papal_elective_Orthodox = {
	elector_vote_strength = {
		days = 1
	#	additive_modifier = { # désactivé, jugé inutile
	#		value = 0 # ne pas mettre "1" ou +, car sinon le résultat seront supérieur à 1 (soit "2" ou +)
	#		trait = Eveque-Orthodox
	#	}
	}
	elector_selection = {
		days = -5 # pourquoi -1 dans le dossier de base?
		additive_modifier = {
			value = 10
			trait = Eveque-Orthodox
		}
		additive_modifier = {
			value = 10
			trait = Pape-Orthodox
		}
	}
	candidate_vote_score = { #ROOT is candidate, FROM is voter, FROMFROM is title
		days = 0
	##################################################
	#	additive_modifier = {
	#		value = -100
	#		FROM = {
	#			NOT = {
	#				character = FROM
	#			}
	#		}
	#		ROOT = {
	#			trait = excommunicated
	#		}
	#	}
	#	additive_modifier = {
	#		value = -100
	#		FROM = {
	#			NOT = {
	#				character = FROM
	#			}
	#		}
	#		ROOT = {
	#			has_character_modifier = accused_apostate
	#		}
	#	}
	##################################################
		additive_opinion_modifier = {
            factor = 1
            who = ROOT
            this = FROM
			NOT = {
				character = FROM
			}
        }
	##################################################
		additive_modifier = {
			value = 100
			NOT = {
				character = FROM
			}
			is_friend = FROM
        }
		additive_modifier = {
			value = -100
			NOT = {
				character = FROM
			}
			is_rival = FROM
        }
	##################################################
		additive_modifier = {
			value = 20
			NOT = {
				character = FROM
			}
			top_liege = {
				ROOT_FROM = {
					top_liege = {
						character = PREVPREV
					}
				}
			}	
		}
		additive_modifier = {
			value = 10
			NOT = {
				character = FROM
			}
		}
	##################################################
		additive_modifier = {
			value = 10
			NOT = {
				character = FROM
			}
			culture = FROM
		}
		additive_modifier = {
			value = -10
			NOT = {
				character = FROM
			}
			NOT = {
				culture = FROM
			}
		}
	##################################################
		additive_modifier = {
            value = 20
			NOT = {
				character = FROM
			}
			NOT = {
				dynasty = none
			}
        }
		additive_modifier = {
            value = -20
			NOT = {
				character = FROM
			}
			dynasty = none
        }
	##################################################
		additive_modifier = {
			value = 200
			NOT = {
				character = FROM
			}
			OR = {
				has_landed_title = c_roma
				has_landed_title = b_antiocheia
				has_landed_title = b_jerusalem
			}
		}
	##################################################
		additive_modifier = {
			value = 10
			NOT = {
				character = FROM
			}
			tier = BARON
		}
		additive_modifier = {
			value = 20
			NOT = {
				character = FROM
			}
			tier = COUNT
		}
		additive_modifier = {
			value = 30
			NOT = {
				character = FROM
			}
			tier = DUKE
		}
		additive_modifier = {
			value = -40
			NOT = {
				character = FROM
			}
			tier = KING
		}
		additive_modifier = {
			value = -50
			NOT = {
				character = FROM
			}
			tier = EMPEROR
		}
	##################################################
		additive_modifier = {
			value = 10
			NOT = {
				character = FROM
			}
			has_job_title = job_chancellor
		}
		additive_modifier = {
			value = 10
			NOT = {
				character = FROM
			}
			has_job_title = job_marshal
		}
		additive_modifier = {
			value = 10
			NOT = {
				character = FROM
			}
			has_job_title = job_treasurer
		}
		additive_modifier = {
			value = 10
			NOT = {
				character = FROM
			}
			has_job_title = job_spymaster
		}
		additive_modifier = {
			value = 10
			NOT = {
				character = FROM
			}
			has_job_title = job_spiritual
		}
	##################################################
		additive_modifier = {
            value = 10
			NOT = {
				character = FROM
			}
			trait = naive_appeaser
        }
		additive_modifier = {
            value = 20
			NOT = {
				character = FROM
			}
			trait = underhanded_rogue
        }
		additive_modifier = {
            value = 30
			NOT = {
				character = FROM
			}
			trait = charismatic_negotiator
        }
		additive_modifier = {
            value = 40
			NOT = {
				character = FROM
			}
			trait = grey_eminence
        }
		additive_modifier = {
            value = 10
			NOT = {
				character = FROM
			}
			trait = misguided_warrior
        }
		additive_modifier = {
            value = 20
			NOT = {
				character = FROM
			}
			trait = tough_soldier
        }
		additive_modifier = {
            value = 30
			NOT = {
				character = FROM
			}
			trait = skilled_tactician
        }
		additive_modifier = {
            value = 40
			NOT = {
				character = FROM
			}
			trait = brilliant_strategist
        }
		additive_modifier = {
            value = 10
			NOT = {
				character = FROM
			}
			trait = indulgent_wastrel
        }
		additive_modifier = {
            value = 20
			NOT = {
				character = FROM
			}
			trait = thrifty_clerk
        }
		additive_modifier = {
            value = 30
			NOT = {
				character = FROM
			}
			trait = fortune_builder
        }
		additive_modifier = {
            value = 40
			NOT = {
				character = FROM
			}
			trait = midas_touched
        }
		additive_modifier = {
            value = 10
			NOT = {
				character = FROM
			}
			trait = amateurish_plotter	
        }
		additive_modifier = {
            value = 20
			NOT = {
				character = FROM
			}
			trait = flamboyant_schemer	
        }
		additive_modifier = {
            value = 30
			NOT = {
				character = FROM
			}
			trait = intricate_webweaver	
        }
		additive_modifier = {
            value = 40
			NOT = {
				character = FROM
			}
			trait = elusive_shadow	
        }
		additive_modifier = {
            value = 10
			NOT = {
				character = FROM
			}
			trait = detached_priest
        }
		additive_modifier = {
            value = 20
			NOT = {
				character = FROM
			}
			trait = martial_cleric
        }
		additive_modifier = {
            value = 30
			NOT = {
				character = FROM
			}
			trait = scholarly_theologian
        }
		additive_modifier = {
            value = 40
			NOT = {
				character = FROM
			}
			trait = mastermind_theologian
        }
	##################################################
		additive_modifier = {
            value = 10
			NOT = {
				character = FROM
			}
			trait = chaste
        }
		additive_modifier = {
            value = 10
			NOT = {
				character = FROM
			}
			trait = temperate
        }
		additive_modifier = {
            value = 10
			NOT = {
				character = FROM
			}
			trait = charitable
        }
		additive_modifier = {
            value = 10
			NOT = {
				character = FROM
			}
			trait = diligent
        }
		additive_modifier = {
            value = 10
			NOT = {
				character = FROM
			}
			trait = patient
        }
		additive_modifier = {
            value = 10
			NOT = {
				character = FROM
			}
			trait = kind
        }
		additive_modifier = {
            value = 10
			NOT = {
				character = FROM
			}
			trait = humble
        }
	##################################################
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = lustful
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = gluttonous
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = greedy
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = slothful
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = wroth
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = envious
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = proud
        }
	##################################################
		additive_modifier = {
            value = 20	
			NOT = {
				character = FROM
			}
			trait = crusader
        }
	##################################################
		additive_modifier = {
            value = 10
			NOT = {
				character = FROM
			}
			trait = monk
        }
		additive_modifier = {
            value = 10
			NOT = {
				character = FROM
			}
			trait = nun
        }
	##################################################
		additive_modifier = {
            value = 20
			NOT = {
				character = FROM
			}
			trait = baptized_by_pope
        }
		additive_modifier = {
            value = 10
			NOT = {
				character = FROM
			}
			trait = baptized_by_bishop
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = bad_priest_christian
        }
		additive_modifier = {
            value = -20
			NOT = {
				character = FROM
			}
			trait = baptized_by_satan
        }
	##################################################
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = familial_kinslayer
        }
		additive_modifier = {
            value = -20
			NOT = {
				character = FROM
			}
			trait = dynastic_kinslayer
        }
		additive_modifier = {
            value = -30
			NOT = {
				character = FROM
			}
			trait = kinslayer
        }
		additive_modifier = {
            value = -30
			NOT = {
				character = FROM
			}
			trait = tribal_kinslayer
        }
	##################################################
		additive_modifier = {
            value = 50
			NOT = {
				character = FROM
			}
			trait = fair
        }
		additive_modifier = {
            value = 50
			NOT = {
				character = FROM
			}
			trait = genius
        }
		additive_modifier = {
            value = 50
			NOT = {
				character = FROM
			}
			trait = quick
        }
		additive_modifier = {
            value = 50
			NOT = {
				character = FROM
			}
			trait = strong
        }
	##################################################
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = disfigured
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = one_eyed
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = one_handed
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = one_legged
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = clubfooted
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = dwarf
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = harelip
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = hunchback
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = imbecile
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = inbred
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = lisp
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = slow
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = stutter
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = ugly
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = weak
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = giant
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = lefthanded
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = freckles
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = freckles_2
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = freckles_3
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = freckles_4
        }
		additive_modifier = {
            value = -10
			NOT = {
				character = FROM
			}
			trait = freckles_5
        }
	##################################################
		additive_modifier = {
            value = -20
			NOT = {
				character = FROM
			}
			trait = depressed
        }
		additive_modifier = {
            value = -20
			NOT = {
				character = FROM
			}
			trait = drunkard
        }
		additive_modifier = {
            value = -20
			NOT = {
				character = FROM
			}
			trait = incapable
        }
		additive_modifier = {
            value = -20
			NOT = {
				character = FROM
			}
			trait = infirm
        }
		additive_modifier = {
            value = -20
			NOT = {
				character = FROM
			}
			trait = lunatic
        }
		additive_modifier = {
            value = -20
			NOT = {
				character = FROM
			}
			trait = possessed
        }
		additive_modifier = {
            value = -20
			NOT = {
				character = FROM
			}
			trait = stressed
        }
		additive_modifier = {
            value = -20
			NOT = {
				character = FROM
			}
			trait = wounded
        }
		additive_modifier = {
            value = -20
			NOT = {
				character = FROM
			}
			trait = maimed
        }
	##################################################
	}
	candidate_trigger = {
		FROM = {
			trait = Eveque-Orthodox
			prisoner = no
			is_landed = yes
			ai = yes
		#	OR = {
		#		tier = BARON
		#		tier = COUNT
		#		tier = DUKE
		#		tier = KING
		#		tier = EMPEROR
		#	}
			NOT = {
				trait = immortal
			}
			NOT = {
				trait = Divinite
			}
			NOT = {
				trait = excommunicated
			}
			NOT = {
				any_liege = { # liege, "top_liege" et entre "liege" et "top_liege"
					trait = excommunicated
				}
			}
			NOT = {
				has_character_modifier = accused_apostate
			}
			NOT = {
				any_liege = { # "liege", "top_liege" et entre "liege" et "top_liege"
					has_character_modifier = accused_apostate
				}
			}
			NOT = {
				trait = Archidiacre_orthodox
			}
			NOT = {
				trait = Pape-Orthodox
			}
			NOT = {
				trait = trait_Sede_Vacante_orthodox
			}
			NOT = {
				has_landed_title = k_orthodox
			}
			NOT = {
				any_liege = {
					has_claim = k_orthodox
				}
				has_claim = k_orthodox
				any_vassal = {
					has_claim = k_orthodox
				}
			}
			NOT = {
				has_landed_title = e_orthodox
			}
			NOT = {
				any_liege = {
					has_claim = e_orthodox
				}
				has_claim = e_orthodox
				any_vassal = {
					has_claim = e_orthodox
				}
			}
			NOT = {
				has_landed_title = e_holy_see_orthodox
			}
			NOT = {
				any_liege = {
					has_claim = e_holy_see_orthodox
				}
				has_claim = e_holy_see_orthodox
				any_vassal = {
					has_claim = e_holy_see_orthodox
				}
			}
		}
	}
}