name = "1" description = [[ 1.改变BOSS的血量(以倍数来计算,支持0.2-8倍,需要更多的请直接修改数值,默认血量不变) 2.改变BOSS的攻击(以倍数来计算,支持0.2-3倍,需要更多的请直接修改数值,默认攻击不变) 3.改变BOSS的攻击范围(以倍数来计算,支持0.2-3倍,需要更多的请直接修改数值,默认攻击范围不变) 4.增加BOSS的掉落物(0代表不变,0.2代表20%的概率掉落第二份奖励,1代表100%掉落俩份奖励,默认掉落不变) 5.改变BOSS的防御(有一个开关,先把开关调到true再调该值) 6.击杀怪物公告 7.BOSS血量随着天数成长 8.boss血量回复 9.boss体型改变 10.暂定 当前版本:1.18.01 workshop-2677451059 ]] --—————————————————— author = "自改与朋友玩,原作者菜菜菜,侵权删" version = "1.18" forumthread = "" api_version = 10 all_clients_require_mod = false client_only_mod = false dst_compatible = true icon_atlas = "modicon.xml" icon = "modicon.tex" configuration_options = { { name = "bosshealth", label = "BOSS血量倍数(1代表血量不变)", hover = "0.2代表BOSS血量为原来的20%,1代表不变,2代表血量为原来的俩倍", options = { {description = "BOSS变成1血", data = 66666}, {description = "0.2倍", data = 0.2}, {description = "0.4倍", data = 0.4}, {description = "0.6倍", data = 0.6}, {description = "0.8倍", data = 0.8}, {description = "1.0倍", data = 1.0}, {description = "1.2倍", data = 1.2}, {description = "1.4倍", data = 1.4}, {description = "1.6倍", data = 1.6}, {description = "1.8倍", data = 1.8}, {description = "2.0倍", data = 2.0}, {description = "2.2倍", data = 2.2}, {description = "2.4倍", data = 2.4}, {description = "2.6倍", data = 2.6}, {description = "2.8倍", data = 2.8}, {description = "3.0倍", data = 3.0}, {description = "5.0倍", data = 5.0}, {description = "8.0倍", data = 8.0}, {description = "10倍", data = 10.0}, {description = "20倍", data = 20.0}, {description = "30倍", data = 30.0}, {description = "50倍", data = 50.0}, {description = "100倍",data = 100} }, default = 1.0, }, { name = "bossdefaultdamage", label = "BOSS攻击倍数(1代表攻击不变)", hover = "0.2代表BOSS攻击为原来的20%,1代表不变,2代表攻击为原来的俩倍", options = { {description = "BOSS无害", data = 0}, {description = "0.2倍", data = 0.2}, {description = "0.4倍", data = 0.4}, {description = "0.6倍", data = 0.6}, {description = "0.8倍", data = 0.8}, {description = "1.0倍", data = 1.0}, {description = "1.2倍", data = 1.2}, {description = "1.4倍", data = 1.4}, {description = "1.6倍", data = 1.6}, {description = "1.8倍", data = 1.8}, {description = "2.0倍", data = 2.0}, {description = "2.2倍", data = 2.2}, {description = "2.4倍", data = 2.4}, {description = "2.6倍", data = 2.6}, {description = "2.8倍", data = 2.8}, {description = "3.0倍", data = 3.0}, {description = "99倍",data = 99}, }, default = 1.0, }, { name = "bossattackrange", label = "boss攻击范围倍数(1代表攻击不变)", hover = "0.2代表boss攻击范围为原来的20%,1代表不变,2代表攻击范围为原来的俩倍", options = { {description = "0.2倍", data = 0.2}, {description = "0.4倍", data = 0.4}, {description = "0.6倍", data = 0.6}, {description = "0.8倍", data = 0.8}, {description = "1.0倍", data = 1.0}, {description = "1.2倍", data = 1.2}, {description = "1.4倍", data = 1.4}, {description = "1.6倍", data = 1.6}, {description = "1.8倍", data = 1.8}, {description = "2.0倍", data = 2.0}, {description = "2.2倍", data = 2.2}, {description = "2.4倍", data = 2.4}, {description = "2.6倍", data = 2.6}, {description = "2.8倍", data = 2.8}, {description = "3.0倍", data = 3.0}, {description = "99倍",data = 99}, }, default = 1.0, }, { name = "drop", label = "额外的boss掉落物(1代表掉俩份奖励)", hover = "0.2代表20%的概率掉落额外的奖励,1代表100%掉落俩份奖励,1.2代表掉落俩份奖励的同时还有20%的概率掉落第三份奖励,2代表掉落三份奖励", options = { {description = "0倍", data = 0}, {description = "0.2倍", data = 0.2}, {description = "0.4倍", data = 0.4}, {description = "0.6倍", data = 0.6}, {description = "0.8倍", data = 0.8}, {description = "1.0倍", data = 1.0}, {description = "1.2倍", data = 1.2}, {description = "1.4倍", data = 1.4}, {description = "1.6倍", data = 1.6}, {description = "1.8倍", data = 1.8}, {description = "2.0倍", data = 2.0}, {description = "2.2倍", data = 2.2}, {description = "2.4倍", data = 2.4}, {description = "2.6倍", data = 2.6}, {description = "2.8倍", data = 2.8}, {description = "3.0倍", data = 3.0}, {description = "4.0倍", data = 4.0}, {description = "5.0倍", data = 5.0}, {description = "99倍(想要卡死直说)",data = 99}, }, default = 0, }, { name = "absorptionAmountswitch", label = "boss是否添加防御", hover = "写开关的原因主要是为了配合一些穿甲的武器,不然调血量也是一样的,默认关闭", options = { {description = "开", data = true}, {description = "关", data = false}, }, default = false, }, { name = "absorptionAmount", label = "boss防御百分比(默认防御为0.25)", hover = "25%代表100攻击的武器只能造成75的伤害", options = { {description = "0倍", data = 0}, {description = "10%", data = 0.10}, {description = "15%", data = 0.15}, {description = "20%", data = 0.20}, {description = "25%", data = 0.25}, {description = "30%", data = 0.30}, {description = "35%", data = 0.35}, {description = "40%", data = 0.40}, {description = "45%", data = 0.45}, {description = "50%", data = 0.50}, {description = "55%", data = 0.55}, {description = "60%", data = 0.60}, {description = "65%", data = 0.65}, {description = "70%", data = 0.70}, {description = "75%", data = 0.75}, {description = "80%", data = 0.80}, {description = "85%", data = 0.85}, {description = "90%", data = 0.90}, {description = "95%", data = 0.95}, {description = "99%", data = 0.99}, }, default = 0.25, }, { name = "KillAnnounce", label = "击杀公告开关(默认开启)", hover = "击杀公告开关", options = { {description = "开", data = true}, {description = "关", data = false}, }, default = true, }, { name = "growup", label = "boss血量随着世界天数增加开关(默认关)", hover = "成长开关", options = { {description = "开", data = true}, {description = "关", data = false}, }, default = false, }, { name = "growuphealth", label = "boss血量随着世界天数增加(需先打开开关)", hover = "10为怪物每天增加10血,默认每天加10", options = { {description = "不增加血量", data = 0}, {description = "每天增加5血", data = 5}, {description = "每天增加10血", data = 10}, {description = "每天增加15血", data = 15}, {description = "每天增加20血", data = 20}, {description = "每天增加25血", data = 25}, {description = "每天增加30血", data = 30}, {description = "每天增加35血", data = 35}, {description = "每天增加40血", data = 40}, {description = "每天增加45血", data = 45}, {description = "每天增加50血", data = 50}, {description = "每天增加60血", data = 60}, {description = "每天增加70血", data = 70}, {description = "每天增加80血", data = 80}, {description = "每天增加90血", data = 90}, {description = "每天增加100血", data = 100}, {description = "每天增加125血", data = 125}, {description = "每天增加150血", data = 150}, {description = "每天增加200血", data = 200}, {description = "每天增加300血", data = 300}, {description = "每天增加999血", data = 999}, }, default = 10, }, { name = "growup2", label = "boss回血开关(默认关)", hover = "boss回血开关", options = { {description = "开", data = true}, {description = "关", data = false}, }, default = false, }, { name = "growuptime", label = "boss每N秒回血一次(默认为5)", hover = "boss每N秒回血一次", options = { {description = "boss每1秒回血一次", data = 1}, {description = "boss每3秒回血一次", data = 3}, {description = "boss每5秒回血一次", data = 5}, {description = "boss每8秒回血一次", data = 8}, {description = "boss每10秒回血一次", data = 10}, {description = "boss每15秒回血一次", data = 15}, {description = "boss每20秒回血一次", data = 20}, {description = "boss每30秒回血一次", data = 30}, {description = "boss每一分钟回血一次", data = 60}, {description = "boss每俩分钟回血一次", data = 120}, {description = "boss每三分钟回血一次", data = 180}, {description = "boss每五分钟回血一次", data = 300}, {description = "boss每一天回血一次(饥荒一天)", data = 480}, {description = "boss每俩天回血一次(饥荒俩天)", data = 480*2}, {description = "boss每三天回血一次(饥荒三天)", data = 480*3}, {description = "boss每五天回血一次(饥荒五天)", data = 480*5}, {description = "boss每八天回血一次(饥荒八天)", data = 480*8}, {description = "boss每十天回血一次(饥荒十天)", data = 480*10}, {description = "boss每十五天回血一次(饥荒十五天)", data = 480*15}, {description = "boss每二十天回血一次(饥荒二十天)", data = 480*20}, {description = "boss每三十天回血一次(饥荒三十天)", data = 480*30}, {description = "boss每五十天回血一次(饥荒五十天)", data = 480*50}, {description = "boss每一百天回血一次(饥荒一百天)", data = 480*100}, {description = "boss每999天回血一次", data = 480*999}, }, default = 5, }, { name = "growuphealthtwo", label = "boss回血(需先打开开关)", hover = "20为怪物每N秒回20血(N秒需要在上面调整),默认每5秒加20血", options = { {description = "不回血", data = 0}, {description = "回血数量为1", data = 1}, {description = "回血数量为3", data = 3}, {description = "回血数量为5", data = 5}, {description = "回血数量为10", data = 10}, {description = "回血数量为15", data = 15}, {description = "回血数量为20", data = 20}, {description = "回血数量为25", data = 25}, {description = "回血数量为30", data = 30}, {description = "回血数量为35", data = 35}, {description = "回血数量为40", data = 40}, {description = "回血数量为45", data = 45}, {description = "回血数量为50", data = 50}, {description = "回血数量为60", data = 60}, {description = "回血数量为70", data = 70}, {description = "回血数量为80", data = 80}, {description = "回血数量为90", data = 90}, {description = "回血数量为100", data = 100}, {description = "回血数量为120", data = 120}, {description = "回血数量为150", data = 150}, {description = "回血数量为180", data = 180}, {description = "回血数量为200", data = 200}, {description = "回血数量为300", data = 300}, {description = "回血数量为500", data = 500}, {description = "回血数量为800", data = 800}, {description = "回血数量为1000", data = 1000}, {description = "回血数量为2000", data = 2000}, {description = "回血数量为3000", data = 3000}, {description = "回血数量为5000", data = 5000}, {description = "回血数量为99999(....你是有多无聊选这个)", data = 999999}, }, default = 20, }, { name = "isBossSetScale", label = "是否开启体型开关", hover = "是否开启体型开关,默认关闭", options = { {description = "开", data = true}, {description = "关", data = false}, }, default = false, }, { name = "bossSetScale", label = "boss体型(1代表体型不变)", hover = "0.2代表boss体型为原来的20%,1代表不变,2代表体型为原来的俩倍", options = { {description = "0.2倍", data = 0.2}, {description = "0.4倍", data = 0.4}, {description = "0.6倍", data = 0.6}, {description = "0.8倍", data = 0.8}, {description = "1.0倍", data = 1.0}, {description = "1.2倍", data = 1.2}, {description = "1.4倍", data = 1.4}, {description = "1.6倍", data = 1.6}, {description = "1.8倍", data = 1.8}, {description = "2.0倍", data = 2.0}, {description = "2.2倍", data = 2.2}, {description = "2.4倍", data = 2.4}, {description = "2.6倍", data = 2.6}, {description = "2.8倍", data = 2.8}, {description = "3.0倍", data = 3.0}, {description = "4.0倍(不推荐)",data = 1.0}, }, default = 1.0, }, }