
BEGIN Need       
    Name                 Bladder   
    Priority             9  
    FailureAction        Urinate 
    TimeToAction         600.000  
    TimeToFailure        720.000  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               1.00000  
    Visibility           Visible
    Properties           AutoCharge
    Properties           Involuntary
    Properties           RaisesTemp
END

BEGIN Need       
    Name                 Bowels  
    Priority             9   
    FailureAction        SoilSuit 
    TimeToAction         600.000  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               1.00000  
    Visibility           Visible
    Properties           AutoCharge
    Properties           Involuntary
    Properties           RaisesTemp
END

BEGIN Need       
    Name                 Sleep  
    Priority             8    
    TimeToAction         1440.00  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               1.00000  
    Visibility           Visible
    Properties           AutoCharge
    Properties           RaisesTemp
END

BEGIN Need       
    Name                 Food  
    Priority             8   
    TimeToAction         960.000  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               1.00000  
    Visibility           Visible
    Properties           AutoCharge
    Properties           RaisesTemp
END

BEGIN Need       
    Name                 Safety  
    Priority             7   
    TimeToAction         -360.000  
    TimeToFailure        -360.000  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.900000  
    Visibility           Visible
    Properties           AutoCharge
END

BEGIN Need       
    Name                 Hygiene  
    Priority             7   
    TimeToAction         1440.00  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.800000  
    Visibility           Visible
    Properties           AutoCharge
    Properties           RaisesTemp
END

BEGIN Need       
    Name                 Exercise  
    Priority             6  
    Hidden               false   
    TimeToAction         1440.00  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.600000  
    Visibility           Visible
    Properties           AutoCharge
    Properties           RaisesTemp
END

BEGIN Need       
    Name                 Family  
    Priority             6   
    MisbehaviorType      Escaping  
    TimeToAction         1440.00  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.000000  
    GenerationRules      Family  
    Visibility           Visible
    Properties           AutoCharge
    Properties           RaisesTemp
END

BEGIN Need       
    Name                 Recreation   
    Priority             6   
    TimeToAction         1440.00  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.700000  
    Visibility           Visible
    Properties           AutoCharge
    Properties           RaisesTemp
END

BEGIN Need       
    Name                 Comfort  
    Priority             5   
    TimeToAction         720.000  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.700000  
    Visibility           Visible
    Properties           AutoCharge
END

BEGIN Need       
    Name                 Environment  
    Priority             5   
    TimeToAction         720.000  
    TimeToFailure        720.000  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.700000  
    Visibility           Visible
END

BEGIN Need       
    Name                 Privacy   
    Priority             5   
    MisbehaviorType      Spoiling  
    TimeToAction         1440.00  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.500000  
    Visibility           Visible
    Properties           AutoCharge
END

BEGIN Need       
    Name                 Freedom  
    Priority             5   
    MisbehaviorType      Escaping  
    TimeToAction         1440.00  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.660000  
    Visibility           Visible
    Properties           RaisesTemp
END

BEGIN Need       
    Name                 Clothing  
    Priority             8
    TimeToAction         4320.00  
    TimeToFailure        4320.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               1.00000  
    Visibility           Visible
    Properties           AutoCharge
END

BEGIN Need       
    Name                 Drugs  
    Priority             8  
    FailureAction        Withdrawal  
    MisbehaviorType      Spoiling  
    TimeToAction         720.000  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.200000  
    GenerationRules      Narcotics  
    Visibility           AutoHide
    Properties           AutoCharge
    Properties           Involuntary
END

BEGIN Need       
    Name                 Alcohol  
    Priority             8  
    Hidden               false  
    AutoCharge           true  
    FailureAction        Withdrawal  
    MisbehaviorType      Spoiling  
    TimeToAction         720.000  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.200000  
    GenerationRules      Narcotics  
    Visibility           AutoHide
    Properties           AutoCharge
    Properties           Involuntary
END

BEGIN Need
    Name                    Spirituality
    Priority                5
    TimeToAction            1440.00  
    TimeToFailure           1440.00 
    StartingActionPoints    33
    RandomActionPoints      33
    Chance                  0.33
    Properties              AutoCharge
    Visibility              Visible
END

BEGIN Need
    Name                    Literacy
    Priority                5
    TimeToAction            2880.00
    TimeToFailure           2880.00
    StartingActionPoints    33
    RandomActionPoints      33
    Chance                  0.2
    Visibility              Visible
    Properties              AutoCharge
    GenerationRules         Intelligent
END


BEGIN Need
    Name                    Warmth
    Priority                4
    Chance                  1.0
    TimeToAction            1800.00
    TimeToFailure           3600.00
    StartingActionPoints    33
    RandomActionPoints      33
    Visibility              Visible
    Properties              Involuntary
    Properties              RaisesTemp
END

BEGIN Need
    Name                    Luxuries
    Priority                6
    TimeToAction            2880.00
    TimeToFailure           2880.00
    StartingActionPoints    33
    RandomActionPoints      33
    Chance                  0.7
    Visibility              Visible
    Properties              AutoCharge
END

BEGIN Provider
	Action          Poo
	ProviderType	Object
	Object	        Toilet
	PrimaryNeed	    Bowels
	PrimaryRate	    -5.00000
	SecondaryNeed	Bladder
	SecondaryRate	-10.0000
	ActionType	    Use
	Flags	        UsesEntireObject
END

BEGIN Provider
	Action	        Wee
	ProviderType	Object
	Object	        Toilet
	PrimaryNeed	    Bladder
	PrimaryRate	    -10.0000
	SecondaryNeed	Bowels
	SecondaryRate	-5.00000
	ActionType	    Use
	Flags	        UsesEntireObject
END

BEGIN Provider
	Action	        Wash
	ProviderType	Object
	Object	        ShowerHead
	PrimaryNeed	    Hygiene
	PrimaryRate	    -5.00000
	ActionType	    Use
END

BEGIN Provider
	Action	        Relax
	ProviderType	Object
	Object	        Bed
	Slot	        1
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.500000
	ActionType	    Use
	Flags	        RequiresQuiet
	Flags	        UsesEntireObject
END

BEGIN Provider
	Action	        Sleep
	ProviderType	Object
	Object	        Bed
	Slot	        0
	PrimaryNeed	    Sleep
	PrimaryRate	    -0.200000
	SecondaryNeed	Comfort
	SecondaryRate	-0.200000
	ActionType	    Sleep
	Flags	        RequiresQuiet
	Flags	        UsesEntireObject
	Flags	        RequiresNight
END

BEGIN Provider
	Action	        Sleep
	ProviderType	Object
	Object	        BunkBed
	Slot	        0
	PrimaryNeed	    Sleep
	PrimaryRate	    -0.200000
	SecondaryNeed	Comfort
	SecondaryRate	-0.0500000
	ActionType	    Sleep
	Flags	        RequiresQuiet
	Flags	        RequiresNight
END

BEGIN Provider
	Action	        Sleep
	ProviderType	Object
	Object	        BunkBed
	Slot	        1
	PrimaryNeed	    Sleep
	PrimaryRate	    -0.200000
	SecondaryNeed	Comfort
	SecondaryRate	-0.0500000
	ActionType	    Sleep
	Flags	        RequiresQuiet
	Flags	        RequiresNight
END

BEGIN Provider
	Action	        Relax
	ProviderType	Object
	Object	        SuperiorBed
	Slot	        1
	PrimaryNeed	    Comfort
	ActionType	    Use
	Flags	        RequiresQuiet
	Flags	        UsesEntireObject
END

BEGIN Provider
	Action	        Sleep
	ProviderType	Object
	Object	        SuperiorBed
	Slot	        0
	PrimaryNeed	    Sleep
	PrimaryRate	    -0.400000
	SecondaryNeed	Comfort
	SecondaryRate	-0.400000
	ActionType	    Sleep
	Flags	        RequiresQuiet
	Flags	        UsesEntireObject
	Flags	        RequiresNight
END
BEGIN Provider
	Action	        Relax
	ProviderType	Object
	Object	        Mattress
	Slot	        1
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.250000
	ActionType	    Use
	Flags	        RequiresQuiet
	Flags	        UsesEntireObject
END

BEGIN Provider
	Action	        Sleep
	ProviderType	Object
	Object	        Mattress
	Slot	        0
	PrimaryNeed	    Sleep
	PrimaryRate	    -0.1500000
	SecondaryNeed	Comfort
	SecondaryRate	-0.1500000
	ActionType	    Sleep
	Flags	        RequiresQuiet
	Flags	        UsesEntireObject
	Flags	        RequiresNight
END

BEGIN Provider
	Action	        GetMeal
	ProviderType	Object
	Object	        ServingTable
	Slot	        0
	Regime	        Eat
	Regime	        EatLockdown
	PrimaryNeed	    Food
	PrimaryRate	    0.000000
	ActionType	    Eat
END

BEGIN Provider
	Action	        GetMeal
	ProviderType	Object
	Object	        ServingTable
	Slot	        1
	Regime	        Eat
	Regime	        EatLockdown
	PrimaryNeed	    Food
	PrimaryRate	    0.000000
	ActionType	    Eat
END

BEGIN Provider
	Action	        GetMeal
	ProviderType	Object
	Object	        ServingTable
	Slot	        2
	Regime	        Eat
	Regime	        EatLockdown
	PrimaryNeed	    Food
	PrimaryRate	    0.000000
	ActionType	    Eat
END

BEGIN Provider
	Action	        GetMeal
	ProviderType	Object
	Object	        ServingTable
	Slot	        3
	Regime	        Eat
	Regime	        EatLockdown
	PrimaryNeed	    Food
	PrimaryRate	    0.000000
	ActionType	    Eat
END

BEGIN Provider
	Action	        GetMeal
	ProviderType	Object
	Object	        ServingTable
	Slot	        4
	Regime	        Eat
	Regime	        EatLockdown
	PrimaryNeed	    Food
	PrimaryRate	    0.000000
	ActionType	    Eat
END

BEGIN Provider
	Action	        GetMeal
	ProviderType	Object
	Object	        SmallServingTable
	Slot	        0
	Regime	        Eat
	Regime	        EatLockdown
	PrimaryNeed	    Food
	PrimaryRate	    0.000000
	ActionType	    Eat
END

BEGIN Provider
	Action	        GetMeal
	ProviderType	Object
	Object	        SmallServingTable
	Slot	        1
	Regime	        Eat
	Regime	        EatLockdown
	PrimaryNeed	    Food
	PrimaryRate	    0.000000
	ActionType	    Eat
END

BEGIN Provider
	Action	        GetMeal
	ProviderType	Object
	Object	        SmallServingTable
	Slot	        2
	Regime	        Eat
	Regime	        EatLockdown
	PrimaryNeed	    Food
	PrimaryRate	    0.000000
	ActionType	    Eat
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        Bleachers
	Slot	        0
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        Bleachers
	Slot	        1
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        Bleachers
	Slot	        2
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        Bleachers
	Slot	        3
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        Bleachers
	Slot			4
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        Bleachers
	Slot	        5
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        Bleachers
	Slot	        6
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        Bleachers
	Slot	        7
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        Bleachers
	Slot	        8
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        ParkBench
	Slot	        0
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        ParkBench
	Slot	        1
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        ParkBench
	Slot	        2
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        OakBench
	Slot	        0
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        OakBench
	Slot	        1
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        OakBench
	Slot	        2
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        SmallBench
	Slot	        0
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        SmallBench
	Slot	        1
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        Bench
	Slot	        0
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        Bench
	Slot	        1
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        Bench
	Slot	        2
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        Bench
	Slot	        3
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        Chair
	Slot	        0
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        OfficeChair
	Slot	        0
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        OutdoorTable
	Slot	        0
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        OutdoorTable
	Slot	        1
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        OutdoorTable
	Slot	        2
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        OutdoorTable
	Slot	        3
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        OutdoorTable
	Slot	        4
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        OutdoorTable
	Slot	        5
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        SofaChairDouble
	Slot	        0
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.800000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        SofaChairDouble
	Slot	        1
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.800000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        SofaChairSingle
	Slot	        0
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.800000
	ActionType	    Use
END

BEGIN Provider
	Action	        Exercise
	ProviderType	Room
	Room	        Yard
	PrimaryNeed	    Exercise
	ActionType	    Exercise
	Flags	        Shareable
END

BEGIN Provider
	Action	        LiftWeights
	ProviderType	Object
	Object	        WeightsBench
	Slot	        0
	PrimaryNeed	    Exercise
	PrimaryRate	    -3.00000
	ActionType	    Use
	Flags	        RequireNotShackled
END

BEGIN Provider
	Action	        PhoneHome
	ProviderType	Object
	Object	        PhoneBooth
	PrimaryNeed	    Family
	PrimaryRate	    -4.00000
	ActionType	    UsePhone
END

BEGIN Provider
	Action	        WatchTv
	ProviderType	Object
	Object	        Tv
	PrimaryNeed	    Recreation
	PrimaryRate	    -2.00000
	SecondaryNeed	Comfort
	SecondaryRate	-0.200000
	ActionType	    Use
    BroadcastType   Sit
    BroadcastRange  3.0
    Flags           Broadcaster
END

BEGIN Provider
	Action	        WatchTv
	ProviderType	Object
	Object	        Tv
	PrimaryNeed	    Recreation
	PrimaryRate	    -2.00000
	SecondaryNeed	Comfort
	SecondaryRate	-0.200000
	ActionType	    Use
    BroadcastType   Relax
    BroadcastRange  3.0
    Flags           Broadcaster
END

BEGIN Provider
	Action	        WatchTv
	ProviderType	Object
	Object	        LargeTv
	PrimaryNeed	    Recreation
	PrimaryRate	    -2.00000
	SecondaryNeed	Comfort
	SecondaryRate	-0.200000
	ActionType	    Use
    BroadcastType   Sit
    BroadcastRange  7.0
    Flags           Broadcaster
END

BEGIN Provider
	Action	        WatchTv
	ProviderType	Object
	Object	        LargeTv
	PrimaryNeed	    Recreation
	PrimaryRate	    -2.00000
	SecondaryNeed	Comfort
	SecondaryRate	-0.200000
	ActionType	    Use
    BroadcastType   Relax
    BroadcastRange  7.0
    Flags           Broadcaster
END

BEGIN Provider
	Action	        ListenToRadio
	ProviderType	Object
	Object	        Radio
	PrimaryNeed	    Recreation
	PrimaryRate	    -0.20000	
	ActionType	    Use
    Flags           Passive
    BroadcastRange  20.0
END

BEGIN Provider
	Action	        PassiveBookShelf
	ProviderType	Object
	Object	        Bookshelf
	PrimaryNeed	    Literacy
	PrimaryRate	    -0.20000
	ActionType	    ReadBook
    Flags           Passive
    BroadcastRange  3.0
END

BEGIN Provider
	Action	        PlayPool
	ProviderType	Object
	Object	        PoolTable
	Slot	        0
	PrimaryNeed	    Recreation
	PrimaryRate	    -4.00000
	ActionType	    Use
END

BEGIN Provider
	Action	        PlayPool
	ProviderType	Object
	Object	        PoolTable
	Slot	        1
	PrimaryNeed	    Recreation
	PrimaryRate	    -4.00000
	ActionType	    Use
END

BEGIN Provider
	Action	        ChangeClothes
	ProviderType	Object
	Object	        PrisonerUniform
	PrimaryNeed	    Clothing
	PrimaryRate	    -100.000
	ActionType	    Consume
END

BEGIN Provider
	Action	        Pray
	ProviderType	Object
	Object	        Pews
	Slot	        0
	PrimaryNeed	    Spirituality
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Pray
	ProviderType	Object
	Object	        Pews
	Slot	        1
	PrimaryNeed	    Spirituality
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Pray
	ProviderType	Object
	Object	        Pews
	Slot	        2
	PrimaryNeed	    Spirituality
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Pray
	ProviderType	Object
	Object	        Pews
	Slot	        3
	PrimaryNeed	    Spirituality
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Pray
	ProviderType	Object
	Object	        PrayerMat
	PrimaryNeed	    Spirituality
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
    Action          GetBook
    ProviderType    Object
    Object          LibraryBookshelf
    PrimaryNeed     Literacy
    PrimaryRate     0.000000
    ActionType      ReadBook
    Flags           Shareable
END

BEGIN Provider
    Action          GetBook
    ProviderType    Object
    Object          ShortBookcase
    PrimaryNeed     Literacy
    PrimaryRate     0.000000
    ActionType      ReadBook
    Flags           Shareable
END

BEGIN Provider
    Action          Shopping
    ProviderType    Object
    Object          ShopFront
    PrimaryNeed     Luxuries
    PrimaryRate     0.00000
    ActionType      Shopping
    Flags           Shareable
    Flags           RequiresCash
    Flags           NoRoomRequired
    Priority        1.05
END

BEGIN Provider
	Action	        PlayingGame
	ProviderType	Object
	Object	        ArcadeCabinet
	PrimaryNeed	    Recreation
	PrimaryRate	    -3.00000
	SecondaryNeed	Comfort
	SecondaryRate	-0.200000
	ActionType	    Use
    Slot            0
END

BEGIN Provider
	Action	        PlayingGame
	ProviderType	Object
	Object	        ArcadeCabinet
	PrimaryNeed	    Recreation
	PrimaryRate	    -3.00000
	SecondaryNeed	Comfort
	SecondaryRate	-0.200000
	ActionType	    Use
    Slot            1
END

BEGIN Provider
	Action	        UseComputer
	ProviderType	Object
	Object	        ComputerStation
	PrimaryNeed	    Literacy
	PrimaryRate	    -0.40000
	SecondaryNeed	Comfort
	SecondaryRate	-0.200000
	ActionType	    Use
	Slot            0
END
