-- C15_Iroquois_Description
-- Author: Chrisy
-- DateCreated: 12/29/2017 1:31:50 PM
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It's not exactly an uncommon opinion that the Iroquois [I]aren't the best civ[/I]. Although there have been many attempts to improve them in the past, I decided to go for a more... [I]innovative[/I] approach.

And so, much Lua, tables, and city research by the ever-reliable Seelingcat later a design making use of the five Iroquois nations (plus their little brother, if you're using [url=https://forums.civfanatics.com/threads/sukritacts-events-and-decisions.528549/]Events and Decisions[/url]) came to fruition. I hope at the very least this will make your games a little more interesting, as Hiawatha's formiddable AI finally has a design to boot.

Please direct issues to my [url=https://forums.civfanatics.com/threads/chrisy15s-civilisations-the-fertile-crescent-to-the-cold-war-and-beyond.561651/]CFC Thread[/url] as it is waaay easier to resolve issues there where we can deal with logs etc.

Direct Download: https://www.dropbox.com/scl/fi/oo5o6aydwrzdxpo7dqux6/C15-s-Iroquois-Rework-v-2.civ5mod?rlkey=w55hhpc7nb0lkorgpc5zhrewg&dl=0

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UA: Great Law of Peace
Settling a City assigns it a Nation, granting bonuses, and Units from different Nations receive a +10% Combat bonus when they start their turns adjacent to one another. Your Forest and Jungle tiles act as Roads, forming City Connections once possible.

UU: Tomahawk Raider
Unique Swordsman replacement for the Iroquois capable of both Melee and Ranged attack. Requires no Iron, ignores Zone of Control, and has the Woodsman Promotion.

UB: Longhouse
Replaces the Workshop. Provides +10% Production in the City, and increases Yields from Forest tiles depending on the City's Nation.
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Nation Bonuses:

Onondaga Nation:
This City enters a short We Love The King Day, if one is not already active, whenever you adopt a Social Policy. The Longhouse in this City provides +1 Culture on Forest tiles.

Mohawk Nation:
+10 XP to Units trained in this City. Allows the training of the Mohawk Warrior upon discovering Iron Working. The Longhouse in this City provides +1 Production on Forest tiles.

Mohawk Warrior
Standalone Unit for the Iroquois that may only be trained in Mohawk Cities. Recieves a Combat bonus in Forest and Jungle, and begins with the Woodsman Promotion. Requires no Iron.

Oneida Nation
City Faith output contributes towards Defence, to a maximum of +10 Defence. The Longhouse in this City provides +1 Faith on Forest tiles.

Cayuga Nation
Each Camp worked by this City increases the Gold you receive from incoming International Trade Routes by 1, and a source of Furs is spawned near this City. The Longhouse in this City provides +1 Gold on Forest tiles.

Seneca Nation
Units receive a 15% Combat bonus when fighting in friendly territory while within this City's borders, and constructing Defensive Buildings in this City grants Culture. The Longhouse in this City provides +1 Food on Forest tiles.

Tuscarora Nation (obtained through a unqiue Event)
Units trained in this City receive additional Flanking bonuses and may retreat from Combat. The Longhouse in this City takes its effect from the nearest Nation.
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Nations are attached to their respective City Names, but the city list is randomised (with the exception of the Capital, which will always be Onondaga); the Nations you receive will as such be subject to the will of the dice.

As a side note, it is also fully possible for you to add your own Nations. I don't know if anyone would [i]want[/i] to do such a thing, but the option is open...

Mod Support: Like everything I guess it still uses the Iroquois and Hiawatha sooo...

Credits:
Code, Design: Me
City Names: Seelingcat
UU Icon: RawSasquatch
UU Flag: Darth