fort = {
	fort_wall_1 = {
		desc = fort_wall_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 365
		fort_level = 0.50
		ai_creation_factor = 90
		
		extra_tech_building_start = 1.0
	}
	fort_wall_2 = {
		desc = fort_wall_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		upgrades_from = fort_wall_1
		gold_cost = 50
		build_time = 365 
		fort_level = 0.50
		ai_creation_factor = 89
		
		extra_tech_building_start = 1.4
	}
	fort_wall_3 = {
		desc = fort_wall_3_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 4 }
		upgrades_from = fort_wall_2
		gold_cost = 100
		build_time = 365 
		fort_level = 0.50
		ai_creation_factor = 88

		extra_tech_building_start = 1.2
	}
	fort_wall_4 = {
		desc = fort_wall_4_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 6 }
		upgrades_from = fort_wall_3
		gold_cost = 150
		build_time = 365 
		fort_level = 0.50
		ai_creation_factor = 87

		extra_tech_building_start = 0.8
	}
	fort_wall_5 = {
		desc = fort_wall_5_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 8 }
		upgrades_from = fort_wall_4
		gold_cost = 150
		build_time = 365 
		fort_level = 0.50
		ai_creation_factor = 86

		extra_tech_building_start = 0.4
	}
	
	fort_camp_1 = {
		desc = fort_camp_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 365
		garrison_size = 1.5
		ai_creation_factor = 90
		
		extra_tech_building_start = 1.0
	}
	fort_camp_2 = {
		desc = fort_camp_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		upgrades_from = fort_camp_1
		gold_cost = 50
		build_time = 365
		garrison_size = 1.5
		ai_creation_factor = 89
		
		extra_tech_building_start = 1.4
	}
	fort_camp_3 = {
		desc = fort_camp_3_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 4 }
		upgrades_from = fort_camp_2
		gold_cost = 100
		build_time = 365 
		garrison_size = 1.5
		ai_creation_factor = 88

		extra_tech_building_start = 1.2
	}
	fort_camp_4 = {
		desc = fort_camp_4_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 6 }
		upgrades_from = fort_camp_3
		gold_cost = 150
		build_time = 365 
		garrison_size = 1.5
		ai_creation_factor = 87

		extra_tech_building_start = 0.8
	}
	fort_camp_5 = {
		desc = fort_camp_5_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 8 }
		upgrades_from = fort_camp_4
		gold_cost = 150
		build_time = 365 
		garrison_size = 1.5
		ai_creation_factor = 86

		extra_tech_building_start = 0.4
	}
	
	fort_toll_1 = {
		desc = fort_toll_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 365
		tax_income = 2.5
		ai_creation_factor = 90
		
		extra_tech_building_start = 1.0
	}
	fort_toll_2 = {
		desc = fort_toll_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		upgrades_from = fort_toll_1
		gold_cost = 50
		build_time = 365 
		tax_income = 2.5
		ai_creation_factor = 89
		
		extra_tech_building_start = 1.4
	}
	fort_toll_3 = {
		desc = fort_toll_3_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 4 }
		upgrades_from = fort_toll_2
		gold_cost = 100
		build_time = 365 
		tax_income = 2.5
		ai_creation_factor = 88

		extra_tech_building_start = 1.2
	}
	fort_toll_4 = {
		desc = fort_toll_4_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 6 }
		upgrades_from = fort_toll_3
		gold_cost = 150
		build_time = 365 
		tax_income = 2.5
		local_tax_modifier = 0.1
		ai_creation_factor = 87

		extra_tech_building_start = 0.8
	}
	fort_toll_5 = {
		desc = fort_toll_5_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 8 }
		upgrades_from = fort_toll_4
		gold_cost = 150
		build_time = 365 
		tax_income = 2.5
		local_tax_modifier = 0.2
		ai_creation_factor = 86

		extra_tech_building_start = 0.4
	}
	
	 fort_trap_1 = {
	 	desc = fort_trap_1_desc
	 	trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
	 	gold_cost = 50
	 	build_time = 365
	 	archers_defensive = 0.15
	 	light_infantry_defensive = 0.10
	 	pikemen_defensive = 0.05
	 	light_cavalry_defensive = 0.10
	 
	 	archers_offensive = 0.1
	 	ai_creation_factor = 90
	 	
	 	extra_tech_building_start = 1.0
	 }
	 fort_trap_2 = {
	 	desc = fort_trap_2_desc
	 	trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
	 	upgrades_from = fort_trap_1
	 	gold_cost = 50
	 	build_time = 365 
	 	archers_defensive = 0.3
	 	light_infantry_defensive = 0.15
	 	pikemen_defensive = 0.1
	 	heavy_infantry_defensive = 0.1
	 	horse_archers_defensive = 0.10
	 	light_cavalry_defensive = 0.10
	 
	 	archers_offensive = 0.1
	 	pikemen_offensive = 0.05
	 	horse_archers_offensive = 0.5
	 	ai_creation_factor = 89
	 	
	 	extra_tech_building_start = 1.4
	 }
	 fort_trap_3 = {
	 	desc = fort_trap_3_desc
	 	trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 4 }
	 	upgrades_from = fort_trap_2
	 	gold_cost = 100
	 	build_time = 365 
	 	archers_defensive = 0.5
	 	light_infantry_defensive = 0.3
	 	pikemen_defensive = 0.2
	 	heavy_infantry_defensive = 0.2
	 	horse_archers_defensive = 0.15
	 	light_cavalry_defensive = 0.15
	 
	 	archers_offensive = 0.2
	 	pikemen_offensive = 0.1
	 	horse_archers_offensive = 0.10
	 
	 	add_number_to_name = yes
	 
	 	ai_creation_factor = 88
	 
	 	extra_tech_building_start = 1.2
	 }
	
	fort_hq_1 = {
		desc = fort_hq_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 365
		military_techpoints = 0.01
		ai_creation_factor = 90
		
		extra_tech_building_start = 1.0
	}
	fort_hq_2 = {
		desc = fort_hq_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		upgrades_from = fort_hq_1
		gold_cost = 50
		build_time = 365
		military_techpoints = 0.02
		ai_creation_factor = 89
		
		extra_tech_building_start = 1.4
	}
	fort_hq_3 = {
		desc = fort_hq_3_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 4 }
		upgrades_from = fort_hq_2
		gold_cost = 100
		build_time = 365 
		military_techpoints = 0.04
		ai_creation_factor = 88

		extra_tech_building_start = 1.2
	}
}

