plot_decisions = {

	faction_succ_seniority_ultimatum = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 3
		
		potential = {
			is_playable = yes
			leads_faction = faction_succ_seniority
			OR = {
				NOT = { has_character_flag = faction_succ_seniority_ultimatum_taken}
				had_character_flag = { flag = faction_succ_seniority_ultimatum_taken days = 7 }
			}
		}
		allow = {
			war = no
			prisoner = no
			liege = {
				in_revolt = no
				NOT = { war_with = ROOT }
				NOT = { reverse_has_truce = ROOT }
				NOT = {
					has_landed_title = k_papal_state
					has_landed_title = k_orthodox
				}
			}
			NOT = {
				any_realm_title = {
					NOT = { higher_tier_than = count }
					is_occupied = yes
				}
			}

			liege = {
				OR = {
					independent = yes
					AND = {
						will_liege_enforce_peace = no
						has_liege_enforced_peace = no
					}
				}
			}
		}
		effect = {
			liege = {
				letter_event = { id = 8005 days = 3 tooltip = "EVTTOOLTIP8005" }
			}
			hidden_tooltip = {
				set_character_flag = faction_succ_seniority_ultimatum_taken
			}
		}
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0
				NOT = { 
					faction_power = 
					{
						faction = faction_succ_seniority
						power = 0.75
					}
				}
			}			
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_succ_seniority
						power = 1.0
					}
				}
			}
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_succ_seniority
						power = 1.5
					}
				}
			}			
			
			modifier = {
				factor = 0
				liege = {
					any_war = {
						OR = {
							AND = {
								defender = { character = PREV }
								NOT = { using_cb = depose_liege }
								NOT = { using_cb = overthrow_ruler }
								NOT = { using_cb = overthrow_ruler_no_calls }
							}
							AND = {
								attacker = { character = PREV }
								OR = {
									using_cb = invasion
									using_cb = religious
									using_cb = tribal_invasion
									using_cb = muslim_invasion
									using_cb = viking_invasion
									using_cb = claim_all
									using_cb = claim
									using_cb = other_claim
								}
							}
						}
					}
				}
			}
		}
	}
	
	faction_succ_primogeniture_ultimatum = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 3
		
		potential = {
			is_playable = yes
			leads_faction = faction_succ_primogeniture
			OR = {
				NOT = { has_character_flag = faction_succ_primogeniture_ultimatum_taken }
				had_character_flag = { flag = faction_succ_primogeniture_ultimatum_taken days = 7 }
			}
		}
		allow = {
			war = no
			prisoner = no
			liege = {
				NOT = { war_with = ROOT }
				NOT = { reverse_has_truce = ROOT }
				NOT = {
					has_landed_title = k_papal_state
					has_landed_title = k_orthodox
				}
			}
			NOT = {
				any_realm_title = {
					NOT = { higher_tier_than = count }
					is_occupied = yes
				}
			}

			liege = {
				in_revolt = no
				OR = {
					independent = yes
					AND = {
						will_liege_enforce_peace = no
						has_liege_enforced_peace = no
					}
				}
			}
		}
		effect = {
			liege = {
				letter_event = { id = 8010 days = 3 tooltip = "EVTTOOLTIP8005" }
			}
			hidden_tooltip = {
				set_character_flag = faction_succ_primogeniture_ultimatum_taken
			}
		}
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_succ_primogeniture
						power = 1.0
					}
				}
			}
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_succ_primogeniture
						power = 1.5
					}
				}
			}					
			modifier = {
				factor = 0
				NOT = { 
					faction_power = 
					{
						faction = faction_succ_primogeniture
						power = 0.75
					}
				}
			}
			
			modifier = {
				factor = 0
				liege = {
					any_war = {
						OR = {
							AND = {
								defender = { character = PREV }
								NOT = { using_cb = depose_liege }
								NOT = { using_cb = overthrow_ruler }
								NOT = { using_cb = overthrow_ruler_no_calls }
							}
							AND = {
								attacker = { character = PREV }
								OR = {
									using_cb = invasion
									using_cb = religious
									using_cb = tribal_invasion
									using_cb = muslim_invasion
									using_cb = viking_invasion
									using_cb = claim_all
									using_cb = claim
									using_cb = other_claim
								}
							}
						}
					}
				}
			}
		}
	}
	
	faction_succ_feudal_elective_ultimatum = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 3
		
		potential = {
			is_playable = yes
			leads_faction = faction_succ_feudal_elective
			
			OR = {
				NOT = { has_character_flag = faction_succ_feudal_elective_ultimatum_taken }
				had_character_flag = { flag = faction_succ_feudal_elective_ultimatum_taken days = 7 }
			}
		}
		allow = {
			war = no
			prisoner = no
			liege = {
				in_revolt = no
				NOT = { war_with = ROOT }
				NOT = { reverse_has_truce = ROOT }
				NOT = {
					has_landed_title = k_papal_state
					has_landed_title = k_orthodox
				}
			}
			NOT = {
				any_realm_title = {
					NOT = { higher_tier_than = count }
					is_occupied = yes
				}
			}

			liege = {
				OR = {
					independent = yes
					AND = {
						will_liege_enforce_peace = no
						has_liege_enforced_peace = no
					}
				}
			}
		}
		effect = {
			liege = {
				letter_event = { id = 8015 days = 3 tooltip = "EVTTOOLTIP8005" }
			}
			hidden_tooltip = {
				set_character_flag = faction_succ_feudal_elective_ultimatum_taken
			}
		}
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_succ_feudal_elective
						power = 1.0
					}
				}
			}	
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_succ_feudal_elective
						power = 1.5
					}
				}
			}				
			modifier = {
				factor = 0
				NOT = { 
					faction_power = 
					{
						faction = faction_succ_feudal_elective
						power = 0.75
					}
				}
			}
			
			modifier = {
				factor = 0
				liege = {
					any_war = {
						OR = {
							AND = {
								defender = { character = PREV }
								NOT = { using_cb = depose_liege }
								NOT = { using_cb = overthrow_ruler }
								NOT = { using_cb = overthrow_ruler_no_calls }
							}
							AND = {
								attacker = { character = PREV }
								OR = {
									using_cb = invasion
									using_cb = religious
									using_cb = tribal_invasion
									using_cb = muslim_invasion
									using_cb = viking_invasion
									using_cb = claim_all
									using_cb = claim
									using_cb = other_claim
								}
							}
						}
					}
				}
			}
		}
	}
	
	faction_succ_gavelkind_ultimatum = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 3
		
		potential = {
			is_playable = yes
			leads_faction = faction_succ_gavelkind
			OR = {
				NOT = { has_character_flag = faction_succ_gavelkind_ultimatum_taken }
				had_character_flag = { flag = faction_succ_gavelkind_ultimatum_taken days = 7 }
			}
		}
		allow = {
			war = no
			prisoner = no
			liege = {
				in_revolt = no
				NOT = { war_with = ROOT }
				NOT = { reverse_has_truce = ROOT }
				NOT = {
					has_landed_title = k_papal_state
					has_landed_title = k_orthodox
				}
			}
			NOT = {
				any_realm_title = {
					NOT = { higher_tier_than = count }
					is_occupied = yes
				}
			}

			liege = {
				OR = {
					independent = yes
					AND = {
						will_liege_enforce_peace = no
						has_liege_enforced_peace = no
					}
				}
			}
		}
		effect = {
			liege = {
				letter_event = { id = 8020 days = 3 tooltip = "EVTTOOLTIP8005" }
			}
			hidden_tooltip = {
				set_character_flag = faction_succ_gavelkind_ultimatum_taken
			}
		}
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { 
					faction_power = 
					{
						faction = faction_succ_gavelkind
						power = 0.75
					}
				}
			}			
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_succ_gavelkind
						power = 1.0
					}
				}
			}
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_succ_gavelkind
						power = 1.5
					}
				}
			}
			
			modifier = {
				factor = 0
				liege = {
					any_war = {
						OR = {
							AND = {
								defender = { character = PREV }
								NOT = { using_cb = depose_liege }
								NOT = { using_cb = overthrow_ruler }
								NOT = { using_cb = overthrow_ruler_no_calls }
							}
							AND = {
								attacker = { character = PREV }
								OR = {
									using_cb = invasion
									using_cb = religious
									using_cb = tribal_invasion
									using_cb = muslim_invasion
									using_cb = viking_invasion
									using_cb = claim_all
									using_cb = claim
									using_cb = other_claim
								}
							}
						}
					}
				}
			}
		}
	}
	
	faction_lower_crown_authority_ultimatum = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 3
		
		potential = {
			is_playable = yes
			leads_faction = faction_lower_crown_authority
			OR = {
				NOT = { has_character_flag = faction_lower_CA_ultimatum_taken }
				had_character_flag = { flag = faction_lower_CA_ultimatum_taken days = 7 }
			}
		}
		allow = {
			war = no
			prisoner = no
			liege = {
				in_revolt = no
				NOT = { war_with = ROOT }
				NOT = { reverse_has_truce = ROOT }
			}
			NOT = {
				any_realm_title = {
					NOT = { higher_tier_than = count }
					is_occupied = yes
				}
			}

			liege = {
				OR = {
					independent = yes
					AND = {
						will_liege_enforce_peace = no
						has_liege_enforced_peace = no
					}
				}
			}
		}
		
		effect = {
			liege = {
				if = {
					limit = {
						has_regent = no
					}
					letter_event = { id = 8025 days = 3 tooltip = EVTTOOLTIP8005 }
				}
				if = {
					limit = {
						has_regent = yes
					}
					letter_event = { id = 8026 days = 3 tooltip = EVTTOOLTIP8005 }
				}
			}
			hidden_tooltip = {
				set_character_flag = faction_lower_CA_ultimatum_taken
			}
		}
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { 
					faction_power = 
					{
						faction = faction_lower_crown_authority
						power = 0.75
					}
				}
			}			
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_lower_crown_authority
						power = 1.0
					}
				}
			}
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_lower_crown_authority
						power = 1.5
					}
				}
			}
			
			modifier = {
				factor = 0
				liege = {
					any_war = {
						OR = {
							AND = {
								defender = { character = PREV }
								NOT = { using_cb = depose_liege }
								NOT = { using_cb = overthrow_ruler }
								NOT = { using_cb = overthrow_ruler_no_calls }
							}
							AND = {
								attacker = { character = PREV }
								OR = {
									using_cb = invasion
									using_cb = religious
									using_cb = tribal_invasion
									using_cb = muslim_invasion
									using_cb = viking_invasion
									using_cb = claim_all
									using_cb = claim
									using_cb = other_claim
								}
							}
						}
					}
				}
			}
		}
	}
	
	faction_lower_tribal_organization_ultimatum = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 3
		
		potential = {
			is_playable = yes
			leads_faction = faction_lower_tribal_organization
			OR = {
				NOT = { has_character_flag = faction_lower_TO_ultimatum_taken }
				had_character_flag = { flag = faction_lower_TO_ultimatum_taken days = 7 }
			}
		}
		allow = {
			war = no
			prisoner = no
			liege = {
				in_revolt = no
				NOT = { war_with = ROOT }
				NOT = { reverse_has_truce = ROOT }
			}
			NOT = {
				any_realm_title = {
					NOT = { higher_tier_than = count }
					is_occupied = yes
				}
			}

			liege = {
				OR = {
					independent = yes
					AND = {
						will_liege_enforce_peace = no
						has_liege_enforced_peace = no
					}
				}
			}
		}
		
		effect = {
			liege = {
				if = {
					limit = {
						has_regent = no
					}
					letter_event = { id = 8027 days = 3 tooltip = EVTTOOLTIP8005 }
				}
				if = {
					limit = {
						has_regent = yes
					}
					letter_event = { id = 8031 days = 3 tooltip = EVTTOOLTIP8005 }
				}
			}
			hidden_tooltip = {
				set_character_flag = faction_lower_TO_ultimatum_taken
			}
		}
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { 
					faction_power = 
					{
						faction = faction_lower_tribal_organization
						power = 0.75
					}
				}
			}			
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_lower_tribal_organization
						power = 1.0
					}
				}
			}
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_lower_tribal_organization
						power = 1.5
					}
				}
			}
			
			modifier = {
				factor = 0
				liege = {
					any_war = {
						OR = {
							AND = {
								defender = { character = PREV }
								NOT = { using_cb = depose_liege }
								NOT = { using_cb = overthrow_ruler }
								NOT = { using_cb = overthrow_ruler_no_calls }
							}
							AND = {
								attacker = { character = PREV }
								OR = {
									using_cb = invasion
									using_cb = religious
									using_cb = tribal_invasion
									using_cb = muslim_invasion
									using_cb = viking_invasion
									using_cb = claim_all
									using_cb = claim
									using_cb = other_claim
								}
							}
						}
					}
				}
			}
		}
	}
	
	faction_independence_ultimatum = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 3
		
		potential = {
			is_playable = yes
			leads_faction = faction_independence
			OR = {
				NOT = { has_character_flag = faction_independence_ultimatum_taken }
				had_character_flag = { flag = faction_independence_ultimatum_taken days = 7 }
			}
			liege = {
				independent = yes
			}
		}
		allow = {
			war = no
			prisoner = no
			liege = {
				in_revolt = no
				NOT = { war_with = ROOT }
				NOT = { reverse_has_truce = ROOT }
			}
			NOT = {
				any_realm_title = {
					NOT = { higher_tier_than = count }
					is_occupied = yes
				}
			}

			liege = {
				OR = {
					independent = yes
					AND = {
						will_liege_enforce_peace = no
						has_liege_enforced_peace = no
					}
				}
			}
		}
		
		effect = {
			liege = {
				letter_event = { id = 8035 days = 3 tooltip = "EVTTOOLTIP8005" }
			}
			hidden_tooltip = {
				set_character_flag = faction_independence_ultimatum_taken
			}
		}
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0
				liege = {
					religion_group = ROOT
					any_war = {
						defender = { character = PREV }
						NOT = { attacker = { religion_group = ROOT } }
					}
				}
			}
			modifier = {
				factor = 0
				liege = {
					religion = ROOT
					any_war = {
						attacker = { character = PREV }
						NOT = { defender = { religion_group = ROOT } }
					}
				}
			}
			
			modifier = {
				factor = 0
				liege = {
					religion = ROOT					
					any_war = {
						OR = {
							AND = {
								defender = { character = PREV }
								OR = {
									using_cb = religious
									using_cb = muslim_invasion
									using_cb = viking_invasion
									using_cb = crusade
									using_cb = new_crusade
								}
							}
							AND = {
								attacker = { character = PREV }			
								using_cb = viking_invasion
							}
						}
					}
				}
			}			
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_independence
						power = 1.0
					}
				}
			}
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_independence
						power = 1.5
					}
				}
			}			
			modifier = {
				factor = 0
				NOT = { 
					faction_power = 
					{
						faction = faction_independence
						power = 0.75
					}
				}
			}
		}
	}
	
	faction_claimant_ultimatum = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 3
		
		potential = {
			is_playable = yes
			leads_faction = faction_claimant
			OR = {
				NOT = { has_character_flag = faction_claimant_ultimatum_taken }
				had_character_flag = { flag = faction_claimant_ultimatum_taken days = 7 }
			}
			supported_claimant = {
				is_alive = yes
			}
		}
		
		allow = {
			war = no
			prisoner = no
	
			liege = {
				in_revolt = no
				NOT = { war_with = ROOT }
				NOT = { reverse_has_truce = ROOT }
				NOT = {
					has_landed_title = k_papal_state
					has_landed_title = k_orthodox
				}
			}
			
			conditional_tooltip = {
				trigger = {
					liege = {
						independent = no
					}
				}
				liege = {
					liege = {
						will_liege_enforce_peace = no
						has_liege_enforced_peace = no
					}
				}
			}
			
			custom_tooltip = {
				text = UNOCCUPIED_DEMESNE_TITLE
				hidden_tooltip = {
					any_demesne_title = {
						NOT = { higher_tier_than = count }
						is_occupied = no
					}
				}
			}
		}
		effect = {
			liege = {
				letter_event = { id = 8036 days = 3 tooltip = "EVTTOOLTIP8005" }
			}
			if = {
				limit = {
					supported_claimant = {
						NOT = { character = ROOT }
						OR = {
							NOT = { same_liege = ROOT }
							NOT = { in_faction = faction_claimant }
							NOT = { supported_claimant = { character = PREV } }
						}
					}
				}
				supported_claimant = {
					letter_event = { id = 8037 days = 1 }
				}
			}
			hidden_tooltip = {
				set_character_flag = faction_claimant_ultimatum_taken
			}
		}
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0
				NOT = { 
					faction_power = 
					{
						faction = faction_claimant
						power = 0.75
					}
				}
			}
			
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_claimant
						power = 1.0
					}
				}
			}	

			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_claimant
						power = 1.5
					}
				}
			}			
			
			modifier = {
				factor = 0
				faction_claimant = {
					has_law = succ_feudal_elective
				}
				liege = {
					ROOT = {
						supported_claimant = {
							religion = PREVPREV
							culture = PREVPREV
						}
					}
				}
			}
			modifier = {
				factor = 0
				faction_claimant = {
					has_law = succ_hre_elective
				}
				liege = {
					ROOT = {
						supported_claimant = {
							religion = PREVPREV
							culture = PREVPREV
						}
					}
				}
			}
			
			modifier = { # If liege is already fighting a claimant war, slow it down to avoid war spam
				factor = 0.05
				liege = {
					any_war = {
						using_cb = claim_on_liege
					}
				}
			}
			
			modifier = {
				factor = 0
				supported_claimant = {
					any_war = {
						OR = {
							AND = {
								any_attacker = { character = PREV }
								any_attacker = { 
									ROOT = {
										liege = {
											character = PREVPREV
										} 
									}
								}
							}
							AND = {
								any_defender = { character = PREV }
								any_defender = { 
									ROOT = {
										liege = {
											character = PREVPREV
										} 
									}
								}
							}
						}
					}
				}
			}
			
			modifier = {
				factor = 0
				liege = {
					any_war = {
						OR = {
							AND = {
								defender = { character = PREV }
								NOT = { using_cb = depose_liege }
								NOT = { using_cb = overthrow_ruler }
								NOT = { using_cb = overthrow_ruler_no_calls }
								thirdparty_title_scope = {
									ROOT = {
										supported_claimant_title = {
											title = PREVPREV
										}
									}
									OR = {
										is_conquered = no
										conquest_culture = ROOT
									}
								}
								attacker = {
									OR = {
										in_revolt = no
										NOT = {
											liege_before_war = {
												character = PREVPREVPREV
											}
										}
									}
								}
							}
							AND = {
								attacker = {
									character = PREV
									ROOT = {
										supported_claimant = {
											religion = PREVPREV
											culture = PREVPREV
										}
									}
								}
								OR = {
									using_cb = religious
									using_cb = crusade
									using_cb = new_crusade
									using_cb = muslim_invasion
									using_cb = viking_invasion
									using_cb = invasion
									using_cb = tribal_invasion
									using_cb = claim_all
									using_cb = claim
								}
							}
						}
					}
				}
			}
		}
	}
	
	faction_antiking_ultimatum = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 3
		
		potential = {
			is_playable = yes
			leads_faction = faction_antiking
			OR = {
				NOT = { has_character_flag = faction_install_antiking_ultimatum_taken }
				had_character_flag = { flag = faction_install_antiking_ultimatum_taken days = 7 }
			}
		}
		allow = {
			war = no
			prisoner = no
			liege = {
				in_revolt = no
				NOT = { war_with = ROOT }
				NOT = { reverse_has_truce = ROOT }
			}
			NOT = {
				any_realm_title = {
					NOT = { higher_tier_than = count }
					is_occupied = yes
				}
			}
			liege = {
				OR = {
					independent = yes
					AND = {
						will_liege_enforce_peace = no
						has_liege_enforced_peace = no
					}
				}
			}
		}
		
		effect = {
			liege = {
				letter_event = { id = 8200 days = 3 tooltip = EVTTOOLTIP8005 }
			}
			hidden_tooltip = {
				set_character_flag = faction_install_antiking_ultimatum_taken
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { 
					faction_power = 
					{
						faction = faction_antiking
						power = 0.5
					}
				}
			}
			
			modifier = {
				factor = 0
				liege = {
					any_war = {
						OR = {
							AND = {
								defender = { character = PREV }
								NOT = { using_cb = depose_liege }
								NOT = { using_cb = overthrow_ruler }
								NOT = { using_cb = overthrow_ruler_no_calls }
							}
							AND = {
								attacker = { character = PREV }
								OR = {
									using_cb = invasion
									using_cb = religious
									using_cb = tribal_invasion
									using_cb = muslim_invasion
									using_cb = viking_invasion
									using_cb = claim_all
									using_cb = claim
									using_cb = other_claim
								}
							}
						}
					}
				}
			}
		}
	}

	faction_overthrow_ultimatum = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 3
		
		potential = {
			is_playable = yes
			leads_faction = faction_overthrow
			OR = {
				NOT = { has_character_flag = faction_overthrow_ultimatum_taken }
				had_character_flag = { flag = faction_overthrow_ultimatum_taken days = 7 }
			}
		}
		allow = {
			war = no
			prisoner = no
			liege = {
				in_revolt = no
				NOT = { war_with = ROOT }
				NOT = { reverse_has_truce = ROOT }
			}
			NOT = {
				any_realm_title = {
					NOT = { higher_tier_than = count }
					is_occupied = yes
				}
			}
			liege = {
				OR = {
					independent = yes
					AND = {
						will_liege_enforce_peace = no
						has_liege_enforced_peace = no
					}
				}
			}
		}
		
		effect = {
			liege = {
				letter_event = { id = 8210 days = 3 tooltip = EVTTOOLTIP8005 }
			}
			hidden_tooltip = {
				set_character_flag = faction_overthrow_ultimatum_taken
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { 
					faction_power = 
					{
						faction = faction_overthrow
						power = 0.5
					}
				}
			}
			
			modifier = {
				factor = 0
				liege = {
					any_war = {
						OR = {
							AND = {
								defender = { character = PREV }
								NOT = { using_cb = depose_liege }
								NOT = { using_cb = overthrow_ruler }
								NOT = { using_cb = overthrow_ruler_no_calls }
							}
							AND = {
								attacker = { character = PREV }
								OR = {
									using_cb = invasion
									using_cb = religious
									using_cb = tribal_invasion
									using_cb = muslim_invasion
									using_cb = viking_invasion
									using_cb = claim_all
									using_cb = claim
									using_cb = other_claim
								}
							}
						}
					}
				}
			}
		}
	}
	faction_increase_council_power_ultimatum = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 3
		
		potential = {
			is_playable = yes
			leads_faction = faction_increase_council_power
			OR = {
				NOT = { has_character_flag = faction_council_power_ultimatum_taken }
				had_character_flag = { flag = faction_council_power_ultimatum_taken days = 7 }
			}
		}
		allow = {
			war = no
			prisoner = no
			liege = {
				in_revolt = no
				NOT = { war_with = ROOT }
				NOT = { reverse_has_truce = ROOT }
			}
			NOT = {
				any_realm_title = {
					NOT = { higher_tier_than = count }
					is_occupied = yes
				}
			}
			liege = {
				OR = {
					independent = yes
					AND = {
						will_liege_enforce_peace = no
						has_liege_enforced_peace = no
					}
				}
			}
		}
		
		effect = {
			liege = {
				letter_event = { id = 8215 days = 3 tooltip = EVTTOOLTIP8005 }
			}
			hidden_tooltip = {
				set_character_flag = faction_council_power_ultimatum_taken
			}
		}
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { 
					faction_power = 
					{
						faction = faction_increase_council_power
						power = 0.75
					}
				}
			}			
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_increase_council_power
						power = 1.0
					}
				}
			}
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_increase_council_power
						power = 1.5
					}
				}
			}
			
			modifier = {
				factor = 0
				liege = {
					any_war = {
						OR = {
							AND = {
								defender = { character = PREV }
								NOT = { using_cb = depose_liege }
								NOT = { using_cb = overthrow_ruler }
								NOT = { using_cb = overthrow_ruler_no_calls }
							}
							AND = {
								attacker = { character = PREV }
								OR = {
									using_cb = invasion
									using_cb = religious
									using_cb = tribal_invasion
									using_cb = muslim_invasion
									using_cb = viking_invasion
									using_cb = claim_all
									using_cb = claim
									using_cb = other_claim
								}
							}
						}
					}
				}
			}
		}
	}
	faction_powerful_vassal_takeover_ultimatum = {
		only_playable = yes
		is_high_prio = yes
		ai_check_interval = 3
		
		potential = {
			is_playable = yes
			leads_faction = faction_powerful_vassal_takeover
			OR = {
				NOT = { has_character_flag = faction_powerful_vassal_takeover_ultimatum_taken }
				had_character_flag = { flag = faction_powerful_vassal_takeover_ultimatum_taken days = 7 }
			}
		}
		allow = {
			war = no
			prisoner = no
			liege = {
				in_revolt = no
				NOT = { war_with = ROOT }
				NOT = { reverse_has_truce = ROOT }
			}
			NOT = {
				any_realm_title = {
					NOT = { higher_tier_than = count }
					is_occupied = yes
				}
			}
			liege = {
				OR = {
					independent = yes
					AND = {
						will_liege_enforce_peace = no
						has_liege_enforced_peace = no
					}
				}
			}
		}
		
		effect = {
			liege = {
				letter_event = { id = 8220 days = 3 tooltip = EVTTOOLTIP8005 }
			}
			hidden_tooltip = {
				set_character_flag = faction_powerful_vassal_takeover_ultimatum_taken
			}
		}
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { 
					faction_power = 
					{
						faction = faction_powerful_vassal_takeover
						power = 0.75
					}
				}
			}			
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_powerful_vassal_takeover
						power = 1.0
					}
				}
			}
			modifier = {
				factor = 0.1
				NOT = { 
					faction_power = 
					{
						faction = faction_powerful_vassal_takeover
						power = 1.5
					}
				}
			}
			
			modifier = {
				factor = 0
				liege = {
					any_war = {
						OR = {
							AND = {
								defender = { character = PREV }
								NOT = { using_cb = depose_liege }
								NOT = { using_cb = overthrow_ruler }
								NOT = { using_cb = overthrow_ruler_no_calls }
							}
							AND = {
								attacker = { character = PREV }
								OR = {
									using_cb = invasion
									using_cb = religious
									using_cb = tribal_invasion
									using_cb = muslim_invasion
									using_cb = viking_invasion
									using_cb = claim_all
									using_cb = claim
									using_cb = other_claim
								}
							}
						}
					}
				}
			}
		}
	}
}


