4U      txt scripts weapon_upgradepack_incendiary oo.  B  $  weapon_upgradepack_explosive 	  '       addoninfo j      '     "AddonInfo"
{
     addonSteamAppID		"550"
     addontitle				"Consistent Upgradepack Attachments" 
     addonversion			"1"
     addonauthor			"whymehere"
     addonauthorSteamID		"whymehere"
	 
	"addonTagline"			""
     addonDescription		"Useless fix I doubt anyone cares about." 
}
 WeaponData
{
	"MaxPlayerSpeed"			"250"
	"WeaponType"				"upgradepack"
	"WeaponPrice"				"300"
	"WeaponArmorRatio"			"1"
	"CrosshairMinDistance"		"8"
	"CrosshairDeltaDistance"	"3"
	"Team"						"Survivor"
	"BuiltRightHanded"			"1"
	"PlayerAnimationExtension" 	"gren"
	"MuzzleFlashScale"			"0"
	"MuzzleFlashStyle"			"CS_MUZZLEFLASH_NONE"
	
	"Tier"						"0"		// valid entries are 0, 1, 2
	
	"ResponseRulesName"			"UpgradePack_Explosive"
	
	// Used in the music system when this weapon fires
	"MusicDynamicSpeed"			"2"
	
	"DisplayName"				"#L4D_Weapon_UpgradePack_Explosive"
	"DisplayNameAllCaps"		"#L4D_Weapon_UpgradePack_Explosive_CAPS"

	"CanEquipWithShield"		"1"
	"AddonModel"				"models/w_models/weapons/w_eq_explosive_ammopack.mdl"
	"AddonAttachment"			"medkit"
	"addon_offset"			"0 0 -3"
	"addon_angles"			"0 0 0"
	
	// Weapon characteristics:
	"Penetration"				"1"
	"Damage"					"50"
	"Range"						"4096"
	"RangeModifier"				"0.99"
	"Bullets"					"1"
	
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"					"_ UpgradePack_Explosive _"
	"playermodel"				"models/w_models/weapons/w_eq_explosive_ammopack.mdl"

	"viewmodel"					"models/v_models/v_explosive_ammopack.mdl"
	
	"CharacterViewmodelAddon"
	{
		"Coach"				"models/weapons/arms/v_arms_coach_new.mdl"
		"Mechanic"			"models/weapons/arms/v_arms_mechanic_new.mdl"
		"Producer"			"models/weapons/arms/v_arms_producer_new.mdl"
		"Gambler"			"models/weapons/arms/v_arms_gambler_new.mdl"
		
		"Manager"			"models/weapons/arms/v_arms_louis.mdl"
		"Biker"				"models/weapons/arms/v_arms_francis.mdl"
	 	"TeenGirl"			"models/weapons/arms/v_arms_zoey.mdl"
		"NamVet"			"models/weapons/arms/v_arms_bill.mdl"
	}

	"anim_prefix"				"anim"
	"bucket"					"3"
	"bucket_position"			"1"

	"clip_size"					"-1"
	"default_clip"				"1"
	"primary_ammo"				"AMMO_TYPE_FIRSTAID"
	"secondary_ammo"			"None"

	"weight"					"2"
	"item_flags"				"0"
	"ITEM_FLAG_NOAMMOPICKUPS"	"1"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"file"		"vgui/hud/icon_upgradepack_explosive"
				//"x"			"384"
				//"y"			"448"
				"width"		"64"
				"height"	"64"
		}
		"weapon_s"
		{
				"file"		"vgui/hud/iconsheet2"
				"x"			"384"
				"y"			"448"
				"width"		"64"
				"height"	"64"	
		}
		"weapon_small"
		{
				"file"		"vgui/hud/icon_upgradepack_explosive"
				"x"		"80"
				"y"		"16"
				"width"		"32"
				"height"	"32"
		}
		"crosshair"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	ModelBounds
	{
		Viewmodel
		{
			Mins	"-6 -9 -15"
			Maxs	"15 11 0"
		}
		World
		{
			Mins	"-20 -20 -20"
			Maxs	"20 20 20"
		}
		Addon
		{
			Mins	"-20 -20 -20"
			Maxs	"20 20 20"
		}
	}
}
WeaponData
{
	"MaxPlayerSpeed"			"250"
	"WeaponType"				"upgradepack"
	"WeaponPrice"				"300"
	"WeaponArmorRatio"			"1"
	"CrosshairMinDistance"		"8"
	"CrosshairDeltaDistance"	"3"
	"Team"						"Survivor"
	"BuiltRightHanded"			"1"
	"PlayerAnimationExtension" 	"gren"
	"MuzzleFlashScale"			"0"
	"MuzzleFlashStyle"			"CS_MUZZLEFLASH_NONE"
	
	"Tier"						"0"		// valid entries are 0, 1, 2
	
	"ResponseRulesName"			"UpgradePack_Incendiary"
	
	// Used in the music system when this weapon fires
	"MusicDynamicSpeed"			"2"
	
	"DisplayName"				"#L4D_Weapon_UpgradePack_Incendiary"
	"DisplayNameAllCaps"		"#L4D_Weapon_UpgradePack_Incendiary_CAPS"

	"CanEquipWithShield"		"1"
	"AddonModel"				"models/w_models/weapons/w_eq_incendiary_ammopack.mdl"
	"AddonAttachment"			"medkit"
	"addon_offset"			"0 0 -3"
	"addon_angles"			"0 0 0"
	
	// Weapon characteristics:
	"Penetration"				"1"
	"Damage"					"50"
	"Range"						"4096"
	"RangeModifier"				"0.99"
	"Bullets"					"1"
	
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"					"_ UpgradePack_Incendiary _"
	"playermodel"				"models/w_models/weapons/w_eq_incendiary_ammopack.mdl"

	"viewmodel"					"models/v_models/v_incendiary_ammopack.mdl"
	
	"CharacterViewmodelAddon"
	{
		"Coach"				"models/weapons/arms/v_arms_coach_new.mdl"
		"Mechanic"			"models/weapons/arms/v_arms_mechanic_new.mdl"
		"Producer"			"models/weapons/arms/v_arms_producer_new.mdl"
		"Gambler"			"models/weapons/arms/v_arms_gambler_new.mdl"
		
		"Manager"			"models/weapons/arms/v_arms_louis.mdl"
		"Biker"				"models/weapons/arms/v_arms_francis.mdl"
	 	"TeenGirl"			"models/weapons/arms/v_arms_zoey.mdl"
		"NamVet"			"models/weapons/arms/v_arms_bill.mdl"
	}

	"anim_prefix"				"anim"
	"bucket"					"3"
	"bucket_position"			"1"

	"clip_size"					"-1"
	"default_clip"				"1"
	"primary_ammo"				"AMMO_TYPE_FIRSTAID"
	"secondary_ammo"			"None"

	"weight"					"2"
	"item_flags"				"0"
	"ITEM_FLAG_NOAMMOPICKUPS"	"1"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"file"		"vgui/hud/icon_upgradepack_incendiary"
				//"x"			"448"
				//"y"			"448"
				"width"		"64"
				"height"	"64"
		}
		"weapon_s"
		{
				"file"		"vgui/hud/iconsheet2"
				"x"			"448"
				"y"			"448"
				"width"		"64"
				"height"	"64"	
		}
		"weapon_small"
		{
				"file"		"vgui/hud/icon_upgradepack_incendiary"
				"x"		"80"
				"y"		"16"
				"width"		"32"
				"height"	"32"
		}
		"crosshair"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	ModelBounds
	{
		Viewmodel
		{
			Mins	"-6 -9 -15"
			Maxs	"15 11 0"
		}
		World
		{
			Mins	"-20 -20 -20"
			Maxs	"20 20 20"
		}
		Addon
		{
			Mins	"-20 -20 -20"
			Maxs	"20 20 20"
		}
	}
}
