namespace = maladie
######################################
####### Vatican 			   #######
######################################
character_event = {
	id = maladie.1
	hide_window = yes
	is_triggered_only = yes
	trigger = {
		age = 0
		is_alive = yes
		trait = trait_Sede_Vacante
		OR = {
			NOT = {
				health = 9999.0
			}
			has_character_modifier = severe_illness
			has_character_modifier = bedridden_illness
			has_character_modifier = cracked_ribs
			has_character_modifier = swollen_wrist
			has_character_modifier = black_eye
			has_character_modifier = bad_power_omen
			has_character_modifier = fulfilled_vision_worst
			has_character_modifier = out_of_patience
			has_character_modifier = bandaged_arm
			has_character_modifier = aborted_child
			has_character_modifier = failed_treatment_1
			has_character_modifier = failed_treatment_2
			trait = food_poisoning
			trait = depressed
			trait = drunkard
			trait = incapable
			trait = infirm
			trait = lunatic
			trait = possessed
			trait = stressed
			trait = wounded
			trait = scarred
			trait = scarred_type_1
			trait = scarred_type_2
			trait = scarred_type_3
			trait = scarred_type_4
			trait = scarred_type_5
			trait = scarred_type_6
			trait = scarred_type_7
			trait = scarred_type_8
			trait = scarred_type_9
			trait = scarred_type_10
			trait = scarred_mid
			trait = scarred_high
			trait = maimed 			
			trait = has_aztec_disease
			trait = has_typhus
			trait = cancer
			trait = has_tuberculosis
			trait = dancing_plague
			trait = dysentery
			trait = flu
			trait = gout
			trait = syphilitic
			trait = has_typhoid_fever
			trait = ill
			trait = leper
			trait = has_measles
			trait = pneumonic
			trait = rabies
			trait = scurvy
			trait = sickly
			trait = has_small_pox
			trait = has_bubonic_plague			
			trait = abdominal_pain
			trait = chest_pain
			trait = cough
			trait = cramps
			trait = diarrhea
			trait = fatigue
			trait = fever
			trait = headache
			trait = infection
			trait = malaise
			trait = rash
			trait = vomiting			
			trait = is_fat
			trait = is_malnourished			
			trait = disfigured
			trait = mangled
			trait = one_eyed
			trait = one_handed
			trait = one_legged
			trait = severely_injured			
			trait = clubfooted
			trait = dwarf
			trait = harelip
			trait = hunchback
			trait = imbecile
			trait = inbred
			trait = lisp
			trait = slow
			trait = stutter
			trait = ugly
			trait = weak
			trait = giant
			trait = lefthanded
			trait = freckles
			trait = freckles_2
			trait = freckles_3
			trait = freckles_4
			trait = freckles_5			
			trait = blinded
			trait = eunuch
			trait = lovers_pox			
			trait = slothful
			trait = hard_pregnancy
			trait = troubled_pregnancy
			has_character_flag = sneaky_lover
			has_character_flag = sneaky_assassin
			has_character_flag = sneaky_revolutionary
		}
	}
	immediate = {
		health = 9999.0
		remove_character_modifier = severe_illness
		remove_character_modifier = bedridden_illness
		remove_character_modifier = cracked_ribs
		remove_character_modifier = swollen_wrist
		remove_character_modifier = black_eye
		remove_character_modifier = bad_power_omen
		remove_character_modifier = fulfilled_vision_worst
		remove_character_modifier = out_of_patience
		remove_character_modifier = bandaged_arm
		remove_character_modifier = aborted_child
		remove_character_modifier = failed_treatment_1
		remove_character_modifier = failed_treatment_2
		remove_trait = food_poisoning
		remove_trait = depressed
		remove_trait = drunkard
		remove_trait = incapable
		remove_trait = infirm
		remove_trait = lunatic
		remove_trait = possessed
		remove_trait = stressed
		remove_trait = wounded
		remove_trait = scarred
		remove_trait = scarred_type_1
		remove_trait = scarred_type_2
		remove_trait = scarred_type_3
		remove_trait = scarred_type_4
		remove_trait = scarred_type_5
		remove_trait = scarred_type_6
		remove_trait = scarred_type_7
		remove_trait = scarred_type_8
		remove_trait = scarred_type_9
		remove_trait = scarred_type_10
		remove_trait = scarred_mid
		remove_trait = scarred_high
		remove_trait = 	maimed 			
		remove_trait = has_aztec_disease
		remove_trait = has_typhus
		remove_trait = cancer
		remove_trait = has_tuberculosis
		remove_trait = dancing_plague
		remove_trait = dysentery
		remove_trait = flu
		remove_trait = gout
		remove_trait = syphilitic
		remove_trait = has_typhoid_fever
		remove_trait = ill
		remove_trait = leper
		remove_trait = has_measles
		remove_trait = pneumonic
		remove_trait = rabies
		remove_trait = scurvy
		remove_trait = sickly
		remove_trait = has_small_pox
		remove_trait = has_bubonic_plague			
		remove_trait = abdominal_pain
		remove_trait = chest_pain
		remove_trait = cough
		remove_trait = cramps
		remove_trait = diarrhea
		remove_trait = fatigue
		remove_trait = fever
		remove_trait = headache
		remove_trait = infection
		remove_trait = malaise
		remove_trait = rash
		remove_trait = vomiting			
		remove_trait = is_fat
		remove_trait = is_malnourished			
		remove_trait = disfigured
		remove_trait = mangled
		remove_trait = one_eyed
		remove_trait = one_handed
		remove_trait = one_legged
		remove_trait = severely_injured			
		remove_trait = clubfooted
		remove_trait = dwarf
		remove_trait = harelip
		remove_trait = hunchback
		remove_trait = imbecile
		remove_trait = inbred
		remove_trait = lisp
		remove_trait = slow
		remove_trait = stutter
		remove_trait = ugly
		remove_trait = weak
		remove_trait = giant
		remove_trait = lefthanded
		remove_trait = freckles
		remove_trait = freckles_2
		remove_trait = freckles_3
		remove_trait = freckles_4
		remove_trait = freckles_5			
		remove_trait = blinded
		remove_trait = eunuch
		remove_trait = lovers_pox			
		remove_trait = slothful
		remove_trait = hard_pregnancy
		remove_trait = troubled_pregnancy
		clr_character_flag = sneaky_lover
		clr_character_flag = sneaky_assassin
		clr_character_flag = sneaky_revolutionary
	}
}

character_event = {
	id = maladie.2
	hide_window = yes
	only_rulers = yes
	mean_time_to_happen = {
		days = 1
	}
	trigger = {
		age = 0
		is_alive = yes
		trait = trait_Sede_Vacante
		OR = {
			NOT = {
				health = 9999.0
			}
			has_character_modifier = severe_illness
			has_character_modifier = bedridden_illness
			has_character_modifier = cracked_ribs
			has_character_modifier = swollen_wrist
			has_character_modifier = black_eye
			has_character_modifier = bad_power_omen
			has_character_modifier = fulfilled_vision_worst
			has_character_modifier = out_of_patience
			has_character_modifier = bandaged_arm
			has_character_modifier = aborted_child
			has_character_modifier = failed_treatment_1
			has_character_modifier = failed_treatment_2
			trait = food_poisoning
			trait = depressed
			trait = drunkard
			trait = incapable
			trait = infirm
			trait = lunatic
			trait = possessed
			trait = stressed
			trait = wounded
			trait = scarred
			trait = scarred_type_1
			trait = scarred_type_2
			trait = scarred_type_3
			trait = scarred_type_4
			trait = scarred_type_5
			trait = scarred_type_6
			trait = scarred_type_7
			trait = scarred_type_8
			trait = scarred_type_9
			trait = scarred_type_10
			trait = scarred_mid
			trait = scarred_high
			trait = maimed 			
			trait = has_aztec_disease
			trait = has_typhus
			trait = cancer
			trait = has_tuberculosis
			trait = dancing_plague
			trait = dysentery
			trait = flu
			trait = gout
			trait = syphilitic
			trait = has_typhoid_fever
			trait = ill
			trait = leper
			trait = has_measles
			trait = pneumonic
			trait = rabies
			trait = scurvy
			trait = sickly
			trait = has_small_pox
			trait = has_bubonic_plague			
			trait = abdominal_pain
			trait = chest_pain
			trait = cough
			trait = cramps
			trait = diarrhea
			trait = fatigue
			trait = fever
			trait = headache
			trait = infection
			trait = malaise
			trait = rash
			trait = vomiting			
			trait = is_fat
			trait = is_malnourished			
			trait = disfigured
			trait = mangled
			trait = one_eyed
			trait = one_handed
			trait = one_legged
			trait = severely_injured			
			trait = clubfooted
			trait = dwarf
			trait = harelip
			trait = hunchback
			trait = imbecile
			trait = inbred
			trait = lisp
			trait = slow
			trait = stutter
			trait = ugly
			trait = weak
			trait = giant
			trait = lefthanded
			trait = freckles
			trait = freckles_2
			trait = freckles_3
			trait = freckles_4
			trait = freckles_5			
			trait = blinded
			trait = eunuch
			trait = lovers_pox			
			trait = slothful
			trait = hard_pregnancy
			trait = troubled_pregnancy
			has_character_flag = sneaky_lover
			has_character_flag = sneaky_assassin
			has_character_flag = sneaky_revolutionary
		}
	}
	immediate = {
		health = 9999.0
		remove_character_modifier = severe_illness
		remove_character_modifier = bedridden_illness
		remove_character_modifier = cracked_ribs
		remove_character_modifier = swollen_wrist
		remove_character_modifier = black_eye
		remove_character_modifier = bad_power_omen
		remove_character_modifier = fulfilled_vision_worst
		remove_character_modifier = out_of_patience
		remove_character_modifier = bandaged_arm
		remove_character_modifier = aborted_child
		remove_character_modifier = failed_treatment_1
		remove_character_modifier = failed_treatment_2
		remove_trait = food_poisoning
		remove_trait = depressed
		remove_trait = drunkard
		remove_trait = incapable
		remove_trait = infirm
		remove_trait = lunatic
		remove_trait = possessed
		remove_trait = stressed
		remove_trait = wounded
		remove_trait = scarred
		remove_trait = scarred_type_1
		remove_trait = scarred_type_2
		remove_trait = scarred_type_3
		remove_trait = scarred_type_4
		remove_trait = scarred_type_5
		remove_trait = scarred_type_6
		remove_trait = scarred_type_7
		remove_trait = scarred_type_8
		remove_trait = scarred_type_9
		remove_trait = scarred_type_10
		remove_trait = scarred_mid
		remove_trait = scarred_high
		remove_trait = 	maimed 			
		remove_trait = has_aztec_disease
		remove_trait = has_typhus
		remove_trait = cancer
		remove_trait = has_tuberculosis
		remove_trait = dancing_plague
		remove_trait = dysentery
		remove_trait = flu
		remove_trait = gout
		remove_trait = syphilitic
		remove_trait = has_typhoid_fever
		remove_trait = ill
		remove_trait = leper
		remove_trait = has_measles
		remove_trait = pneumonic
		remove_trait = rabies
		remove_trait = scurvy
		remove_trait = sickly
		remove_trait = has_small_pox
		remove_trait = has_bubonic_plague			
		remove_trait = abdominal_pain
		remove_trait = chest_pain
		remove_trait = cough
		remove_trait = cramps
		remove_trait = diarrhea
		remove_trait = fatigue
		remove_trait = fever
		remove_trait = headache
		remove_trait = infection
		remove_trait = malaise
		remove_trait = rash
		remove_trait = vomiting			
		remove_trait = is_fat
		remove_trait = is_malnourished			
		remove_trait = disfigured
		remove_trait = mangled
		remove_trait = one_eyed
		remove_trait = one_handed
		remove_trait = one_legged
		remove_trait = severely_injured			
		remove_trait = clubfooted
		remove_trait = dwarf
		remove_trait = harelip
		remove_trait = hunchback
		remove_trait = imbecile
		remove_trait = inbred
		remove_trait = lisp
		remove_trait = slow
		remove_trait = stutter
		remove_trait = ugly
		remove_trait = weak
		remove_trait = giant
		remove_trait = lefthanded
		remove_trait = freckles
		remove_trait = freckles_2
		remove_trait = freckles_3
		remove_trait = freckles_4
		remove_trait = freckles_5			
		remove_trait = blinded
		remove_trait = eunuch
		remove_trait = lovers_pox			
		remove_trait = slothful
		remove_trait = hard_pregnancy
		remove_trait = troubled_pregnancy
		clr_character_flag = sneaky_lover
		clr_character_flag = sneaky_assassin
		clr_character_flag = sneaky_revolutionary
	}
}