDP_the_holy_see
#					trait = PDP_former_the_holy_see
#					trait = PDP_in_conclave
#					trait = diplomatic_interview
#					trait = holy_see
#					has_character_flag = reveal_real_father_diplomatic_interview_flag
#					has_character_flag = ask_diplomatic_interview_flag
#					has_character_flag = ask_ac_diplomatic_interview_flag
#					has_character_flag = ask_killed_diplomatic_interview_flag
#					has_character_flag = ask_non_aggression_pact_diplomatic_interview_flag
#					has_character_flag = send_primary_title_diplomatic_interview_flag
#					has_character_flag = ask_religious_discussion_diplomatic_interview_flag
#					has_character_flag = ask_send_mark_title_diplomatic_interview_flag
#					has_character_flag = ask_hunt_diplomatic_interview_flag
#					has_character_flag = diplomatic_interview_army_flag
#					has_character_flag = sendplayergold
#					has_character_flag = has_abdicated
#					any_bloodline = {
#						has_bloodline_flag = ancestor_bloodline_flag
#					}
#				}
#			}
#		}
#	}
#    immediate = {
#        any_player = {
#            save_event_target_as = player
#            create_character = {
#                name = "ERROR - NOT COMPATIBLE"
#                culture = italian
#                religion = catholic
#                dynasty = none
#                random_traits = no
#                female = no
#                age = 1
#                health = 1
#                trait = incapable
#                attributes = {
#                    stewardship = 1
#                    intrigue = 1
#                }
#            }
#            new_character = {
#                event_target:player = {
#                    set_player_character = PREV
#                }
#				death = {
#					death_reason = death_missing
#				}
#            }
#        }
#		k_papal_state = {
#			destroy_landed_title = THIS
#		}
#		unsafe_destroy_landed_title = k_papal_state
#		e_papal_state = {
#			destroy_landed_title = THIS
#		}
#		unsafe_destroy_landed_title = e_papal_state
#		e_holy_see = {
#			destroy_landed_title = THIS
#		}
#		unsafe_destroy_landed_title = e_holy_see
#		d_fraticelli = {
#			destroy_landed_title = THIS
#		}
#		unsafe_destroy_landed_title = d_fraticelli
#		d_garde_suisse_1 = {
#			destroy_landed_title = THIS
#		}
#		unsafe_destroy_landed_title = d_garde_suisse_1
#		d_garde_suisse_2 = {
#			destroy_landed_title = THIS
#		}
#		unsafe_destroy_landed_title = d_garde_suisse_2
#		d_garde_suisse_3 = {
#			destroy_landed_title = THIS
#		}
#		unsafe_destroy_landed_title = d_garde_suisse_3
#		d_garde_suisse_4 = {
#			destroy_landed_title = THIS
#		}
#		unsafe_destroy_landed_title = d_garde_suisse_4
#		any_character = {
#			if = {
#				limit = {
#					OR = {
#						has_landed_title = k_papal_state
#						has_landed_title = e_papal_state
#						has_landed_title = e_holy_see
#						has_landed_title = d_fraticelli
#						has_landed_title = d_garde_suisse_1
#						has_landed_title = d_garde_suisse_2
#						has_landed_title = d_garde_suisse_3
#						has_landed_title = d_garde_suisse_4
#						has_minor_title = title_cardinal
#						has_minor_title = title_fraticelli_cardinal
#						trait = Pape-Catholic
#						trait = Pape-Fraticelli
#						trait = Cardinal-Catholic
#						trait = Cardinal-Fraticelli
#						trait = Eveque-Catholic
#						trait = Eveque-Fraticelli
#						trait = Archidiacre
#					}
#				}
#				death = {
#					death_reason = death_missing
#				}
#			}
#		}
#		set_parent_religion = {
#			religion = catholic
#			parent = orthodox
#		}
#		set_parent_religion = {
#			religion = cathar
#			parent = orthodox
#		}
#		set_parent_religion = {
#			religion = fraticelli
#			parent = orthodox
#		}
#		set_parent_religion = {
#			religion = waldensian
#			parent = orthodox
#		}
#		set_parent_religion = {
#			religion = lollard
#			parent = orthodox
#		}
#		any_character = {
#			if = {
#				limit = {
#					OR = {
#						religion = catholic
#						religion = cathar
#						religion = fraticelli
#						religion = waldensian
#						religion = lollard
#					}
#				}
#				religion = orthodox
#			}
#		}
#		any_province = {
#			if = {
#				limit = {
#					OR = {
#						religion = catholic
#						religion = cathar
#						religion = fraticelli
#						religion = waldensian
#						religion = lollard
#					}
#				}
#				religion = orthodox
#			}
#		}
#		any_demesne_province = {
#			if = {
#				limit = {
#					OR = {
#						religion = catholic
#						religion = cathar
#						religion = fraticelli
#						religion = waldensian
#						religion = lollard
#					}
#				}
#				religion = orthodox
#			}
#		}
#		any_realm_character = {
#			if = {
#				limit = {
#					OR = {
#						religion = catholic
#						religion = cathar
#						religion = fraticelli
#						religion = waldensian
#						religion = lollard
#					}
#				}
#				religion = orthodox
#			}
#		}
#		any_realm_province = {
#			if = {
#				limit = {
#					OR = {
#						religion = catholic
#						religion = cathar
#						religion = fraticelli
#						religion = waldensian
#						religion = lollard
#					}
#				}
#				religion = orthodox
#			}
#		}
#	}
#}
#
#character_event = {
#	id = NON_COMPATIBLE.2
#	hide_window = yes
#	is_triggered_only = yes
#    ai = no
#    trigger = {
#		any_character = {
#			OR = {
#				AND = {
#					has_landed_title = k_papal_state
#					OR = {
#						trait = pape_trait # Medieval earth
#						trait = PDP_pope # playable theocratie
#						trait = papal_icon # divine intervention
#						trait = pope # Historical true start
#					}
#				}
#				OR = {
#					trait = PDP_cardinal
#					trait = PDP_playable_theocracy_ruler
#					trait = PDP_archdeacon
#					trait = PDP_the_holy_see
#					trait = PDP_former_the_holy_see
#					trait = PDP_in_conclave
#					trait = diplomatic_interview
#					trait = holy_see
#					has_character_flag = reveal_real_father_diplomatic_interview_flag
#					has_character_flag = ask_diplomatic_interview_flag
#					has_character_flag = ask_ac_diplomatic_interview_flag
#					has_character_flag = ask_killed_diplomatic_interview_flag
#					has_character_flag = ask_non_aggression_pact_diplomatic_interview_flag
#					has_character_flag = send_primary_title_diplomatic_interview_flag
#					has_character_flag = ask_religious_discussion_diplomatic_interview_flag
#					has_character_flag = ask_send_mark_title_diplomatic_interview_flag
#					has_character_flag = ask_hunt_diplomatic_interview_flag
#					has_character_flag = diplomatic_interview_army_flag
#					has_character_flag = sendplayergold
#					has_character_flag = has_abdicated
#					any_bloodline = {
#						has_bloodline_flag = ancestor_bloodline_flag
#					}
#				}
#			}
#		}
#	}
#    immediate = {
#        any_player = {
#            save_event_target_as = player
#            create_character = {
#                name = "ERROR - NOT COMPATIBLE"
#                culture = italian
#                religion = catholic
#                dynasty = none
#                random_traits = no
#                female = no
#                age = 1
#                health = 1
#                trait = incapable
#                attributes = {
#                    stewardship = 1
#                    intrigue = 1
#                }
#            }
#            new_character = {
#                event_target:player = {
#                    set_player_character = PREV
#                }
#				death = {
#					death_reason = death_missing
#				}
#            }
#        }
#		k_papal_state = {
#			destroy_landed_title = THIS
#		}
#		unsafe_destroy_landed_title = k_papal_state
#		e_papal_state = {
#			destroy_landed_title = THIS
#		}
#		unsafe_destroy_landed_title = e_papal_state
#		e_holy_see = {
#			destroy_landed_title = THIS
#		}
#		unsafe_destroy_landed_title = e_holy_see
#		d_fraticelli = {
#			destroy_landed_title = THIS
#		}
#		unsafe_destroy_landed_title = d_fraticelli
#		d_garde_suisse_1 = {
#			destroy_landed_title = THIS
#		}
#		unsafe_destroy_landed_title = d_garde_suisse_1
#		d_garde_suisse_2 = {
#			destroy_landed_title = THIS
#		}
#		unsafe_destroy_landed_title = d_garde_suisse_2
#		d_garde_suisse_3 = {
#			destroy_landed_title = THIS
#		}
#		unsafe_destroy_landed_title = d_garde_suisse_3
#		d_garde_suisse_4 = {
#			destroy_landed_title = THIS
#		}
#		unsafe_destroy_landed_title = d_garde_suisse_4
#		any_character = {
#			if = {
#				limit = {
#					OR = {
#						has_landed_title = k_papal_state
#						has_landed_title = e_papal_state
#						has_landed_title = e_holy_see
#						has_landed_title = d_fraticelli
#						has_landed_title = d_garde_suisse_1
#						has_landed_title = d_garde_suisse_2
#						has_landed_title = d_garde_suisse_3
#						has_landed_title = d_garde_suisse_4
#						has_minor_title = title_cardinal
#						has_minor_title = title_fraticelli_cardinal
#						trait = Pape-Catholic
#						trait = Pape-Fraticelli
#						trait = Cardinal-Catholic
#						trait = Cardinal-Fraticelli
#						trait = Eveque-Catholic
#						trait = Eveque-Fraticelli
#						trait = Archidiacre
#					}
#				}
#				death = {
#					death_reason = death_missing
#				}
#			}
#		}
#		set_parent_religion = {
#			religion = catholic
#			parent = orthodox
#		}
#		set_parent_religion = {
#			religion = cathar
#			parent = orthodox
#		}
#		set_parent_religion = {
#			religion = fraticelli
#			parent = orthodox
#		}
#		set_parent_religion = {
#			religion = waldensian
#			parent = orthodox
#		}
#		set_parent_religion = {
#			religion = lollard
#			parent = orthodox
#		}
#		any_character = {
#			if = {
#				limit = {
#					OR = {
#						religion = catholic
#						religion = cathar
#						religion = fraticelli
#						religion = waldensian
#						religion = lollard
#					}
#				}
#				religion = orthodox
#			}
#		}
#		any_province = {
#			if = {
#				limit = {
#					OR = {
#						religion = catholic
#						religion = cathar
#						religion = fraticelli
#						religion = waldensian
#						religion = lollard
#					}
#				}
#				religion = orthodox
#			}
#		}
#		any_demesne_province = {
#			if = {
#				limit = {
#					OR = {
#						religion = catholic
#						religion = cathar
#						religion = fraticelli
#						religion = waldensian
#						religion = lollard
#					}
#				}
#				religion = orthodox
#			}
#		}
#		any_realm_character = {
#			if = {
#				limit = {
#					OR = {
#						religion = catholic
#						religion = cathar
#						religion = fraticelli
#						religion = waldensian
#						religion = lollard
#					}
#				}
#				religion = orthodox
#			}
#		}
#		any_realm_province = {
#			if = {
#				limit = {
#					OR = {
#						religion = catholic
#						religion = cathar
#						religion = fraticelli
#						religion = waldensian
#						religion = lollard
#					}
#				}
#				religion = orthodox
#			}
#		}
#	}
#}